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Machines and Crafting - Version 1 vs Version 2
Oct 20, 2026, 07:58 PM
Created page: Machines and Crafting (2026-10-20)
Oct 20, 2026, 08:04 PM
Added 3 screenshots from the store gallery (2026-10-20)
11Several trades in Probably Stolen depend on machines. The store page lists managing machines and production chains to craft valuable artifacts as a core feature, and notes that some trades need heavy machinery and permits. This page lists the machines named in official patch notes and pre-release screenshots and what each is confirmed to do.2233Production Chains4455A production chain takes something you bought or scavenged and turns it into something worth more: dirty water into drinkable water, ingredients into chemicals, fruit into wine. Most machines take inputs in slots, need power, and accept modules. Machine modules affect performance, efficiency and quality. As of October 20, 2026, a full list of machines and recipes for the 1.0 release has not been published.6677Power8899Machines must be powered. Batteries supply power and can be swapped by dragging one owned battery onto another. The Powerbloc charges adjacent batteries and machines. A power service also appears as a running cost on the End of Day screen; after you unlock Power Hijack it disappears from that screen and stays always active. Patch notes also refer to buying Powerline Hijack. Patch 48.3.12 fixed a bug where the furnace's Junk Processing Module was secretly drawing twice the power it displayed.10101111Named Machines and Devices12121313MachineWhat It Is Confirmed to DoChem FinisherMakes chemicals from a selected recipe; slots for a chem module, a container and the output, plus a control panelEvaporatorSlots for a battery, a module, a container and a distillate outputHeating PlateControls temperature with Off, Low and High settingsCryptographic DesequencerWorks with keycards; has a power source, crypto modules, a chip slot, an input and an outputWater PurifierPurifies water. See Water Trading.Hydratech Micro PurifierCan reach 98% purityMoisture FarmExtracts water from humid air overnight; needs energy and a containerBottle PrinterPrints bottles; upgradable with electronic parts to the normal and large bottle printerVacuum RobotCleans at night and has a manual function; an upgrade adds an incinerator that doubles power use and destroys the feces in its storageFurnaceTakes a Junk Processing ModuleAnimal CageHouses animals. See Animal Farming.Feed dispenserCage equipment for feeding animalsMirage ProjectorAdds a store attractiveness bonus. See Rent and Store Economy.Security AlarmProvides a theft prevention rateCassette playerPlays music cassettes; resumes playing on load if it was playing when the game was savedAdvanced Turbo-BoosterIts sprite is color coded by status1414Pre-release screenshots also show a Storage Bay and a Machine Bay for holding containers and machines. Since Update 049, you can open and preview containers and machines before buying them, and container windows show the custom name set with the Blue Labeler.151516+1617Chemistry17181819The store page says profitable chemicals rely on closely guarded recipes, and that chemicals bring addiction. In a pre-release screenshot, the Chem Finisher's control panel shows the status No Recipe Selected. The Evaporator and Heating Plate appear beside it in the same screenshot. Patch notes also mention a chemical feedback client, a returning customer tied to chemical sales.192021+2022Wine21232224A pre-release screenshot shows the Bloomberry Wine Fermenting Guide, with a magnifier held over grapes. Since Update 049, pouring wine into a liquid container produces a Wine Extract liquid, which changes the liquid's color. The same update fixed a bug where players addicted to alcohol could not drink wine made before a reload.232526+2427Keycards and Supply Crates25282629The Cryptographic Desequencer handles keycards and desequencer chips. Update 049 shelved the Supply and Science keycards and chips because no supply crates for them exist yet, and it buffed the Security Supply Crate. A developer reply on September 14, 2026 said the red crates got a big buff in the new demo.27302831Toolbox and Equip Mode29323033Update 049 added one new early-game machine with a matching new item; the notes do not name the machine. Separately, the update added the Toolbox, which stores tools including the blue and red labelers. Pressing keys 1 to 9 equips the matching tool, and Dr. Jackson sells the Toolbox after day 14. The same update added Equip mode, which lets you use a selected tool quickly on several items in a row. Inspection tools are covered on Authentication and Appraisal.