Loading...
Season 2: Carnival Strange Tales - Version 1 vs Version 2
May 20, 2026, 03:11 AM
Initial version (2026-05-20): Season 2 Carnival Strange Tales hub covering launch date, legendary and pass spirits, Lucky Blind Box variant mechanic, Dimo super-evolution, type rebalances, and roadmap
May 20, 2026, 03:16 AM
Added Season 2 promotional teaser image
11Overview2233Season 2: Carnival Strange Tales (狂欢怪谈) is the second seasonal content update for Roco Kingdom: World. It launches at 04:00 on May 21, 2026 with the version 1.01 client update, immediately following Season 1: Dark Night Collecting Light. The season runs for roughly two months, ending in mid-July 2026, and is built around a fantasy circus theme with a red and black color palette applied to its new spirits and variant forms.4455Like the first season, Carnival Strange Tales bundles a free legendary spirit, two selectable pass spirits, a set of new encounter spirits, a batch of season variant colorations, a refreshed Light-Collecting Pass progression track, and a seasonal hub with its own currency. Season-exclusive spirits, variants, and shop items become unavailable once the season ends, so players are encouraged to clear time-limited objectives early.667+78Season Schedule89910Season 2 begins the instant Season 1 sunsets, so there is no gap between the two. Each season in the game lasts approximately two months, with a major world update planned roughly every six months.10111112MilestoneDateNotesSeason 1 endsMay 21, 2026 04:00Season 1 spirits, variants, pass rewards, and shop items close.Season 2 begins (version 1.01)May 21, 2026 04:00Carnival Strange Tales goes live with the version 1.01 update.Season 2 endsMid-July 2026Around the version 1.10 world expansion. The exact cutoff is announced in-game.1213Legendary Spirit13141415The Season 2 free legendary spirit is the Mechanical-type Mechanical Curtain Ark (机幕方舟), a three-stage line. As with the Season 1 legendary, it is awarded for free to every player who progresses the season story chapter, rather than being sold or pulled from a gacha. Its design and signature passive lean into mechanical-type team support; full skill numbers will be confirmed once the in-game text is finalized.15161617For comparison, the Season 1 legendary was the Dark-type Dragon Breath Parasus (龙息帕尔), also given away through the season story. The free-legendary-per-season pattern continues into Season 2.17181819Pass Spirits19202021The Season 2 Light-Collecting Pass offers two selectable spirits, keeping the Season 1 model where the player picks one of two at the start of the track. The two Season 2 pass spirits are an Ice-themed spirit, Snow Monster (雪怪), and a Fire-themed spirit, Blaze Sprayer (爆焰喷喷). Players who do not buy the pass can still obtain the exclusive spirit by visiting a friend who owns the pass and catching it in that friend's world, the same social path that existed in Season 1.21222223New Spirits and Variants23242425Season 2 adds a confirmed content batch of one mechanical-type legendary, two pass spirits, and eight new encounter spirits, alongside eighteen variant (异色) colorations. The eighteen variants are split between brand-new season-exclusive recolors and a seasonal return of Season 1 variant forms, all themed around the red-and-black circus palette.25262627The eight new circus encounter spirits and the individual variant lineup are tied to the season's wild-capture activity. Because pre-launch coverage lists some of these spirits under provisional names, this page tracks them by tier and count; the per-spirit dex entries will be filled in once their in-game names and forms are confirmed. See Shiny and Variant Spirits for the variant rate mechanics and Patch Notes for the running version 1.01 change log.27282829TierCountHow to ObtainLegendary1 (Mechanical Curtain Ark)Free, through the Season 2 story chapter.Pass spirits2 (Snow Monster, Blaze Sprayer)Pick one on the Light-Collecting Pass, or catch in a pass-owner friend's world.Encounter spirits8 newWild capture through the season's Lucky Blind Box activity.Variants (异色)18 totalNew season recolors plus returning Season 1 variants, via the variant capture mechanic.2930Lucky Blind Box: The New Variant Mechanic30313132Season 2 reworks the wild-capture variant system that Season 1 ran through Nightmare Shackles. The Season 1 "corrupted" outcome that appeared when a consecutive-capture chain broke is replaced by a Lucky Blind Box (幸运盲盒) reward branch. Catching wild spirits in a continuous chain triggers a special circus trick effect that opens a surprise box, which can yield a normal spirit, a variant, or material rewards. The change keeps the streak-based capture loop but reframes the payoff with more reward variety.32333334A new premium capture item arrives with the season: the Dazzle Ball (炫彩球, also rendered as Prism-color Ball / 棱彩球), which raises the chance of triggering a variant form on a successful capture. It takes over the chromatic-capture role that the Prism Ball filled in Season 1. A circus commemorative ball is also awarded through the season event track for cosmetic exchanges.34353536Dimo Super-Evolution36373738Season 2 introduces a four-form super-evolution for Dimo (迪莫), the franchise mascot. The four forms are themed Holy Fire (圣火), Holy Water (圣水), Holy Light (圣光), and Holy Grass (圣草). Reaching a super-evolution form requires a leader-bloodline material (首领血脉) plus a super-evolution stone (超进化石). This gives Dimo an element-flexible endgame path that is new to the season.38393940Type Rebalances40414142The season opens with an across-the-board enhancement pass for three element families. The exact per-move numbers are published with the version 1.01 balance table, but the developer-stated direction is to lift the Martial (武系), Illusion (幻系), and Demon (恶魔系) types, while the new Mechanical legendary strengthens mechanical-led teams. Field cycles tied to PvP encounters are also tuned to rotate more often, opening up more counterplay during the Radiant Competition window.42434344Season Pass and Currency44454546The Light-Collecting Pass refreshes to its Season 2 track with new exclusive rewards, outfits, and avatar frames, retaining the two-spirit selection model from Season 1. Season 1 pass progression and unspent Wish Stars do not carry forward to the Season 2 pass, so remaining Season 1 currency should be spent before the cutoff. The broader pricing and reward philosophy is covered on the Season Pass and Monetization page. The studio's stated stance remains cosmetic-first: creatures, stat advantages, and gacha pulls are not sold for money.46474748Roadmap After Season 248494950The development team has confirmed a cadence of a new season roughly every two months and a major world update roughly every six months. The next major milestone after Carnival Strange Tales is the version 1.10 world expansion, planned for around mid-July 2026, which is expected to add a new castle map and advance the main story. As with any unreleased update, the specifics are subject to change until the official patch notes are posted.50515152See Also52535354Season 1: Dark Night Collecting Light - the previous season this one continues fromPatch Notes - full version 1.01 change logLight-Collecting Pass - seasonal progression trackShiny and Variant Spirits - variant rate mechanics and farmingDimo - mascot spirit gaining the four-form super-evolution