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Season 2: Carnival Strange Tales - Version 6 vs Version 7
Jun 26, 2026, 11:26 AM
Added the full Season 2 spirit roster table (merged from a duplicate Season 2 page)
Jul 4, 2026, 08:20 PM
Add wikilinks to table cells (3 new links)
11Overview2233Season 2: Carnival Strange Tales (狂欢怪谈) is the second seasonal content update for Roco Kingdom: World. It launches at 04:00 on May 21, 2026 with the version 1.01 client update, immediately following Season 1: Dark Night Collecting Light. The season runs for roughly two months, ending in mid-July 2026, and is built around a fantasy circus theme with a red and black color palette applied to its new spirits and variant forms.4455Like the first season, Carnival Strange Tales bundles a free legendary spirit, two selectable pass spirits, a set of new encounter spirits, a batch of season variant colorations, a refreshed Light-Collecting Pass progression track, and a seasonal hub with its own currency. Season-exclusive spirits, variants, and shop items become unavailable once the season ends, so players are encouraged to clear time-limited objectives early.667788Season Schedule991010Season 2 begins the instant Season 1 sunsets, so there is no gap between the two. Each season in the game lasts approximately two months, with a major world update planned roughly every six months.11111212MilestoneDateNotesSeason 1 endsMay 21, 2026 04:00Season 1 spirits, variants, pass rewards, and shop items close.Season 2 begins (version 1.01)May 21, 2026 04:00Carnival Strange Tales goes live with the version 1.01 update.Season 2 endsMid-July 2026Around the version 1.10 world expansion. The exact cutoff is announced in-game.1313Legendary Spirit14141515The Season 2 free legendary spirit is the Mechanical-type Mechanical Curtain Ark (机幕方舟), a three-stage line. As with the Season 1 legendary, it is awarded for free to every player who progresses the season story chapter, rather than being sold or pulled from a gacha. Its design and signature passive lean into mechanical-type team support; full skill numbers will be confirmed once the in-game text is finalized.16161717For comparison, the Season 1 legendary was the Dark-type Dragon Breath Parasus (龙息帕尔), also given away through the season story. The free-legendary-per-season pattern continues into Season 2.18181919Pass Spirits20202121The Season 2 Light-Collecting Pass offers two selectable spirits, keeping the Season 1 model where the player picks one of two at the start of the track. The two Season 2 pass spirits are an Ice-themed spirit, Snow Monster (雪怪), and a Fire-themed spirit, Blaze Sprayer (爆焰喷喷). Players who do not buy the pass can still obtain the exclusive spirit by visiting a friend who owns the pass and catching it in that friend's world, the same social path that existed in Season 1.22222323New Spirits and Variants24242525Season 2 adds a confirmed content batch of one mechanical-type legendary, two pass spirits, and eight new encounter spirits, alongside eighteen variant (异色) colorations. The eighteen variants are split between brand-new season-exclusive recolors and a seasonal return of Season 1 variant forms, all themed around the red-and-black circus palette.26262727The eight new circus encounter spirits and the individual variant lineup are tied to the season's wild-capture activity. Because pre-launch coverage lists some of these spirits under provisional names, this page tracks them by tier and count; the per-spirit dex entries will be filled in once their in-game names and forms are confirmed. See Shiny and Variant Spirits for the variant rate mechanics and Patch Notes for the running version 1.01 change log.28282929TierCountHow to ObtainLegendary1 (Mechanical Curtain Ark)Free, through the Season 2 story chapter.Pass spirits2 (Snow Monster, Blaze Sprayer)Pick one on the Light-Collecting Pass, or catch in a pass-owner friend's world.Encounter spirits8 newWild capture through the season's Lucky Blind Box activity.Variants (异色)18 totalNew season recolors plus returning Season 1 variants, via the variant capture mechanic.3030Lucky Blind Box: The New Variant Mechanic31313232Season 2 reworks the wild-capture variant system that Season 1 ran through Nightmare Shackles. The Season 1 "corrupted" outcome that appeared when a consecutive-capture chain broke is replaced by a Lucky Blind Box (幸运盲盒) reward branch. Catching wild spirits in a continuous chain triggers a special circus trick effect that opens a surprise box, which can yield a normal spirit, a variant, or material rewards. The change keeps the streak-based capture loop but reframes the payoff with more reward variety.33333434A new premium capture item arrives with the season: the Dazzle Ball (炫彩球, also rendered as Prism-color Ball / 棱彩球), which raises the chance of triggering a variant form on a successful capture. It takes over the chromatic-capture role that the Prism Ball filled in Season 1. A circus commemorative ball is also awarded through the season event track for cosmetic exchanges.35353636Dimo Super-Evolution37373838Season 2 introduces a four-form super-evolution for Dimo (迪莫), the franchise mascot. The four forms are themed Holy Fire (圣火), Holy Water (圣水), Holy Light (圣光), and Holy Grass (圣草). Reaching a super-evolution form requires a leader-bloodline material (首领血脉) plus a super-evolution stone (超进化石). This gives Dimo an element-flexible endgame path that is new to the season.39394040Type Rebalances41414242The season opens with an across-the-board enhancement pass for three element families. The exact per-move numbers are published with the version 1.01 balance table, but the developer-stated direction is to lift the Martial (武系), Illusion (幻系), and Demon (恶魔系) types, while the new Mechanical legendary strengthens mechanical-led teams. Field cycles tied to PvP encounters are also tuned to rotate more often, opening up more counterplay during the Radiant Competition window.43434444Season Pass and Currency45454646The Light-Collecting Pass refreshes to its Season 2 track with new exclusive rewards, outfits, and avatar frames, retaining the two-spirit selection model from Season 1. Season 1 pass progression and unspent Wish Stars do not carry forward to the Season 2 pass, so remaining Season 1 currency should be spent before the cutoff. The broader pricing and reward philosophy is covered on the Season Pass and Monetization page. The studio's stated stance remains cosmetic-first: creatures, stat advantages, and gacha pulls are not sold for money.47474848Roadmap After Season 249495050The development team has confirmed a cadence of a new season roughly every two months and a major world update roughly every six months. The next major milestone after Carnival Strange Tales is the version 1.10 world expansion, planned for around mid-July 2026, which is expected to add a new castle map and advance the main story. As with any unreleased update, the specifics are subject to change until the official patch notes are posted.51515252Post-Launch Updates53535454Within 48 hours of the Carnival Strange Tales launch, the development team published a community communication that covered three topics relevant to this season specifically: ongoing Season 1: Dark Night Collecting Light systems that received a polish pass shipping alongside Season 2, an art-modification revert covering several model and animation adjustments, and the official update-compensation package.55555656Season 1 Polish, Shipped With Season 257575858Three Season 1 systems received quality-of-life adjustments that are live as of the version 1.101 client. They affect Season 2 cultivation as much as they affected the closing weeks of Season 1, because these systems carry forward across seasons:59596060Spirit Echo range expansion. The Spirit Echo (精灵回响) cultivation system received a larger effective range and an increased stack count per cycle, which lifts the per-run material yield without changing how often a player can run it.Realm Trial core-reward threshold reduction. The score threshold required to unlock the per-tier core rewards inside Territory Trial was lowered so headline rewards are reachable from a wider competence band.Cultivation material acquisition. Drop rates for several non-shiny cultivation materials were raised in their primary rotations to reduce the time required to lift a non-meta spirit from base to its first competitive form.61616262Art Adjustment Revert63636464Several model and animation adjustments that shipped with version 1.101 were rolled back in the post-launch follow-up. Adjustments tied to model-clipping fixes were kept because they resolved a separate visual issue; other art adjustments were reverted to their previously shipped state. For specific female-protagonist victory and defeat animations in PvE and PvP, the team committed to add a player-side customization option so each player can pick between the new and previous animations rather than the change applying globally.65656666Update Compensation67676868Players who had reached Magic Level 20 or higher and updated to version 1.101 before 24:00 on May 24, 2026 received an in-game mail containing 300 Light Prism Crystals (分光晶), one Season 2 seasonal-shiny spirit egg, and 10 Wish Stars (许愿星). The delivery was a one-time mailing tied to the update flag and cannot be claimed retroactively after the cutoff.69697070Season 2 Spirit Roster71717272The full Season 2 roster pairs each confirmed Chinese name with its common English rendering. Names from pre-launch reveals stay provisional until in-game text is finalized.73737474SpiritChineseTierNotesMechanical Curtain Ark机幕方舟Free LegendarySeason 2 free legendary, obtained through the season main story. Mechanical type, three-stage evolution. Its passive grants assembly layers when allies use mechanical-type skills; at three layers, every ally skill shifts one slot down, letting the main DPS act twice on the same turn.Snow Monster雪怪Pass SpiritSelectable Light-Collecting Pass spirit. Its Snow Messenger ability applies five freeze stacks after two ice skills are used in a battle.Blaze Sprayer爆焰喷喷Pass SpiritSelectable Light-Collecting Pass spirit. Applies ten burn stacks after two fire skills are used in a battle.Firework Duke烟花伯爵EncounterFire-aligned encounter spirit. Converts diminishing burn damage to poison damage while on the field.Thunder Didi霹雳迪迪EncounterEncounter spirit with an electric or rock theme.Disc Howler音碟吼EncounterEncounter spirit with a phonograph or sound-disc design.Giant Drum Elephant巨鼓象EncounterEncounter spirit with a drum-themed circus design.Fox-Faced Scrubber狐脸擦擦EncounterEncounter spirit with a fox-mask performer design.Good Hat Hat咕德帽帽EncounterEncounter spirit with a magic-hat design.Dapper Puppet帅帅魔偶EncounterMarionette-styled illusion-type encounter spirit.Clown Duke小丑公爵EncounterJester-themed encounter spirit.7575See Also76767777Season 1: Dark Night Collecting Light - the previous season this one continues fromPatch Notes - full version 1.01 change logLight-Collecting Pass - seasonal progression trackShiny and Variant Spirits - variant rate mechanics and farmingDimo - mascot spirit gaining the four-form super-evolution