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Cutter - Version 9 vs Version 10
May 23, 2026, 08:12 AM
Linked the 12-pounder battery and Boarding references in the Role at Sea section and added faction wikilinks in the Variants table where target pages exist.
May 23, 2026, 08:16 PM
Corrected wikilink existence flags
11Cutter is a small, fast ship class in Windrose, used primarily by factions as a scouting and raiding vessel. Player-facing Cutter entries exist in the game database, but they are not built at the Wharf like the Brig, Frigate, or Ketch. At sea the Cutter appears most often as an AI-controlled scout belonging to a faction, where it is a fodder encounter during patrol flags: low hull, good speed, quick to sink in a fair broadside.2233Overview445566PropertyValueFamilyCutterDescriptionA swift and nimble raiderPlayer variant hitpoints500Player variant top speed21.5 knAI variant hitpoints200 (most factions); 500 for the scripted Quest variantAI variant top speed17.3 kn (most factions); 21.5 kn for the Quest variantCrew capacity3077Mobility8899Cutters share a single mobility profile across all variants. The top gear reaches 21.5 knots in calm wind. Turn-rate values per gear are listed in the Mobility table below; comparative rankings against other ship families are not published in the in-game current data, so treat the Cutter's reputation as a quick-turning raider as a role description rather than a numeric claim.10101111GearSpeedTurn RateTurning RadiusGear -1-5 kn-11°/sGear 00 kn9.5°/sGear 12.3 kn15°/sGear 28 kn17°/sGear 315 kn16°/sGear 421.5 kn15.5°/s1212Variants13131414The Cutter family includes eight entries in total: faction-flagged AI scouts that patrol open water, a scripted Quest Cutter used in mission context, a player-classified Default Cutter, and a higher-hull Default variant.15151616VariantKindFactionHull HPTop SpeedBrethren ScoutAIBrethren of the Coast20017.3 knBucaneer ScoutAIBucaneers20017.3 knSmuggler ScoutAISmugglers of Port Royal20017.3 knScoutAICivilians20017.3 knCutterAIBlackbeard20017.3 knCutter (Quest)AIQuest50021.5 knCutter (Player Default)PlayerDefault50021.5 knCutter (Player Default, hardened)PlayerDefault7001717Role at Sea18181919Cutters fill the scout slot in faction fleets. Their low hull (200 HP for faction scouts) means they fall to a couple of well-aimed broadsides from a stock 12-pound battery; they are the ship you sink to clear a patrol marker rather than the ship you fear in a head-on fight. The Quest Cutter is the exception: its 500 HP and 21.5-knot top speed make it closer to a player-tier ship when scripted missions call for it.20202121No hull in Windrose can be captured and added to the player roster. Boarding an AI Cutter lets the player clear the deck in melee, but loot drops into the inventory and the hull either sinks or remains as a static wreck. The same rule applies to every other class; see Boarding for the general boarding and crew-clearing ruleset.22222323Acquisition24242525Player-kind Cutter entries exist in the game data but are not produced at the Wharf and have no published unlock method at the current Early Access version. Unlike the Brig, Frigate, and Ketch classes, no Ship Plans entry has been surfaced for the Cutter family, and the Shipwright's Workshop does not list Cutter hulls as a buildable keel. Encounters with the AI scouts are therefore the only reliable way to see a Cutter at sea in the current build.26262727See Also28282929Ships for the top-level ship index30303131Ship Types for the broader class overview and lore context32323333Naval Combat for the general ship-vs-ship ruleset34343535Boarding for the boarding and crew-clearing mechanic36363737Brig for the next-size-up player-buildable class38383939Brethren of the Coast, Smugglers of Port Royal, and Blackbeard for the factions that sail AI Cutter variants40404141Details42424343Build Cost44444545IngredientQuantityPiastrex1