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Season 2: Carnival Strange Tales - Version 2 vs Version 3
Jun 21, 2026, 06:14 AM
Added Season 2 carnival teaser image
Jun 21, 2026, 06:17 AM
Wikilink hygiene: removed duplicate in-body links (kept first occurrence, tables exempt)
11Overview2233Season 2: Carnival Strange Tales (狂欢怪谈) is the second seasonal content update for Roco Kingdom: World. It launched at 04:00 on May 21, 2026, immediately replacing Season 1: Dark Night Collecting Light, and runs for roughly two months until mid-July 2026. The season uses a circus carnival aesthetic with a red-and-black color theme applied across its variant forms. Season 2 adds a free legendary spirit, eleven new spirits in total, eighteen variant forms, two new capture and exchange items, a refreshed pass track, and the Wisdom Press story event.445566Season Duration7788Season 2 began at 04:00 on May 21, 2026 and runs for approximately two months, into mid-July 2026. The studio has stated a cadence of a new season every two months and a major world update every six months, so Season 2 is expected to give way to the version 1.10 world expansion in mid-July. Spend season-limited currency before the season-end mail goes out.991010New Spirits11111212Season 2 adds eleven new spirits across three obtain tiers. Names below pair the confirmed Chinese name with the most common English rendering. The headline addition is the free legendary Mechanical Curtain Ark.13131414SpiritChineseTierNotesMechanical Curtain Ark机幕方舟Free LegendarySeason 2 free legendary, obtained through the season main story. Mechanical type, three-stage evolution. Its passive grants assembly layers when allies use mechanical-type skills; at three layers, every ally skill shifts one slot down, letting the main DPS act twice on the same turn.Snow Monster雪怪Pass SpiritSelectable Light-Collecting Pass spirit. Its Snow Messenger ability applies five freeze stacks after two ice skills are used in a battle.Blaze Sprayer爆焰喷喷Pass SpiritSelectable Light-Collecting Pass spirit. Applies ten burn stacks after two fire skills are used in a battle.Firework Duke烟花伯爵EncounterFire-aligned encounter spirit. Converts diminishing burn damage to poison damage while on the field.Thunder Didi霹雳迪迪EncounterEncounter spirit with an electric or rock theme.Disc Howler音碟吼EncounterEncounter spirit with a phonograph or sound-disc design.Giant Drum Elephant巨鼓象EncounterEncounter spirit with a drum-themed circus design.Fox-Faced Scrubber狐脸擦擦EncounterEncounter spirit with a fox-mask performer design.Good Hat Hat咕德帽帽EncounterEncounter spirit with a magic-hat design.Dapper Puppet帅帅魔偶EncounterMarionette-styled illusion-type encounter spirit.Clown Duke小丑公爵EncounterJester-themed encounter spirit.1515Variant Forms16161717Season 2 ships eighteen total variant (异色) forms, split between new season-exclusive recolors and the seasonal return of Season 1 alternates. The variant theme is the red-and-black circus palette. The capture mechanic is reframed this season: the previous corrupted outcome from Nightmare shackles is now a Lucky Surprise Box reward branch when the consecutive-capture chain breaks, with similar variant odds but more cosmetic and material variety. See Shiny and Variant Spirits for the full mechanic.18181919New Items20202121ItemChineseUseDazzle Ball炫彩球Premium capture ball that raises the chance of triggering a variant form on a successful capture, taking over the chromatic-capture role the Prism Ball filled in Season 1. See Gulu Balls.Circus Memorial Ball马戏团纪念球Cosmetic-exchange currency awarded by the Season 2 carnival event track. Redeemed at the Season 2 hall for limited furniture, titles, and avatar items.2222Type Rebalances23232424Three element families received across-the-board enhancements at the start of Season 2. Developer-stated targets:25252626Martial (武系): higher physical-skill base power and better survivability against psychic and illusion families.Illusion (幻系): new utility effects on key skills, mainly field disruption and morale manipulation.Demon (恶魔系): recovery and lifesteal improvements that make demon-led teams more viable in long PvE fights.27272828Environmental refresh mechanics also received a tuning pass: field cycles tied to PvP rotate more often for more dynamic counterplay during the Radiant Competition window. See the Element Types page for matchup context.29293030Story Event: Wisdom Press31313232Season 2's headline story event casts the player as a Wisdom Press (智慧出版社) intern reporter investigating circus-themed mysteries. Each chapter unlocks a clue, and publishing the assembled story yields a Kingdom Ball, 500,000 Roco-coin, and an exclusive Season 2 title. The story requires Magic Level 20 (Apprentice Magician rank) to begin and runs the length of the season.33333434Light-Collecting Pass (Season 2)35353636The Light-Collecting Pass refreshes to its Season 2 version with the same two-spirit selection model used in Season 1. Players choose between Snow Monster and Blaze Sprayer as the pass-exclusive spirit. Unspent Season 1 Wish Stars and pass progression do not carry into the Season 2 pass.37373838Post-Launch Follow-Up and Optimization39394040In the first 48 hours after launch, the development team published community communications addressing art-change feedback that had shipped with version 1.101. Several model and animation adjustments introduced through non-standard internal processes were reverted; model-clipping fixes were kept. The team committed to a player-side option to choose between new and previous female-protagonist victory and defeat animations, delivered as the Custom Action feature (Compass menu, Settings then Display).41414242The same communication confirmed a Season 1 optimization pass that is live in version 1.101 and persists into Season 2: the Spirit Cultivation Spirit Echo range and per-cycle stack count were both increased, the Territory Trial core-reward score threshold was lowered, and several non-shiny cultivation material drops were raised. A version 1.101 maintenance compensation (300 Light Prism Crystals, one seasonal-shiny egg, 10 Wish Stars) was mailed to accounts at Magic Level 20+ that updated before 24:00 on May 24, 2026.43434444See Also45454646Patch Notes - running version history including the Season 2 launch entrySeason 1: Dark Night Collecting Light - the preceding seasonShiny and Variant Spirits - variant capture mechanicsLight-Collecting Pass - seasonal progression trackSpirits - full roster