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Bonds between squad members grant combat synergies and drive narrative choices in STAR WARS Zero Company.
Create custom Operators and customize Hawks across eight species, classes, looks, and more in STAR WARS Zero Company.
Permadeath means a fallen squad member can be lost for good, raising the stakes of every fight in STAR WARS Zero Company.
How turn-based, top-down combat works in STAR WARS Zero Company, from Action Points to cover and the shared advantage pool.
The Den is Zero Company's home base for recruiting, research, upgrades, and choosing missions between turn-based deployments.
Action Points are the per-turn currency that drives movement and abilities for every character in STAR WARS Zero Company.
Cover, flanking, and zone control are the heart of survival in STAR WARS Zero Company's tactical combat.