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Guardian Hound - Version 3 vs Version 4
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11Guardian Hound is a Fire-type spirit cataloged as #047 in the Roco Kingdom: World spirit dex. It is the base form of a two-stage line that evolves into Sound Speed Dog (translated as Sonic Hound in some regional builds) at level 26. The line's trait, Focus, grants +100% Physical Attack on the first turn after Guardian Hound enters battle, making it a textbook switch-in burst threat.2233Spirit Profile4455AttributeValueDex Number047ElementFireCategoryHound SpriteFormPhase I OriginalLocationTowns, grasslands, snowy mountainsTraitFocus (+100% Physical Attack on the first turn after entry)66Base Stats778899StatValueHP68Physical Attack103Magic Attack37Physical Defense81Magic Defense66Speed96Total4511010Type Matchups111112121313RelationshipTypesStrong againstGrass, Ice, Bug, MechWeak againstWater, EarthResistsGrass, Ice, Cute, Bug, Mech1414Combat Role15151616Guardian Hound exists to deliver a single huge first-turn hit. Speed 96 is high enough to outpace most early-game opponents, and Focus pushes its 103 base Physical Attack into the upper range of any uncultivated spirit at the same level. The optimal use case is a switch-in: pivot Guardian Hound onto a fragile target, swing once with the Focus bonus active, then either keep pressuring with Fire skills (which benefit from the same Burn pressure ecosystem as Emberkind Bug) or rotate it back out before the trait lapses.17171818Tips19192020Lead with Guardian Hound against Grass-leaning opponents. The first-turn burst with type advantage is often a one-shot.Treat Focus as a one-shot resource per entry. Used on a low-priority target, the bonus is wasted; save it for the threat that matters.Avoid switching Guardian Hound in against Water or Earth attackers. Its bulk is not high enough to absorb a super-effective return hit.Pair with a healer or pivot like Goodgoose so Guardian Hound can rotate out and re-enter to refresh Focus during longer fights.21212222See Also23232424Sound Speed Dog - evolution stage 2Combat System - switch-in mechanics and turn orderElement Types - Fire matchup chart