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Combat and Gameplay - 6 revisions
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Cleaned punctuation and AI-style phrasing (2026-04-27)
Added tactical pause, Engage command, destructible cover, gadget abilities, five-category weapons, skill checks, and companion integration
Added Exploit System section, confirmed weapon categories, design inspirations, classless build philosophy clarification, vision modes and AP ammo
Major expansion: added time-to-death mechanic, weapon details, skill checks, crafting, combat opportunities, fall damage, shoulder cannon looting
Created detailed combat and gameplay article covering all combat layers
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