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State of Unreal 2025 - Version 11 vs Version 12
Aug 18, 2026, 06:24 AM
Corrected the tech demo runtime and named the State of Unreal keynote and Unreal Fest Orlando venue
Aug 18, 2026, 06:26 AM
Rewrote image descriptions to match what the pictures actually show and added captions
11The Demo2233On June 3, 2025, CD Projekt Red and Epic Games presented a tech demo during the State of Unreal keynote at Unreal Fest in Orlando. The recording CD Projekt Red published of the presentation runs about 14 minutes. It followed Ciri and her horse Kelpie riding through the Kovir countryside into the port town of Valdrest.445566The demo ran on a base PlayStation 5 at 60 frames per second with ray tracing enabled. CDPR was quick to clarify that this was a tech demo, "not the Witcher 4 itself." The content shown was built to demonstrate UE5 capabilities, not to preview final game content.7788Technologies Demonstrated991010The demo was built on UE5.6 and highlighted several specific technologies:11111212TechnologyDescriptionNanite Foliagefull 3D leaf rendering. Rather than flat billboard textures, each leaf is a tiny 3D mesh processed through Nanite's LOD system. The result is forests that hold up at close range without the "flat cardboard" look.FastGeo Streamingseamless world loading with no visible pop-in or loading screens. The camera moved from open countryside into a dense town without any hitch.ML Deformermachine learning-based muscle simulation on Kelpie. The horse's muscles visibly flex and shift during galloping, turning, and stopping.Unreal Animation Frameworkused for seamless horse mounting. Ciri can approach Kelpie from any angle and the mounting animation adapts in real time.MetaHuman with Mass AI Frameworkup to 300 individually unique NPCs visible in a single scene, each with distinct appearance and behavior.1313CDPR and Epic Partnership14141515CDPR and Epic Games have had a strategic partnership since 2022. The arrangement goes beyond a standard licensing deal. The two companies collaborate on developing UE5 tools specifically for open-world game development. Features like FastGeo Streaming and the Mass AI Framework came out of this collaboration.16161717This is a shift from CDPR's previous approach. The Witcher 3 and Cyberpunk 2077 both ran on CDPR's proprietary REDengine. The switch to UE5 was announced in 2022, and the tech demo is the first public proof that the transition is working.18181919What it Does and Does Not Show20202121What the demo confirmed:22222323The game can run at 60 FPS with ray tracing on base PS5 hardwareOpen-world streaming works without loading screens or visible pop-inNPC density can reach hundreds of unique characters in one areaHorse riding and mounting are technically polishedFoliage rendering is a generation ahead of TW324242525What it did not show:26262727Combat gameplayQuest or story contentUI or menusInterior environmentsMonster encountersAny content CDPR has committed to shipping in the final game28282929The distinction matters. Tech demos demonstrate what the engine can do, not what the game will be. That said, the performance targets (60 FPS, ray tracing, base PS5) set a floor for what players can expect from the final product.