Loading...
State of Play 2026 Reveal - Version 10 vs Version 11
May 25, 2026, 09:30 AM
Add wikilinks to table cells (6 new links)
Jun 2, 2026, 10:36 AM
Corrected Rekon height from approximately seven feet to approximately nine feet (better-supported figure); corrected McCaig's role to concept artist
11The Reveal2233Project Windless debuted at Sony's PlayStation State of Play on February 12, 2026. The trailer was captured on PS5 Pro and showed pre-alpha footage mixing gameplay and in-game cinematics. The footage centered on the Rekon protagonist (the Hero King) wielding twin blades against massive armies, with a snake-like Nhaga antagonist featuring prominently. Coverage described the presentation as stylized, brutal, and bloody.4455The trailer demonstrated continental-scale warfare and the Mass Technology system in action, with hundreds of soldiers visible on screen. It was the first time the public saw the game running as something approaching a playable build.6677Accompanying Materials8899Alongside the trailer, KRAFTON released the first Developer Diary on the official Project Windless YouTube channel. The video features Patrik Methe and other core developers discussing creative vision, world design, and development philosophy. A detailed post from the development team went live on the same day, providing background on the source novels, the game's setting, and the combat design.10101111Prior Hints12121313The State of Play reveal was not entirely unexpected. KRAFTON had been dropping signals for years:141415-DateEventSeptember 2022KRAFTON released a visual concept trailer called "The Nhaga Eater" created in Unreal Engine 5 in collaboration with Design Director Iain McCaig. This was the first public hint at a game based on Lee Yeong-do's novels.October 2022Patrik Methe joined KRAFTON Montréal as the studio's first employee.February 2023KRAFTON Montréal Studio was officially announced and established in Quebec, with Methe as Studio Head.Late 2023Early press coverage referenced a 2026 release target, though KRAFTON did not formally commit.February 12, 2026Full game reveal at State of Play under the working title "Project Windless."15+DateEventSeptember 2022KRAFTON released a visual concept trailer called "The Nhaga Eater" created in Unreal Engine 5 in collaboration with concept artist Iain McCaig. This was the first public hint at a game based on Lee Yeong-do's novels.October 2022Patrik Methe joined KRAFTON Montréal as the studio's first employee.February 2023KRAFTON Montréal Studio was officially announced and established in Quebec, with Methe as Studio Head.Late 2023Early press coverage referenced a 2026 release target, though KRAFTON did not formally commit.February 12, 2026Full game reveal at State of Play under the working title "Project Windless."1616Reception171718-The reveal drew significant attention. Coverage highlighted the Korean fantasy source material as unusual for a AAA action RPG, and the Mass Technology crowd battles drew comparisons to large-scale musou games at the scale and to weighty third-person action games at the combat feel. The Rekon protagonist, in particular, became an immediate talking point: a seven-foot avian warrior is not a typical AAA protagonist, and community reaction skewed enthusiastic in a way that surprised even the development team.18+The reveal drew significant attention. Coverage highlighted the Korean fantasy source material as unusual for a AAA action RPG, and the Mass Technology crowd battles drew comparisons to large-scale musou games at the scale and to weighty third-person action games at the combat feel. The Rekon protagonist, in particular, became an immediate talking point: a nine-foot avian warrior is not a typical AAA protagonist, and community reaction skewed enthusiastic in a way that surprised even the development team.19192020What Was Shown21212222The Hero King in melee combat against dozens of enemies simultaneouslyTwin star-forged blades (Baragi and Dalbari) used in wide arcing sweepsA snake-like Nhaga adversary in cinematic confrontationLong draw distances and dense open environmentsMass Technology rendering hundreds of individual soldiers reacting in real time23232424Specific gameplay systems beyond combat, exploration, and the Mass Technology demonstration were not shown. Performance targets (framerate, resolution) and a release date were intentionally held back for a later announcement.