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Emberkind Bug - Version 4 vs Version 5
Aug 18, 2026, 02:57 AM
Corrected the typing to Fire and Grass and added the dex entry and base stats
Sep 16, 2026, 04:22 AM
Added confirmed base stat line, encyclopedia fields, level-up move list and evolution requirements
11Emberkind Bug (燃薪虫) is a Fire and Grass dual-type spirit known across the player community as the strongest single-spirit pick for early to mid-game boss content in Roco Kingdom: World. Its trait, Cinder Grass, inverts the normal behavior of the Burn status: while Emberkind Bug is on the field, all Burn decay becomes Burn growth, so stacks accumulate over time instead of fading. Combined with a four-skill kit that lays Burn pressure, locks in defense, and converts accumulated stacks into burst damage, Emberkind Bug carries beginners through bosses that would otherwise require coordinated team play.2233Type and Role4455Element: Fire / GrassCombat role: Damage-over-time boss carry, stacking Burn into burstBosses it handles: Almost every non-Fire-type boss available at launchHard counter: Fire-type bosses, due to the type matchup blocking Fire damage and Burn pressure6677FieldValueChinese name燃薪虫Dex number326ElementFire / GrassStage2, final form of the Ash Debris Worm lineTotal race value57988Base stats are HP 135, Physical Attack 120, Magic Attack 48, Physical Defense 103, Magic Defense 73, Speed 100. It evolves from Ash Debris Worm (柴渣虫, NO.325), which shares the same Fire and Grass typing and totals 462.991010Cinder Grass Trait11111212Burn normally ticks for damage and then loses one stack at the end of the turn. Cinder Grass replaces that decay with growth: every turn the Burn would tick down, it ticks up instead. The longer the fight runs, the more pressure the opponent absorbs. Boss encounters with high HP pools become the trait's ideal use case, since the trait's value compounds with every additional turn.13131414Core Skills15151616SkillEffectIgniteApplies 10 stacks of Burn to the target on castFlame ShieldReduces incoming damage by 70% on the next hit and adds 6 Burn stacks when struckScorching WaveDeals Fire damage and adds 4 Burn stacksComplete CombustionDoubles the target's current Burn stacks and detonates them for burst damage1717Beginner Boss Rotation18181919The five-step pattern below clears most early-game bosses without team coordination:20202121Open with Ignite. Establishes the initial Burn stack pool that Cinder Grass keeps growing.Use Flame Shield reactively. Trade incoming hits for damage reduction and additional Burn stacks.Maintain pressure with Scorching Wave. Keeps stacks ticking up while pushing direct Fire damage.Detonate with Complete Combustion when stacks are high. Doubling a large Burn pool produces a single huge burst.Repeat the pattern. After detonation, lay another Ignite and rebuild stacks. Cinder Grass keeps the new pool from decaying.22222323Why it Works for Beginners24242525New players often lose boss fights for one of two reasons: low burst ceiling or no sustained pressure. Emberkind Bug solves both with a single spirit. Its 70% damage reduction on Flame Shield turns hits into Burn fuel rather than damage taken, and Cinder Grass means even a slow rotation produces escalating damage. There is no need for Spirit Cultivation investment to make the kit work, although increasing Magic Attack speeds up burst phases.26262727Tips28282929Save Complete Combustion until at least 20 to 25 Burn stacks are on the target, otherwise the doubling is wasted on a small pool.Bring an Advanced Gulu Ball or higher when first capturing Emberkind Bug. The capture is worth retrying with premium balls because of the spirit's payoff.Do not engage Fire-type bosses with Emberkind Bug as the lead. Swap to a Water or Earth attacker for those matchups.Pair with healers like Meow or Dandelion for boss fights that exceed the rotation length.303031+Base Stat Line32+33+The figures below are the values carried in the game's own spirit encyclopedia data for 燃薪虫. The six stats sum to a species total of 579.34+35+StatBase valueHP (生命)135Physical Attack (物攻)120Physical Defence (物防)103Magic Attack (魔攻)48Magic Defence (魔防)73Speed (速度)100Total57936+Encyclopedia Entry37+38+FieldValueDex numberNO.326Chinese name燃薪虫Element typeFire / Grass (火系・草系)Evolution stageStage 2Species class自然类精灵Height range1.1~1.25MWeight range72.5~87.5KGMovement地面RideableYes, single riderPerception range40Starlight value28Shiny variantYesAdded in version1.0.0 (2026-03-26)39+Level-Up Move List40+41+燃薪虫 learns the following moves by level. Power is blank for moves that do not deal direct damage, and energy is the cost paid to use the move in battle.42+43+LevelMoveElementCategoryPowerEnergy1种子弹GrassAttack3001防御NormalDefence-12火焰冲锋FireAttack6013高温回火FireAttack40211引燃FireStatus-216火焰护盾FireDefence-222灼伤FireAttack120427充分燃烧FireStatus-334纤维化GrassDefence-235藤绞GrassAttack80437酶浓度调整GrassDefence-338炙热波动FireAttack55348抽枝GrassAttack90444+Evolution Requirements45+46+Each evolution step below lists the level gate and any additional requirement the game checks before the change is allowed.47+48+LineEvolves intoLevelAdditional requirementElement type柴渣虫 line燃薪虫Level 40生涯累计使用[引燃]3次Fire / Grass3149See Also32503351Combat System - turn structure, status effects, and burst mechanicsElement Types - Fire matchup chartTips and Tricks - general progression advice