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How Ciri fights in The Witcher IV: acrobatic swordplay, a chain weapon, witcher signs, advanced magic from Yennefer's training, and nerfed Elder Blood powers.
The chain weapon is Ciri's secondary weapon in The Witcher IV, a versatile mid-range tool replacing Geralt's crossbow.
Ciri's innate Source magical abilities in The Witcher IV, distinct from standard Witcher Signs.
The Witcher IV's open world: set in Kovir and Poviss, roughly the same size as The Witcher 3's map, with reactive NPCs, Kelpie the horse, and confirmed locations.
The alchemy system in The Witcher IV, covering potions, oils, bombs, and decoctions. Ciri can now use witcher potions after undergoing the Trial of the Grasses.
How The Witcher IV approaches quest design: no fetch quests, rapid creative iteration, and a new senior quest designer from Kingdom Come: Deliverance 2.
Confirmed monsters in The Witcher IV: the Bauk from Serbian folklore and the Imperial Manticore, plus CDPR's stated goal of tightening monster hunt gameplay.