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World Map and Locations - Version 11 vs Version 12
May 17, 2026, 10:16 PM
Hedge franchise-sibling references to 2010 browser game maps (Roco Kingdom: World wiki one-game-per-row).
May 17, 2026, 10:18 PM
Hedge remaining franchise-sibling 2010 browser-game comparisons.
11Overview223-Roco Kingdom: World takes place on the Kaluoxi'a Continent (卡洛西亚大陆), a vast coastal basin surrounded by mountains, open sea, ancient ruins, and floating sky structures. The world is built using Unreal Engine 4 and spans dozens of distinct zones, each with its own ecology, spirit populations, environmental hazards, and hidden secrets. Every area is rendered in full 3D, replacing the flat browser-game maps of the original Roco Kingdom with explorable terrain that can be traversed on foot, by mount, or through the air via gliding and flying mounts.3+Roco Kingdom: World takes place on the Kaluoxi'a Continent (卡洛西亚大陆), a vast coastal basin surrounded by mountains, open sea, ancient ruins, and floating sky structures. The world is built using Unreal Engine 4 and spans dozens of distinct zones, each with its own ecology, spirit populations, environmental hazards, and hidden secrets. Every area is rendered in full 3D, with explorable terrain that can be traversed on foot, by mount, or through the air via gliding and flying mounts.4455A full dynamic day-night cycle governs wild spirit spawns and NPC schedules. Dark-attribute spirits only appear at night, making nighttime expeditions essential for collectors. A real-time weather system (rain, fog, sandstorms, blizzards) further shapes the experience: rain strengthens water-type moves and weakens fire-type moves in combat, while fog and blizzards reduce visibility and alter encounter rates. Different weather patterns also trigger unique spirit behaviors; for example, certain spirits only surface during rainstorms, and others retreat to shelter.6677Map areas are progressively unlocked through main story progression. Attempting to enter a locked zone displays its required chapter and recommended spirit level. Once unlocked, fast-travel landmarks (marked by glowing obelisks) allow instant teleportation between discovered points. Certain flying or swimming mounts are required to reach hidden sub-areas that cannot be accessed on foot.8899Regions of the Kaluoxi'a Continent10101111The following table lists all known regions in roughly the order players encounter them during story progression. Level ranges are approximate and based on the wild spirits found in each zone.121213131414Region Name (English)Region Name (Chinese)DescriptionNotable SpiritsLevel RangeShop Street商店街The main hub and starting zone. Contains NPC shops for potions and capture balls, the Spirit Center for healing, quest givers, and the entrance to the first story dungeon. Players receive their starter spirit here during the opening cinematic.Tutorial spirits only1 - 5Crescent Moon Lake Shore月牙湖岸A scenic waterside zone just north of Shop Street. Primarily water-type spirits spawn along the banks, making it the best early location for building a water-element team. Fishing spots and hidden item crates dot the shoreline.Water-type spirits; early captures5 - 12Listening Wind Tower Ground聆风塔地Open grassland and plains northeast of the lake. Dominated by flying-type spirits. The Wind-Listening Tower landmark is a fast-travel point and offers a panoramic view of the surrounding zones.Flying-type spirits15 - 22Salt Water Bay咸水湾Eastern coastal zone where saltwater and freshwater mix. Water and flying types coexist. Rare variants appear during foggy weather. Contains underwater exploration caves accessible with a water mount.Mixed water/flying types; rare fog variants18 - 25Sunken Ship Whirlpool沉船漩涡Dark ruins below Salt Water Bay surrounding a massive shipwreck. High-level ghost-type and poison-type spirits lurk in the wreckage. Visibility is reduced, and ambush encounters are common. The whirlpool center hides a mini-boss.Ghost-type, poison-type; mini-boss25 - 35Light Breeze Hills轻风山丘陵Western area with rolling hills and exposed rock formations. The densest ground-type spirit concentration on the entire map. Ore deposits can be mined for crafting resources. Hidden caves contain treasure chests and rare encounters.Ground-type spirits; ore deposits20 - 30Believer's Village信仰者村落A compact northern settlement built around ancient standing stones. Contains magic cauldrons for spirit enhancement, dungeon entrances to underground trials, and stone tablets with kingdom lore. Connected to chapters 6 through 8 of the main story.Platinum Unicorn (mount)28 - 38Obestan Lake奥贝斯坦湖A vast inland lake accessible from Believer's Village via port passages. When the tide recedes, sandbars and tidal flats are exposed, revealing hidden paths, buried items, and temporary spirit spawns. A small island at the center houses the Royal Affairs office.Tidal spirit spawns; island NPCs30 - 40Chirping Platform叽叽喳喳地台A bug-type and dark-type hybrid zone with dense canopy cover. Spirits here frequently use debuff-heavy movesets. Bring a light-type or fire-type counter team.Bug-type, dark-type spirits35 - 42Wind Barrier Shield挽风屏障An energy field generated by ancient wind crystals. Entering the barrier applies a persistent wind status effect that lowers accuracy for non-flying spirits. Strategic team building is essential.Wind-enhanced spirits38 - 45Wind Sleep Sanctuary风眠圣所A skill-restriction area where certain ability categories are sealed, restricting active skill usage and forcing strategy-focused play. The legendary Holy Wing King spawns here as a roaming encounter.Holy Wing King (legendary)40 - 48Old Airship Route旧飞艇航道A flying-type exclusive challenge stage set among derelict airships suspended in the sky. Only flying-type spirits or those with levitation abilities can participate. Rewards include rare evolution materials.Flying-type exclusives42 - 50Dawn Mountain晨曦山A mountain zone known for its sunrise vistas. The Gentleman Rooster spirit can be found here, a quirky and memorable encounter.Gentleman Rooster30 - 40Storm Language Peak (Lanyu Peak)岚语峰A high-altitude peak buffeted by constant wind. Home to the Hidden Owl and Luo Yin, two elusive spirits that only appear under specific weather conditions.Hidden Owl; Luo Yin35 - 45Foul Swamp (Evil Marsh Swamp)恶沼泽A treacherous marshland filled with dark and poison-type creatures. The Big-Head Bone Dragon can be caught here, along with Demonic Red Diamonds, a rare collectible material.Big-Head Bone Dragon (land mount); Demonic Red Diamonds30 - 42Triumph Avenue凯旋大道A grand boulevard near the kingdom center. Drawers and cabinets lining the avenue contain free Royal Ball pickups, making it a useful for resource collection.Free Royal Ball pickups in drawersVaries1515Classic Locations Rebuilt in 3D161617-One of the most celebrated aspects of Roco Kingdom: World is the faithful recreation of iconic locations from the original 2010 browser game. These classic areas have been reimagined as fully explorable 3D environments, preserving their spirit while adding depth, verticality, and hidden details that reward long-time fans.17+One of the most celebrated aspects of Roco Kingdom: World is the faithful recreation of iconic locations from classic Roco Kingdom lore. These classic areas have been reimagined as fully explorable 3D environments, preserving their spirit while adding depth, verticality, and hidden details that reward long-time fans.18181919LocationChinese NameDescriptionPeter Avenue彼得大道The original game's most recognizable street, now a bustling 3D boulevard with shops, NPCs, and quest givers. The NPC Mengmeng is found here and unlocks the Home System.Kingdom Castle王国城堡The seat of the Roco Kingdom's government, rebuilt as a towering multi-story structure with explorable interior rooms, throne room, and hidden passages.Magic Academy魔法学院A floating sky city and the game's main transportation hub. Features teleportation arrays connecting all major regions, advanced shops, the spirit research lab, PvP arenas, and weekly rotating challenge dungeons.Vesuvius Volcano维苏威火山The primary fire spirit habitat. Lava flows, magma chambers, and heat hazards create a challenging environment. Fire-type spirits are abundant throughout.Labrang Mine拉布朗矿山A 3-layer mine structure with increasingly rare ore deposits and stronger spirit encounters on each lower level. Ground and rock-type spirits dominate.Maple Snow Town枫雪镇The largest classic location, featuring 11 sub-areas including frozen lakes, snow-covered forests, cabins, and an ice crystal cave. Ice-type spirits are common.Moon Town月亮镇A quaint rural settlement known for its nighttime atmosphere. Dark and fairy-type spirits appear more frequently here than in most other zones.Royal Association皇家协会The headquarters of the kingdom's spirit research organization. Key NPCs provide advanced quests, breeding tips, and competitive battle registrations.Hidden Valley隐幽谷A secretive canyon accessible only through a concealed entrance. Rare and elusive spirits spawn here, and the area contains lore-critical inscriptions about the kingdom's ancient history.2020Hidden and Secret Areas21212222Beyond the main traversable regions, Roco Kingdom: World contains several hidden areas that do not appear on the map until specific conditions are met. These locations hold some of the game's rarest encounters and most significant lore. Reaching them typically requires special mounts or completion of certain story milestones.23232424LocationChinese NameLevel RangeNotable FeaturesDreambeast Forest梦兽之森45 - 55A hidden area above the main map, accessible only after finding specific clues in other regions. Contains the Memory Stone, a lore-critical artifact. The forest is shrouded in perpetual twilight. Dream-type and psychic-type spirits are exclusive to this zone.Moon Rabbit Dark Harbor月兔暗港40 - 50A shipwreck-laden area hidden beneath the main coastal zones. The Shadow Tree is located here, serving as the hiding place for an elusive spirit. Dark-type and ghost-type spirits dominate. Requires a water mount and strong light-type coverage.Spirit King City精灵王城50 - 60The endgame stronghold where the most powerful spirits reside. Entry requires completing the main story. Features multi-stage boss battles and legendary spirit encounters.2525Special and Endgame Areas26262727The endgame map opens up several prestigious and dangerous regions. These areas feature the highest-level wild spirits, unique boss encounters, and lore-critical story moments.28282929LocationChinese NameLevel RangeNotable FeaturesSkull Forest骷髅森林45 - 55A perpetually dark forest filled with ghost-type and dark-type spirits. Navigation is maze-like, with paths that shift depending on the time of day. Hidden treasure vaults reward thorough explorers.Snow Mountain / Atlantis Region雪山/亚特兰蒂斯45 - 55Ice-type spirit encounters dominate this frozen highland. Blizzard weather cycles reduce visibility and boost ice-type moves. An underwater Atlantis sub-zone is accessible through a hidden cave entrance beneath the glacier.Desert Wasteland沙漠荒原35 - 45A mid-to-late game zone where sandstorms periodically sweep the area, dealing chip damage to non-ground and non-rock spirits. Contains buried ruins with puzzle mechanics.King's Prison国王监狱48 - 55A story-critical area accessed during the final chapters. Features some of the toughest scripted battles in the game. Once cleared, it reopens as a repeatable challenge dungeon.3030Day-Night Cycle and Weather Effects31313232The dynamic day-night cycle runs continuously in real time, with a full cycle completing approximately every 30 minutes of real-world play. Daytime and nighttime each have distinct characteristics that affect gameplay.333334343535Daytime: Most spirit species are active during the day. Visibility is high, NPC shops are open, and the majority of story content takes place during daylight hours.Nighttime: Dark-attribute spirits emerge exclusively at night. Visibility drops, and certain NPCs go to sleep. Some environmental puzzles only activate under moonlight.Weather: Rain, fog, sandstorms, and blizzards cycle through randomly. Rain strengthens water-type moves and weakens fire-type moves in battle. Fog reduces encounter visibility but increases rare spirit spawn rates. Sandstorms deal passive damage to non-ground types. Blizzards boost ice-type effectiveness.36363737Recommended Exploration Order38383939Based on zone difficulty, story unlock sequence, and resource availability, the following exploration order provides the smoothest progression for new players.40404141Shop Street (商店街): Complete the tutorial, pick your starter, stock up on supplies.Crescent Moon Lake Shore (月牙湖岸): Build your first water-type team member. Fishing spots provide early crafting materials.Listening Wind Tower Ground (聆风塔地): Capture flying-type spirits and activate the tower fast-travel point.Salt Water Bay (咸水湾): Expand your team with rare fog variants. Unlock underwater cave access with a water mount.Light Breeze Hills (轻风山丘陵): Farm ground-type spirits and mine ore deposits. Use this zone to level up before mid-game content.Believer's Village / Obestan Lake (信仰者村落 / 奥贝斯坦湖): Story-critical mid-game zones. Complete the village quests and explore the tidal flats during low tide.Central High-Difficulty Complex: Tackle Chirping Platform, Wind Barrier Shield, Wind Sleep Sanctuary, and Old Airship Route once your team is above level 35.Hidden and Endgame Zones: Dreambeast Forest, Moon Rabbit Dark Harbor, Spirit King City, and the remaining endgame areas become available as you complete the campaign.42424343Map Progression by Chapter44444545The following list outlines the rough order in which regions become available during the main story:46464747Shop Street / 商店街 (Chapter 1)Crescent Moon Lake Shore / 月牙湖岸 (Chapter 1)Seaside Ruins / 海滨遗址 (Chapter 2)Listening Wind Tower Ground / 聆风塔地 (Chapter 3)Light Breeze Hills / 轻风山丘陵 (Chapter 3)Salt Water Bay / 咸水湾 (Chapter 4)Believer's Village / 信仰者村落 (Chapter 6)Obestan Lake / 奥贝斯坦湖 (Chapter 7)Sunken Ship Whirlpool / 沉船漩涡 (Chapter 8)Desert Wasteland / 沙漠荒原 (Chapter 9)Chirping Platform / 叽叽喳喳地台 (Chapter 10)Wind Barrier Shield and Wind Sleep Sanctuary (Chapter 11)Old Airship Route / 旧飞艇航道 (Chapter 12)Skull Forest / 骷髅森林 (Chapter 13)Moon Rabbit Dark Harbor / 月兔暗港 (Chapter 13, hidden)Snow Mountain / Atlantis Region (Chapter 14)King's Prison / 国王监狱 (Chapter 15)Dreambeast Forest / 梦兽之森 (Post-game, hidden)Spirit King City / 精灵王城 (Post-game)Magic Academy / 魔法学院 (Unlocked progressively, fully accessible post-game)48484949Exploration Tips50505151Unlock fast-travel points early. Interact with every glowing obelisk you find. Backtracking on foot wastes significant time as the map grows.Match your team to the zone. Check the dominant element types of a region before entering and build a counter-team accordingly.Use mounts for hidden areas. Many sub-zones and treasure caches are only reachable with specific mount types (flying, swimming, climbing).Watch the weather. Certain rare spirits only appear during rain, fog, or blizzard conditions. Weather is displayed on the minimap icon.Return to earlier zones at higher levels. Some areas have gated sections that only open after reaching a certain story chapter or spirit level.Check tidal cycles at Obestan Lake. The water level changes periodically, revealing hidden paths and buried items on the tidal flats.Explore at night for dark-attribute spirits. Dreambeast Forest spirits have higher spawn rates during the nighttime cycle, and the Memory Stone emits a visible glow after dark.Visit Triumph Avenue for free Royal Balls. Search every drawer and cabinet along the boulevard for free pickups of this rare and valuable capture item.52525353See Also54545555Mounts and Exploration - Riding spirits and traversal mechanicsSpirits - Complete list of all spirits in the gameMain Story - Story progression and chapter unlocksElement Types - All 19 elements and their matchup chartCombat System - Turn-based battle mechanics