Loading...
Crafting Stations - Version 1 vs Version 2
Jun 26, 2026, 01:11 PM
Initial version: 28-station crafting system, core stations, power grid, upgrades, shared use (2026-06-26)
Jul 5, 2026, 03:04 AM
Add wikilinks to table cells (1 new links)
11Crafting stations are the production backbone of every player base in Soulbound: Online. You build and upgrade them inside your home base at Virelda, and almost everything you craft, from weapons and armor to potions, food, and components, is made at a station. Crafting at a station grants experience to both your character and the station itself, so stations are a core part of meta progression.2233How Stations Work4455At launch, a home can hold up to twenty-eight types of specialised crafting station. Each station has its own multi-level upgrade path. Higher levels unlock new recipes (and access to higher-tier materials and gear), add more crafting slots so you can run several crafts in parallel, and open add-on module slots for furniture that boosts the station. The studio has described over twenty-five unique modules planned across all stations.6677Crafting continues while you are logged off. You queue smelting, component crafting, cooking, or a station upgrade, then leave; the work finishes in the background and is waiting when you return.8899Core Stations10101111These stations were detailed by the studio. Exact recipes and per-level numbers are still being tuned during Early Access.12121313StationRoleGeneratorPowers every other station. Burns fuel such as coal, wood, or oil and outputs power shared across the base. Must be kept fueled to keep stations running, including while offline.FurnaceSmelts raw ore into the metal bars that most other crafting depends on.Manufacturing TableTurns ingots and materials into the components used for weapons and armor.Chemistry LabBrews potions and elixirs and refines rare Yoku.KitchenCooks farmed crops into food that grants buffs and restores stamina for dungeon runs.Weapon StationFinal assembly point for weapons.Armor StationFinal assembly point for armor.Power Core Fusion StationUpgrades weapons and abilities and unlocks new relic pathways.Cosmetic StationCrafts and builds cosmetics, kept separate from stat gear.1414The Power Grid15151616The Generator is the heart of the base. Production stations draw from its shared power pool, so if your total power draw is higher than the Generator's output, something has to switch off. For example, a Level 1 Furnace and a Level 1 Chemistry Lab each draw 20 power, but a Level 1 Generator only outputs 10, so you upgrade the Generator before you can run everything at once. This creates real early-game decisions about which stations run.17171818Upgrading Stations19192020The more you use a station, the closer it gets to its next upgrade, and every upgrade is a permanent improvement to your production. A Level 1 Manufacturing Table only makes crude components, while a high-level one produces epic weapon and ability cores. Add-on modules layer on top: a refinery module can add crafting slots and cut a Furnace's craft time, and themed modules can unlock exclusive recipes on the Chemistry Lab or Kitchen.21212222Shared And Social Use23232424Your base and its stations are designed to be shared. You control who has access through granular permissions and can invite friends to help build and use your stations. The studio has said guild bases (planned after the initial release) will let members collaborate on shared stations, and a roadmap goal is to let other players pay to use your stations for income even while you are offline.25252626Station counts, recipes, and module lists are based on the studio's pre-launch dev updates and the live build, and may change during Early Access.