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A defining feature of Wardens of Avalon is rebuilding Camelot. Players return from their adventures to a small keep and, using the resources they have collected, rebuild it into a fiefdom meant to stand both the trials of time and the unrelenting attacks of the corrupted forces of Avalon. The game blends survival-style crafting with base-building, and the fiefdom is the home base that the rest of the game feeds into.

Districts and workshops
As the fiefdom grows, players open new districts that welcome fresh workshops and buildings. Each addition brings new inhabitants and services to the land, expanding what the player can craft, brew, and prepare for the road ahead.
Inhabitant | Role |
|---|---|
Blacksmith | Forges and upgrades weapons and armor |
Druid | Provides nature-based craft and support |
Apothecary | Prepares remedies and consumables |
Herborist | Works with gathered plants and herbs |
The list above reflects the kinds of craftspeople confirmed for the fiefdom, with the developers noting that more workshops and buildings arrive as districts expand. Tending to the land and its equipment is rewarded directly, since a well-kept fiefdom can open up new quests and adventures.
Starting Out
The fiefdom sits on the Hidden Isles, the home island a knight returns to between expeditions, linked to Avalon by a teleportation portal near its Spirit Tree. In the playtest, the early hours ease players into gathering and building through a short run of quests such as The Scout, Survival Tools, and A World Of Resources. The first workshop a knight raises is the Woodworks, which turns gathered wood into Planks, the basic material that later construction depends on.
The Citadel and Neighborhoods
After the opening stage of the game, a knight unlocks the Citadel and starts rebuilding the fiefdom that surrounds it. The fiefdom begins in ruins and is divided into separate neighborhoods (the districts that make up the settlement), which are unlocked one at a time as the player progresses. Each neighborhood holds a set of ruined buildings to restore, and the player decides which industry to place in each spot. How many of those options are available depends on the Citadel's level, so raising the Citadel is what opens up more of what can be built across the neighborhoods.
Defending the fiefdom
The fiefdom is not only built but defended. The corrupted Knights of the Round Table are determined to stop the player from reaching salvation, so the settlement must be ready to fend off their assaults. Holding it is part of the challenge, especially in co-op, where a group can manage and protect their shared home together.
Growth Over Time
The fiefdom is meant to grow across the whole game rather than all at once. New districts open as players progress, each one bringing more workshops, buildings, and inhabitants, and the developers have said further professions arrive beyond the first set as the settlement expands. Keeping the land and its equipment in good order is rewarded directly, since a well-tended fiefdom can open up new quests.