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Character Customization - Version 5 vs Version 6
May 13, 2026, 09:25 AM
Added confirmed customization slot table, brand framing, and presets and switching section
May 24, 2026, 10:44 AM
Embedded a topic-matched image (2026-05-24)
11ANANTA has a deep outfit customization system. Coverage from TGS 2025 compared the depth to Infinity Nikki. Players can mix and match pieces from fictional in-game brands.223+34Customizable Elements4556Headwear (hats, accessories)Eyewear (glasses, masks)Tops and layered garmentsBottomsFootwearAccessories (belts, jewelry)6778Unknown Details89910Whether outfit pieces provide gameplay effects or are purely cosmetic has not been confirmed. The number of options per category and whether items are gender-locked is also unclear. Outfit customization is part of the Cosmetic Monetization model.10111112Confirmed Outfit Slots12131314Each playable agent has the same outfit slot grid. Items mix freely across character wardrobes, with a handful of signature pieces tied to specific agents.14151516SlotNotesHeadwearHats, helmets, hairpieces, and small accessories like ribbons.EyewearGlasses, sunglasses, masks; some pieces interact with the in-game social UI.Top / outerwearShirts, jackets, layered garments. Layering is fully visible in third-person.BottomPants, skirts, shorts.FootwearShoes, boots, sneakers.AccessoriesBags, gloves, jewelry, and small worn props.1617Fictional In-Game Brands17181819Most clothing pieces are tied to fictional brands inside Nova City. A piece's brand affects its visual style and its weight in the Social Media Influence System: certain brands score higher with certain in-game audiences.19202021Presets and Switching21222223Players can save outfit presets and swap between them on the fly. Cosmetic skins purchased through Cosmetic Monetization stack with free pieces in the same wardrobe; nothing is locked behind a separate inventory.23242425What Is Not Customizable25262627Agent faces and bodies. Each character has a fixed look; the game lets the player swap clothes, not redesign the agent.Combat-affecting visual indicators (energy gauge, stamina UI). These remain consistent across all outfits.