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Workbench - Version 9 vs Version 10
Aug 18, 2026, 02:55 AM
Removed screenshots whose subject did not match the article topic
Aug 26, 2026, 01:35 PM
Added the reworked full-screen bench layout and the shared co-op workshop level
11Overview2233The Workbench is the primary crafting station in Rooted. Building one is the first major step in establishing a base, because the Workbench unlocks blueprints in the Survivor Guide and serves as the place where players repair, build, and break down items recovered from the post-apocalyptic world.4455Function6677FunctionDescriptionItem craftingCombine gathered resources into tools, structures, furniture, and survival equipment.RepairRestore the condition of items recovered through salvaging, including weapons and tools.Blueprint unlocksBuilding a Workbench expands the catalog of available recipes in the Survivor Guide.Resource processingBreak down junk items into base components such as Metal Sheets and Planks.88Mechanical Workbench991010A more advanced Mechanical Workbench is used for higher-tier crafting. It unlocks construction of complex items and integrates with the electricity progression. Inventory persistence at this station was corrected in a recent patch so that stored materials are retained between sessions.11111212Building And Placement13131414The Workbench is one of the first structures players assemble in a fresh base. It can be placed inside a secured existing structure, such as a small village house, or built into a fully modular base. The Base Building system uses free rotation with no grid restrictions, so the Workbench can be oriented to fit any layout.15151616Progression Role17171818Constructing a Workbench is the gate between early-game scavenging and mid-game systems. Once a Workbench is up, players can move on to the Mechanical Workbench, electricity, and automation. Group play benefits especially: cooperative survivors can split between salvaging, hunting, and operating workstations to maintain a stable supply line.19192020Tips21212222Place the Workbench close to your main storage to cut down on item shuffling.Build inside an existing structure when possible. Walls and a roof save time compared to constructing a full enclosure from scratch.Upgrade to a Mechanical Workbench as soon as resources allow so you stay ahead of the blueprint demand from later progression tiers.23232424Workbench Role25252626The workbench is the central crafting and repair station for a base in Rooted. It hosts recipe access, repair operations on damaged items, and the upgrade path that opens deeper crafting tiers. Most progression on the gear side runs through a workbench somewhere on the map.27272828Crafting Tiers29293030TierUnlock patternOutputsBasicAvailable from the first workbench placedTools, simple weapons, basic clothing, containersMidRequires workshop expansion and electrical inputsVehicles, advanced gear, electrical componentsAdvancedBuilt on automation and high-tier salvage2080-era recovered tech, late-game crafted firearms, advanced clothing3131Repair Versus Salvage32323333Damaged items go through the workbench for repair, an alternative to breaking them down via salvage. Recovery of pre-war hardware often passes through repair first, particularly for firearms recovered after the December 2025 weapons patch. Salvage applies where raw resources matter more than the specific item.34343535Pairing With Electricity36363737Once a base reaches the electricity-and-automation tier, certain workbench actions accelerate or run in background. Power-fed stations cut waiting times on chained recipes and free attention for exploration or hunting.38383939Crafting Camera (In Development)40404141A June 12, 2026 development update changed how the camera behaves at a crafting station, work that is in development and not yet in the public build. The view blends over the shoulder while a survivor works at the station, keeping the work in frame. This camera behavior is confirmed development direction.42424343Tier Progression In Development44444545An in-progress card on the studio's public roadmap covers workbench tiers and guides. The plan layers tier progression, salvage, and repair onto the existing benches, and adds exclusive blueprint guides unlocked at higher tiers rather than handed out from the start. The detail that matters most for group play is that a workshop is shared: in co-op, every craft a partner runs contributes toward the same workshop level, so a bench improves through the whole squad's activity rather than through one player's.46464747A separate planned card covers blueprint discovery, which would make recipes something a survivor learns through play instead of selecting from an open list. A mechanical workbench is already logged as completed development work, so the advanced tier exists as a target even though the public alpha has not received the progression system. None of this has reached the public build, which runs on patch v0.0.2.381.48+49+The bench interface was rebuilt around that progression in the unreleased build. It now opens as a full-screen layout showing live recipe requirements against what you are actually carrying, with an output bay to collect finished items and the current tier progress readable at a glance rather than buried. The camera blends over the shoulder while you craft, the prompt anchors on the bench body rather than floating, and the panel force-closes if you die or take a hit, so crafting cannot be used to hide from a fight.50+51+The co-op consequence is the part worth planning around: every craft a partner runs at the bench contributes to the shared workshop level. Progression through the tiers is a group effort rather than something each survivor grinds separately, which rewards keeping one well-supplied bench rather than scattering half-built ones. See Salvaging for where the tier materials come from and Multiplayer for how sessions are shared.