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A defining feature of Wardens of Avalon is rebuilding Camelot. Players return from their adventures to a small keep and, using the resources they have collected, rebuild it into a fiefdom meant to stand both the trials of time and the unrelenting attacks of the corrupted forces of Avalon. The game blends survival-style crafting with base-building, and the fiefdom is the home base that the rest of the game feeds into.

Districts and workshops
As the fiefdom grows, players open new districts that welcome fresh workshops and buildings. Each addition brings new inhabitants and services to the land, expanding what the player can craft, brew, and prepare for the road ahead.
Inhabitant | Role |
|---|---|
Blacksmith | Forges and upgrades weapons and armor |
Druid | Provides nature-based craft and support |
Apothecary | Prepares remedies and consumables |
Herborist | Works with gathered plants and herbs |
The list above reflects the kinds of craftspeople confirmed for the fiefdom, with the developers noting that more workshops and buildings arrive as districts expand. Tending to the land and its equipment is rewarded directly, since a well-kept fiefdom can open up new quests and adventures.
Defending the fiefdom
The fiefdom is not only built but defended. The corrupted Knights of the Round Table are determined to stop the player from reaching salvation, so the settlement must be ready to fend off their assaults. Holding it is part of the challenge, especially in co-op, where a group can manage and protect their shared home together.