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Cooperative Play - 17 revisions
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Added the multiplayer unlock chain, session time and sleep rules, disconnect handling, the Public Warehouse, co-op build and demolition rules, and loot and NPC behaviour in co-op
Rewrote 1 image description to match what the screenshot actually shows
Rewrote co-op for the Version 1.0 release: island-host sessions for four players, three access modes, five permission categories, the Switch 2 password requirement, Multiplayer Coins, separate island progress and no crossplay
Confirmed cooperative play ships with Version 1.0 on August 18, 2026; updated roadmap statuses
Updated roadmap timeline statuses (MOD support and Workshop delivered); noted June 26 multiplayer test sign-ups
Removed external-site references and a bare URL from article body, rephrasing source attributions in-world
Cleaned punctuation and AI-style phrasing (2026-04-27)
Fix accuracy: multiplayer was an EA roadmap feature (June 2026), not a Kickstarter stretch goal
Expanded from ~687 words to 1200+ words. Added confirmed co-op features table, host/guest role details, Kickstarter context, specific co-op activities (bike riding, card games, mini-games), permission system for building, Moonlit Forest scaling, developer statements, and cross-play status. Preserved all existing content structure and wikilinks.
Remove irrelevant images that don't match article topic
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