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Accessibility and Platform Features
August 6, 2026 at 10:11 PM
Initial version (2026-08-07)
Star Wars: Galactic Racer ships with a broad set of accessibility options and platform features that sit outside the raw hardware specification on the System Requirements page. The console storefront listings publish these as structured feature data, so the lists below are drawn from what the platforms themselves advertise for the game rather than from hands-on testing. Because the game has not launched yet, treat them as the shipped feature set the publisher has committed to, and expect the in-game menus to be the final word once the game is out.
The PlayStation 5 listing publishes 29 accessibility features across five categories. Fuse Games has not published a separate accessibility overview of its own, so the platform taxonomy is the most detailed public breakdown available. Each label below is the platform's own definition of what the game supports.
Feature | What It Means |
|---|---|
Clear Text | Menu and heads-up display text is presented in a way that makes it easier to read |
Large Text | Menu and heads-up display text can be shown at a larger font size |
Color Alternatives | You do not need to rely on color to play, or important colors can be changed to tell them apart |
High Contrast Visuals | Characters, items, and interactive objects are easier to pick out against the environment |
Visual Comfort (Advanced) | Camera movement and effects during gameplay and cinematics can be turned off, and a center screen dot can be enabled |
Audio Cue Alternatives | Audio information is also communicated visually or through controller vibration |
Directional Audio Indicators | Extra visual information shows where sounds are coming from |
Feature | What It Means |
|---|---|
Volume Controls | Individual audio volumes can be lowered or muted |
Mono Audio | Audio output can be set to be the same from each speaker |
3D Audio | Audio output can be set so sounds are heard from all around you |
Screen Reader (Basic) | A screen reader helps you start the game and adjust settings, though not all in-game text is covered |
Visual Cue Alternatives | Visual information is also communicated through audio or controller vibration |
Seven subtitle and caption features are listed. Spoken dialogue is fully subtitled, and subtitles can be shown in a clearer presentation and at a larger size. Captions cover important gameplay sounds, and they carry the same clarity and size options. The game ships with English voice audio and interface text in fourteen languages, which is covered in the language table on System Requirements.
Feature | What It Means |
|---|---|
Subtitles (Advanced) | Spoken dialogue in the game is fully subtitled |
Clear Subtitles | Subtitles are presented in a way that makes them easier to read |
Large Subtitles | Subtitles can be shown at a larger font size |
Captions (Basic) | Captions are included for important sounds during gameplay |
Clear Captions | Captions are presented in a way that makes them easier to read |
Large Captions | Captions can be shown at a larger font size |
Playable without Subtitles | Listed alongside the subtitle options; the platform applies this label where subtitles are not required to play |
Seven control features are listed. They matter more than usual here because racing is a continuous-input genre: the boost mapping described on Gameplay and Controls puts the Afterburner on a face button and the Ramjet on a stick click, so remapping and stick options change how comfortably the core loop plays.
Feature | What It Means |
|---|---|
Controller Remapping (Basic) | Controls can be changed to an alternate preset layout, or some remapping is provided |
Adjustable Stick Sensitivity (Basic) | Some stick sensitivity options are provided |
Adjustable Stick Inversion (Basic) | Some options to invert the sticks are provided |
Playable without Motion Controls | The game can be played without using motion controls |
Playable without Touch Controls | The game can be played without using touch-based controls |
Playable without Controller Vibration | The game can be played with vibration and haptic feedback turned off |
Playable without Adaptive Trigger Effect | The game can be played with adaptive trigger resistance turned off |
Feature | What It Means |
|---|---|
Adjustable Difficulty (Advanced) | The level of challenge can be customized, or a range of assists can be switched on individually |
Control Reminders | The game controls can be reviewed at any time |
Game Pausing | The game can be paused |
Adjustable difficulty is worth singling out because of how the campaign is built. The run structure on Runs and Tours already asks you to pick between three difficulty paths when you start a tour, and the platform listing indicates assists can be enabled individually on top of that choice rather than only as a single preset.
Separately from accessibility, the console listings advertise a set of technical and online capabilities. These come from the platform feature badges on each storefront.
Feature | Detail |
|---|---|
Resolution | 4K Ultra HD on Xbox Series X|S |
HDR | HDR10 |
Frame rate | 60 fps or higher on Xbox Series X|S |
Console optimization | Optimized for Xbox Series X|S |
Achievements | Xbox achievements supported |
Players | Single player, plus online multiplayer for two to twelve players |
Cross-platform | Cross-platform multiplayer is supported, so the player pool is shared across systems |
Remote Play | Supported on PlayStation 5 |
Controller | Full controller support, with DualSense and DualShock support and vibration on PlayStation 5 |
Audio | Stereo and surround sound, plus 3D audio on PlayStation 5 |
Online play on console requires an active platform subscription on both systems, so the Game Modes multiplayer described elsewhere on this wiki carries that extra requirement on PlayStation 5 and Xbox Series X|S. Single-player content, including the campaign, does not. Both console listings also flag optional in-game purchases, which is consistent with the content-rating descriptors recorded on System Requirements; the studio has said the game is a premium release without a season pass, and the specifics of what is sold have not been detailed.
The lists above are what the platforms publish ahead of release. Fuse Games has not released a dedicated accessibility document, an options-menu walkthrough, or a settings breakdown for the PC version, and the PC build's accessibility options have not been published as structured data the way the console ones have. Until the game is out, treat the PC feature set as likely similar but unconfirmed rather than assuming it matches the console lists item for item.