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Crafting Stations - Version 7 vs Version 8
Aug 18, 2026, 03:42 AM
Linked matching article titles inside table cells
Aug 18, 2026, 03:44 AM
Linked matching article titles inside table cells
11Crafting stations are the production backbone of every player base in Soulbound: Online. You build and upgrade them inside your home base at Virelda, and almost everything you craft, from weapons and armor to potions, food, and components, is made at a station. Crafting at a station grants experience to both your character and the station itself, so stations are a core part of meta progression.2233How Stations Work4455The Early Access build centres on a compact set of canonical stations, each with its own multi-level upgrade path. Higher levels unlock new recipes and access to higher-tier materials, add crafting slots so you can run several jobs in parallel, and open add-on module slots for furniture that boosts the station. Before launch the studio described a much wider roster of around twenty-eight station types with more than twenty-five modules across them; that is a longer-term target rather than what the launch build ships.6677Crafting continues while you are logged off. You queue smelting, component crafting, cooking, or a station upgrade, then leave; the work finishes in the background and is waiting when you return.8899Core Stations10101111The studio described an earlier version of this line-up before launch; the names below follow the live build. Exact recipes and per-level numbers are still being tuned during Early Access.12121313StationRoleGeneratorPowers every other station. Burns fuel such as coal, wood or oil and outputs power shared across the base. Must be kept fuelled to keep stations running, including while offline.SmelterSmelts raw ore into the tiered ingots most other crafting depends on.Crafting BenchTurns ingots and materials into the components used for weapons and armor.Chemistry LabBrews potions and elixirs and refines rare Yoku.KitchenCooks farmed produce into food that grants buffs and restores stamina.Weapon StationFinal assembly point for weapons. Forty of the game's forty-three weapons are forged here.GearforgeFinal assembly point for armor and necklaces.Power Core StationUpgrades weapons and abilities and unlocks new relic pathways.Cosmetic StationCrafts cosmetics, kept separate from stat gear.1414Smelter Tiers15151616The smelter is the clearest example of how a station's upgrade path gates progression. Each level unlocks the next tier of ingot and draws more power. Craft times climb steeply with tier, and each slot has a 24-hour ceiling, so a single slot can turn out thousands of steel ingots a day but only a handful of the top-tier ones.17171818LevelIngotTierOreCraft TimePower Draw1Steel IngotT2Iron Ore6 seconds15W2ChronosteelT3ChronoTerra3m 24s25W3Tritium BarT4Tritium Ore18m 45s35W4Voidstone IngotT5Voidstone1h 33m 45s45W5Astralite IngotT6Astralite7h 48m 45s55W1919The T5 and T6 rows only became relevant once those gear tiers shipped during the first weeks of Early Access. Post-launch tuning has already shortened the smelter's top upgrade, the one that unlocks Tier 6 ingots, considerably and rebalanced the crafting experience that chronosteel awards for its tier. A later patch rebalanced craft and station upgrade times across T4 to T6 so that no upgrade takes longer than a day, cutting the worst multi-day waits out of the top tiers entirely.20202121The Power Grid22222323The Generator is the heart of the base. Production stations draw from its shared power pool, so if your total power draw is higher than the Generator's output, something has to switch off. The smelter alone climbs from 15W at level 1 to 55W at level 5, and every other production station adds its own draw on top, so the grid stays a real constraint rather than a formality. Patch 2 raised the fully upgraded Generator's output from 180W to 300W, which is enough headroom to run a full set of stations at once. Before launch the studio illustrated the same idea with a starting base in which two stations each drew 20 power against a Generator producing only 10; those particular figures belong to the pre-launch build and no longer match the live one, but the decision they describe is still the early game's shape.24242525Upgrading Stations26262727The more you use a station, the closer it gets to its next upgrade, and every upgrade is a permanent improvement to your production. A low-level Crafting Bench only makes crude parts, while a high-level one produces epic weapon and ability cores. Add-on modules layer on top: a refinery module can add crafting slots and halve the Smelter's craft time, and themed modules can unlock exclusive recipes on the Chemistry Lab or Kitchen.28282929Shared And Social Use30303131Your base and its stations are designed to be shared. You control who has access through granular permissions and can invite friends to help build and use your stations. The studio has said guild bases (planned after the initial release) will let members collaborate on shared stations, and a roadmap goal is to let other players pay to use your stations for income even while you are offline.32323333Station names, recipes and module lists describe the Early Access build and are being tuned as it develops.