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Planets and Circuits - Version 4 vs Version 5
Jul 5, 2026, 12:08 AM
Corrected planet name Sentinel I to Sentinel One
Jul 22, 2026, 03:57 AM
Sharpened Sentinel One hazard effect and noted its alternate official spelling
11Racing in Star Wars: Galactic Racer takes place across a set of distinct worlds in the lawless Outer Rim, each with its own environment and hazards. A single tour is described as crossing roughly six worlds, though five named planets have been confirmed so far along with a custom-built finale arena. Each world also applies its own status effect to your craft through the synergy system. The list below sticks to what has actually been revealed; the full count and the number of tracks on each world have not been detailed yet, so those are left open rather than guessed at.2233Confirmed worlds44556-WorldEnvironmentStatus EffectNotable DetailJakkuBattle-scarred desertThe sun can burn your vehicle on some versions of the trackHome to a Star Destroyer Graveyard left over from the warAndo PrimeFrozen, glacial terrainYour vehicle can become frozenA cold-weather circuit racers must contend withTatooineTwin-sun desertHeat-leaning conditions in line with the desert settingIncludes the Mos Espa Circuit, the famous podrace trackLantaanaLush jungle world with lava flows and water riversDriving through lava overheats you; driving through water cools you back downOfficial material calls it a lush jungle planet; its lava and water also drive the synergy systemSentinel OneToxic wasteland with acid riversHazardous terrain to navigate aroundSite of a Skakoan listening station6+WorldEnvironmentStatus EffectNotable DetailJakkuBattle-scarred desertThe sun can burn your vehicle on some versions of the trackHome to a Star Destroyer Graveyard left over from the warAndo PrimeFrozen, glacial terrainYour vehicle can become frozenA cold-weather circuit racers must contend withTatooineTwin-sun desertHeat-leaning conditions in line with the desert settingIncludes the Mos Espa Circuit, the famous podrace trackLantaanaLush jungle world with lava flows and water riversDriving through lava overheats you; driving through water cools you back downOfficial material calls it a lush jungle planet; its lava and water also drive the synergy systemSentinel OneToxic wasteland with acid riversToxic fumes interfere with your engines as you cross the acid riversSite of a Skakoan listening station. The official planet listing renders the name as Sentinel I, while Lucasfilm's editorial coverage spells it Sentinel One; both refer to the same world77Derven Acos: the finale arena8899Beyond the racing worlds sits Derven Acos, a special location revealed in the story trailer. It is not a natural planet but a custom-built arena designed specifically for The Galactic League. What makes it the ultimate test is that it combines every planetary condition a pilot has encountered across a tour into one mighty gauntlet. Reaching it demands nerves of steel and a well-tuned build, and it serves as the showpiece climax that the campaign builds toward. Derven Acos's role in the story is covered further on the Story and Campaign page.10101111Teased Worlds12121313The developers have hinted at further worlds without confirming them. One mentioned in interviews is a salt-flat world whose white surface would react to vehicles racing over it, but it has not been confirmed as a playable planet, so it is left off the confirmed list above until the studio says otherwise.14141515Racing across varied conditions16161717The variety between these worlds is part of the game's appeal. A frozen circuit on Ando Prime, a desert run through Mos Espa on Tatooine, and a toxic course on Sentinel One each ask different things of your build and your driving, and the environmental effects tied to each planet feed into the game's broader emphasis on tuning the right vehicle for the conditions. How those builds come together is covered on the Repulsorcraft page, and the moment-to-moment racing and combat is detailed in Gameplay and Controls and Combat and Takedowns.