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Planets and Circuits - Version 1 vs Version 2
Jun 23, 2026, 11:46 PM
Initial version (2026-06-24)
Jun 23, 2026, 11:53 PM
Added screenshots (2026-06-24)
11Racing in Star Wars: Galactic Racer takes place across a set of distinct worlds in the lawless Outer Rim, each with its own environment and hazards. A single tour is described as crossing roughly six worlds, though five named planets have been confirmed so far along with a custom-built finale arena. The list below sticks to what has actually been revealed; the full count and the number of tracks on each world have not been detailed yet, so those are left open rather than guessed at.2233Confirmed worlds445+56WorldEnvironmentNotable DetailJakkuBattle-scarred desert landscapeHome to a Star Destroyer Graveyard left over from the warAndo PrimeFrozen, glacial terrainA cold-weather circuit racers must contend withTatooineTwin-sun desertIncludes the Mos Espa Circuit, the famous podrace track tied to the Podracers classLantaanaDescribed as lush and forested in official materialSome early coverage instead describes volcanic features such as cooling streams and steamy caves, so the exact climate is reported inconsistentlySentinel IToxic wasteland with acid riversSite of a Skakoan listening station67Derven Acos: the finale arena7889Beyond the racing worlds sits Derven Acos, a special location revealed in the story trailer. It is not a natural planet but a custom-built arena designed specifically for The Galactic League. What makes it the ultimate test is that it combines every planetary condition a pilot has encountered across a tour into one mighty gauntlet. Reaching it demands nerves of steel and a well-tuned build, and it serves as the showpiece climax that the campaign builds toward. Derven Acos's role in the story is covered further on the Story and Campaign page.9101011Racing across varied conditions11121213The variety between these worlds is part of the game's appeal. A frozen circuit on Ando Prime, a desert run through Mos Espa on Tatooine, and a toxic course on Sentinel I each ask different things of your build and your driving, and the environmental effects tied to each planet feed into the game's broader emphasis on tuning the right vehicle for the conditions. How those builds come together is covered on the Repulsorcraft page, and the moment-to-moment racing and combat is detailed in Gameplay and Controls and Combat and Takedowns.