A comprehensive overview of all major characters in Roco Kingdom: World, including the player character Roco, companion spirit Dimo, adventure party members, Magic Academy staff, badge examiners, researchers, and the Black Witch Group antagonists.
Roco Kingdom: World has a rich and varied cast of characters who drive the narrative forward across the main story and its seasonal expansions. Players take on the role of Roco, a 2nd-year student at the Magic Academy, and are accompanied by the faithful spirit Dimo as they explore the Kingdom of Roco at the eastern edge of the Kaluoxi'a Continent. Along the way, Roco forms an adventure party with Li Er, Phil Te, and Princess Coralia to pursue the Eight Great Badges and document spirits in the Magic Encyclopedia.
The cast spans allies and mentors at the Magic Academy, regional researchers and badge examiners scattered across the continent, royalty and legendary historical figures, and the menacing Black Witch Group (黑巫团) that is the primary antagonist faction. Each character has a distinct personality, backstory, and role in the unfolding events. This page provides an overview of every significant figure the player encounters.
Key Characters
Name
Chinese Name
Role
Description
Roco
洛克
Player Character
A 2nd-year student at the Magic Academy and the protagonist of the game. Enters the world of spirits and pursues the Eight Great Badges.
The legendary hero who united humans and spirits by forming contracts with spirit representatives of each element, ending ancient conflict and founding the Kingdom of Roco.
The primary antagonist organization that threatens the kingdom throughout the main story and seasonal content.
Player Character: Roco
The player character, known as Roco (洛克), is a 2nd-year student at the Magic Academy. Roco is the protagonist through whom players experience the world of spirits, explore the vast Kaluoxi'a Continent, and engage with the kingdom's magical civilization. Unlike a silent protagonist, Roco participates in dialogue and cutscenes, reacting to events and forming bonds with companions.
Roco's primary goal is to pursue the Eight Great Badges, a set of prestigious awards that prove a spirit trainer's mastery across all elemental disciplines. Along this journey, Roco documents every spirit encountered in the Magic Encyclopedia, a comprehensive catalogue that tracks species data, habitats, abilities, and evolution paths. Completing the Magic Encyclopedia is a secondary objective that rewards thorough exploration and diligent training.
Roco forms an adventure party with three companions: Li Er, Phil Te, and Princess Coralia. Together, the four travel across the continent, challenging badge examiners, investigating disturbances caused by the Black Witch Group, and uncovering the deeper mysteries of the kingdom's origins.
Dimo
Dimo (迪莫) is the Light-type spirit #001 and Roco's faithful companion from the very start of the game. As the franchise mascot since 2014, Dimo is one of the most recognizable creatures in the entire Roco Kingdom series. It is characterized by large, expressive eyes, an oversized head relative to its small body, and an endearing appearance that has made it a fan favorite for over a decade.
Dimo communicates exclusively by repeating its own name in different tones and inflections. Despite this vocal limitation, Dimo displays a remarkable range of emotions. Other characters gradually learn to interpret Dimo's meaning through context, tone, and body language. Roco understands Dimo instinctively, a sign of the deep bond between trainer and spirit.
In terms of combat, Dimo is described as fragile but courageous. Its base stats lean toward special attack and speed rather than defense, making it a glass cannon that relies on hitting hard before the opponent can retaliate. Dimo's Light-type affinity gives it access to powerful radiant abilities that are effective against several common spirit types. Under special conditions, Dimo can evolve into more powerful forms that play critical roles in key story battles.
Li Er
Li Er (李尔) is one of Roco's closest companions and a core member of the adventure party. Li Er joins Roco early in the campaign, and the two develop a strong bond as they travel together in pursuit of the Eight Great Badges. Li Er is a dedicated spirit trainer in his own right, bringing both combat skill and strategic thinking to the group.
Throughout the main story, Li Er is a reliable partner during challenging encounters. He is often the voice of reason within the party, offering thoughtful analysis when the group faces difficult decisions. His calm temperament balances the more impulsive tendencies of Princess Coralia and provides a steady anchor for the team during tense moments.
Li Er's personal motivation centers on proving himself as a capable trainer and earning recognition through honest effort. His backstory reveals a character driven by a strong sense of duty and a desire to honor the traditions of spirit training that have defined the Kingdom of Roco since its founding by King Arthur.
Phil Te
Phil Te (菲尔特) is another key member of Roco's adventure party. Phil Te rounds out the four-person team alongside Roco, Li Er, and Princess Coralia. He brings a distinct personality and skill set to the group, complementing the strengths of the other members.
Phil Te is known for his adventurous spirit and enthusiasm for exploration. While Li Er tends toward careful deliberation, Phil Te is eager to charge ahead and discover what lies around the next corner. This eagerness occasionally leads the party into unexpected situations, but it also drives progress when the group might otherwise hesitate.
As a party member, Phil Te participates in key story moments and contributes to the group dynamic that makes the adventure party feel like a cohesive unit. His interactions with the other members, particularly his friendly rivalry with Li Er and his playful teasing of Roco, add warmth and humor to the journey.
Princess Coralia
Princess Coralia (可丽希亚公主, Ke Li Xi Ya) is a princess of the Kingdom of Roco and a member of the adventure party. She is the youngest daughter of King St. Andrew and carries the purest bloodline of King Arthur's lineage among the royal family. Her signature look features pink hair styled in two pom-pom buns, topped with a gold crown adorned with seven pairs of twin emeralds.
Coralia is famously willful and tsundere in temperament. She acts tough and dismissive on the surface, but her loyalty and courage surface whenever her friends are in real danger. She and Roco are childhood friends, and their dynamic drives many of the story's lighter moments. Despite her royal status, Coralia is far from a typical princess; she is outspoken, impulsive, and frequently lands the party in unexpected situations.
Her royal connections occasionally open doors that would otherwise remain closed, granting the party access to restricted areas and political figures. Coralia's presence in the adventure party represents the intersection of royalty and the spirit world, bridging the kingdom's political power with the grassroots efforts of ordinary trainers.
Griffin (格里芬) is the headmaster of the Magic Academy and one of the most powerful magicians in the kingdom's history. He is widely respected by students, faculty, and kingdom officials alike. Griffin is Enzo's adoptive father and teacher, having discovered the orphaned child in the Magic Forest years before the events of the game and raised him within the Academy.
Griffin embodies wisdom and compassion. He oversees the education of young wizards and spirit trainers, and the Magic Academy under his leadership is a floating sky city that is the game's main transportation hub, featuring teleportation arrays that connect to destinations across the continent. As an important quest giver and mentor figure, Griffin provides crucial guidance during the campaign's most challenging moments.
Griffin carries a deep sense of guilt over Enzo's eventual transformation. He approved the frontier mission that led to the death of Enzo's beloved teacher Shelly, a decision that fractured their relationship. This guilt drives much of his cautious, protective behavior during the story.
For a full profile, see the dedicated Griffin article.
Enzo
Enzo (恩佐) is a key character in Roco Kingdom: World who appears in the game's timeline as a cold but not yet evil senior student at the Magic Academy. This is a critical distinction: the events of "World" take place before Enzo's corruption. Players interact with him as an NPC who is distant, mysterious, and somewhat unapproachable, but not yet malevolent.
Enzo is Griffin's adopted son and student. Historically, he is the 13th Chief Wizard who eventually became the Black Witch King (黑巫王), a major antagonist in Roco Kingdom franchise lore. His descent into darkness, driven by the death of his teacher Shelly and manipulation by the ancient entity Nightmare, is one of the franchise's most iconic storylines. In "World," players witness Enzo before that fall, encountering a complex figure whose future tragedy is foreshadowed through subtle dialogue and interactions.
For a full profile, see the dedicated Enzo article.
Lu Meng
Lu Meng (露萌, also known as 露西亚 / Lucia) serves dual roles in Roco Kingdom: World. She is the Dark-type badge examiner and the guardian of the Shadow Space, a region steeped in dark energy where trainers must prove their mastery of Dark-type spirits to earn one of the Eight Great Badges.
In the Season 1 story "Dark Night Collecting Light" (暗夜拾光), Lu Meng takes on a different role as an evil-type researcher stationed at the Box Research Laboratory. In this capacity, she commissions the player to investigate the legendary evil-type spirit Dragon Breath Parasus, a rare and dangerous creature tied to the seasonal narrative. Lu Meng's questline introduces players to the seasonal content system and its unique mechanics.
Lu Meng is an expert in dark and forbidden magic, though she uses her knowledge for academic and protective purposes rather than malicious ones. Her personality blends scholarly intensity with a measured, calm demeanor that contrasts sharply with the ominous nature of her field of study. Trainers who challenge her for the Dark-type badge must prepare thoroughly, as she is a formidable examiner who tests both combat prowess and understanding of Dark-type mechanics.
Wright Brothers
The Wright Brothers (莱特兄弟) are a pair of researchers stationed in Sky City, the kingdom's aerial hub. They specialize in the study of aerial magic, flight technology, and the spirits that inhabit the upper atmosphere. Their research contributes to the maintenance and operation of the kingdom's flying infrastructure, including the airships and floating platforms that connect Sky City to the surface.
Players encounter the Wright Brothers during exploration of Sky City, where they offer side quests related to rare flying-type spirits and experimental flight equipment. Their enthusiastic, eccentric personalities provide comic relief, and their willingness to test unfinished inventions on willing volunteers (including the player) leads to several memorable gameplay sequences.
Hyde
Hyde (海德) is a researcher stationed in the Dragon's Secret Realm, a hidden region accessible only to those who have proven their worth through specific story and side quest chains. Hyde's research focuses on draconic spirits, ancient artifacts, and the geological history of the realm. He is one of the few scholars in the kingdom who has successfully catalogued the behavior patterns of wild dragon-type spirits.
Hyde provides quests that deepen the player's understanding of dragon-type spirits and the ancient civilizations that once coexisted with them. His meticulous, detail-oriented personality makes him a reliable source of accurate information, though his tendency to lecture at length sometimes tries the patience of visiting trainers.
Holy Domain Queen
The Holy Domain Queen (圣域女王) is a powerful and enigmatic NPC who becomes important during the later chapters of the story. She rules over the Holy Domain, a sacred region with deep connections to the kingdom's magical origins. Her authority within the Holy Domain is absolute, and her knowledge of ancient magical traditions rivals that of Griffin himself.
The Holy Domain Queen's involvement in the story introduces themes of duty, sacrifice, and the cost of maintaining the barriers that protect the kingdom from encroaching dark forces. She is a complex figure whose motivations are not immediately clear, and players must earn her trust before she reveals the full extent of her knowledge and assistance.
King Arthur
King Arthur (亚瑟王) is the legendary founding king of the Kingdom of Roco. In the distant past, the Kaluoxi'a Continent was torn by conflict between humans and spirits. Arthur, a hero of extraordinary vision and charisma, brought an end to this ancient strife by forming contracts with spirit representatives of each element. These contracts established a framework of mutual respect and cooperation between humans and spirits that became the foundation of the kingdom's civilization.
By uniting the Roco people and their spirit partners, Arthur established a magical society where both could thrive. He became the first king, founding the institutions that still govern the kingdom in the present day, including the Magic Academy and the badge system that trainers use to prove their mastery. Arthur's lineage runs through the royal family, with Princess Coralia carrying the purest strain of his bloodline among living descendants.
Arthur does not appear as a living character in Roco Kingdom: World, but his legacy permeates every aspect of the game's setting. Statues, murals, and historical records referencing his deeds can be found throughout the continent. The spirit contracts he established remain the philosophical and practical basis for the bond between trainers and their spirit companions.
The Black Witch Group
The Black Witch Group (黑巫团) is the main antagonist faction in Roco Kingdom: World. This shadowy organization threatens the stability of the kingdom throughout the main story and continues to pose a threat during seasonal story arcs. Their members are recognizable by their dark attire and their use of corrupted spirit magic.
The Black Witch Group's operations span the entire continent. They conduct raids on settlements, corrupt wild spirits by infusing them with dark energy, and seek to undermine the institutions that maintain peace in the kingdom. Their activities are what draw the player into the broader conflict beyond the personal goal of collecting badges.
The organization's hierarchy and ultimate goals are revealed gradually over the course of the story. Early encounters present them as a vaguely menacing presence, but as the narrative deepens, the true scale and ambition of their plans become clear. Their connection to the kingdom's ancient past and the forces sealed away long ago makes them a threat that goes far beyond ordinary villainy.
Players encounter Black Witch Group operatives in multiple regions, and defeating their agents and disrupting their plans is a recurring element of both the main story quests and side content. The organization's presence is a constant reminder that the kingdom's peace is fragile and must be actively defended.
Character Relationships
The relationships between characters are central to the narrative experience. The following highlights the most significant connections.
Roco and Dimo: An inseparable trainer-spirit bond. Dimo has been with Roco since the beginning, and their partnership deepens with every challenge overcome.
Roco, Li Er, Phil Te, and Princess Coralia: The four-person adventure party that travels together in pursuit of the Eight Great Badges. Their group dynamic blends camaraderie, friendly rivalry, and mutual support.
Griffin and Enzo: A guardian-ward relationship that carries enormous emotional weight. Griffin raised Enzo as his own child, and their bond is both the source of Enzo's initial stability and the fault line along which it eventually fractures.
Enzo and Shelly: Shelly was Enzo's most influential teacher and the person who believed in him most deeply. Her death is the catalyst for his eventual fall.
Princess Coralia and King Arthur's Legacy: As the bearer of the purest royal bloodline, Coralia is directly connected to the kingdom's founding and the spirit contracts that Arthur established.
Tips for Interacting with NPCs
Talk to key characters multiple times. Many NPCs offer different dialogue depending on the player's story progress, and revisiting them after major events often reveals new information.
Pay attention to Enzo's dialogue. In the timeline of "World," his words carry a weight that becomes more significant as the broader Roco Kingdom lore is understood.
Lu Meng's badge challenge requires strong preparation. Study Dark-type spirit matchups before attempting the Shadow Space trial.
The Wright Brothers and Hyde offer side quests that reward rare spirits and valuable items. These quests are easy to overlook but well worth pursuing.
The Holy Domain Queen's quests unlock late-game content. Complete them as soon as they become available to access the best equipment and spirits.