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Koola - Version 4 vs Version 5
Jun 21, 2026, 06:06 AM
Added base-stat table and species ability for 酷拉
Sep 16, 2026, 04:22 AM
Added confirmed base stat line, encyclopedia fields, level-up move list
11Overview2233Koola (酷拉) is one of the 13 hidden rare spirits at launch in Roco Kingdom: World. It is triggered from the same Kingdom Prison statue as Ancient Bell Snake but requires a water-type throw and a short walk east along the statue path.4455Base Stats (酷拉)6677StatValueHP83Physical Attack100Magic Attack100Physical Defense78Magic Defense97Speed125Total58388In the dex this spirit reads as a Electric-type. Its species ability is 噼啪!: 入场后首次行动,所选技能使用次数+1。.991010How to Obtain11111212Teleport to the Guard Area Magic Source (监管区的魔力之源) in Kingdom Prison.Walk down to the stone statue.Throw a water-type spirit at the statue.Walk a short distance to the right of the statue. Koola appears along the right-side path.Capture with a standard Gulu Ball or Advanced Gulu Ball.13131414Tips15151616The required walk after throwing is short; do not teleport away or re-enter the zone or the spawn may despawn.Koola pairs with Ancient Bell Snake at the same statue. Carry both a poison and a water spirit to trigger both on the same trip.171718+Base Stat Line19+20+The figures below are the values carried in the game's own spirit encyclopedia data for 酷拉. The six stats sum to a species total of 583.21+22+StatBase valueHP (生命)83Physical Attack (物攻)100Physical Defence (物防)78Magic Attack (魔攻)100Magic Defence (魔防)97Speed (速度)125Total58323+Encyclopedia Entry24+25+FieldValueDex numberNO.206Chinese name酷拉Element typeElectric (电系)Evolution stageStage 2Species class自然类精灵Height range0.99~1.24MWeight range19.5~23.5KGMovementWalking (步行)RideableYes, single riderPerception range40Starlight value60Shiny variantYesAdded in version1.0.0 (2026-03-26)26+Level-Up Move List27+28+酷拉 learns the following moves by level. Power is blank for moves that do not deal direct damage, and energy is the cost paid to use the move in battle.29+30+LevelMoveElementCategoryPowerEnergy1球状闪电ElectricAttack6011防御NormalDefence-13魔法增效NormalStatus-010超导加速ElectricAttack70212过载回路ElectricStatus-122超导ElectricAttack95327增程电池ElectricStatus-228电弧ElectricAttack80333麻痹ElectricStatus-235飞踢NormalAttack110337闪击折返ElectricAttack45541雷暴ElectricAttack55144阻断NormalAttack75247强制重启ElectricAttack9031831See Also19322033Kingdom Prison - spawn zoneAncient Bell Snake - sibling statue triggerHidden Secrets and Collectibles - full hidden spirit list21342235Walk Distance and Spawn Window23362437The right-side path next to the Kingdom Prison statue is short. After the Water-type throw, walk roughly the length of one combat arena to the right; Koola walks out partway along the path. Teleporting away or zoning out before the spawn fully renders despawns the encounter, and the trigger does not always reset cleanly inside the same play session.25382639Stay on foot rather than mounted while walking up to the spawn. Mount animations can sometimes override the spawn cue.Combat starts when the player gets close enough to Koola. If the player walks too far past, Koola will turn around and pursue.Backstab approach doubles the first throw's capture rate. Curve the walk slightly behind Koola's spawn point for the bonus.27402841Recommended Capture Setup29423043Koola has a lower base capture rate than ordinary wild spirits. An Advanced or Super Gulu Ball is the recommended starting throw. A status condition such as Sleep, Paralysis, or Freeze further raises capture odds and can turn a borderline attempt into a guaranteed success.31443245Pair-Catch Routine33463447Bring both a low-level Poison-type and a low-level Water-type before teleporting to the Guard Area Magic Source. Throwing the Poison-type at the statue spawns Ancient Bell Snake, and afterward the Water-type throw plus the right-side walk spawns Koola. Both encounters reset on the same statue between throws, so a single visit can complete the pair.