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Crafting - Version 25 vs Version 26
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1122Crafting in Windrose uses a discovery-based system where new recipes unlock only after you encounter specific materials for the first time. Finding copper ore, for example, enables ingot creation, which then unlocks new workstation recipes. Players must also learn blueprints from the Curios menu after discovery, and exploration notes found at Points of Interest can unlock additional building and crafting recipes.3344Several quality-of-life decisions set Windrose's crafting apart from other survival games: tools never break or degrade once crafted, dismantling placed buildings returns all materials, and any resources stored at your base are automatically accessible from nearby crafting stations.5566Shared Base Storage7788Any resources stored in chests at your base can be accessed from crafting stations without carrying them in your inventory. If you have 200 wood in a chest, you can use that wood at your workbench without picking it up first. This eliminates the constant inventory shuffling that plagues most survival games.991010A "Deposit Same in Chest" feature lets you quickly sort items into matching storage containers without opening each one individually. You can also use mass-transfer to move items in bulk between storage and inventory.11111212Crafting Stations13131414Different station types handle different item categories. Most stations must be placed within bonfire range to function. Some require a roof overhead, while others must remain outdoors.15151616ImageStationCostFunctionPlacementBonfire5 WoodCamp center; defines the radius for station placementAnywhereWorkbench5 WoodPrimary station for tools, bags, and basic itemsBonfire rangeCooking Fire3 Wood + 3 StoneFood preparation; also provides Comfort +1Bonfire rangeCharcoal Kiln25 Wood + 20 ClayConverts 1 Wood into 1 Charcoal for smeltingOutdoors, bonfire rangeSmelting Furnace15 Clay + 30 StoneProcesses ores into ingots (6 Copper Ore + 1 Charcoal = 1 Copper Ingot)Outdoors, bonfire rangeLarge Smelting Furnace20 Hewn Stone + 10 Iron Ingot + 20 ClayFaster smelting (Iron Ingot in 15s instead of 30s)Outdoors, bonfire rangeWeaponsmith Workshop10 Wood + 5 Copper IngotCrafts and upgrades weaponsRoof required, bonfire rangeArmor and Clothing Workshop5 Wood + 10 Coarse FabricCrafts armor and clothingRoof required, bonfire rangeAlchemy Table5 Wood + 2 Clay PotCrafts potions and healing elixirsRoof required, bonfire rangeSpinning Wheel10 Wood + 5 RopeProcesses plant fiber into cloth and fabricRoof required, bonfire rangeTanning Rig10 Wood + 5 RopeProcesses animal hides into leatherRoof required, bonfire rangeMillstones15 Wood + 1 Millstone PartsGrinds materials into powder (e.g., Gunpowder from Ash + Sulfur)Roof required, bonfire rangeEnchanting Table3 Mire Metal Ingot + 10 Hewn Stone + 10 Plant Fiber + 2 Essence ArborumEnchants materials for enhanced propertiesRoof required, bonfire rangeJewellery Table10 Wood + 5 Iron Ingot + 3 Silver IngotCrafts rings, necklaces, and accessoriesRoof required, bonfire rangeShipwright's Workshop15 Wood + 10 Coarse Fabric + 5 Copper IngotCrafts ship components, cannons, and repair kitsRoof required, bonfire rangeWharf10 Wood + 10 Coarse FabricRepairs destroyed ships; must be placed at the shorelineShoreline, bonfire rangeDisassembly Table10 Wood + 10 Clay + 4 Copper IngotDeconstructs equipment for partial material recoveryBonfire rangeSeedbedRequires Fertile SoilPlant crops for farmingBonfire range1717Station Upgrade Chains18181919Crafting stations display a level number (e.g., "Workbench 1"). Higher-level recipes require the station to be upgraded. Upgrades are performed by building companion structures adjacent to the main station within bonfire range. Each companion raises the station's effective level by one.20202121Base StationUpgradeCostWorkbenchTool Shelf5 MahoganySawhorse20 Wood + 10 Copper IngotToolbox10 Wood + 20 Nails + 5 Iron IngotCooking FireCutting Table10 Wood + 2 Copper IngotCookware Shelf10 Hardwood + 2 IronwareSupplies Rack5 Hardwood + 5 Coffee Beans + 5 Salt + 5 Nuts + 5 Lobster MushroomAlchemy TableStove and Pot5 Stone + 5 Clay + 1 Copper PotDistiller5 Mire Metal Ingot + 5 Wood + 2 Crocodile Hide PieceReagent Table5 Hardwood + 2 Rum Bottle + 2 Silver Ingot + 2 Sulfur + 1 IronwareWeaponsmithAnvil10 Wood + 1 Anvil (crafted from 30 Iron Ingot)Bellows20 Mire Metal Ingot + 15 Crocodile Hide Piece + 5 Hewn StoneArmor WorkshopMaterial Rack20 Wood + 15 Crocodile Hide Piece + 10 Linen Fabric + 10 Rough HideShoemaker's Bench30 Hardwood + 20 Tanned Leather + 15 Linen FabricJewellery TableJeweller's Bench10 Wood + 5 Mire Metal Ingot + 3 Silver Ingot + 1 Gold Ingot2222Key Early Recipes23232424The first few hours revolve around basic tool crafting and setting up a smelting pipeline. Copper Ingots are a major milestone because they unlock a huge number of new recipes across every station.25252626ImageItemMaterialsStationNotesStone Pickaxe3 Wood + 3 StoneWorkbenchFirst mining toolStone Axe3 Wood + 3 StoneWorkbenchFirst chopping toolBandage1 Coarse FiberWorkbenchRestores 900 HP over 30s; any damage cancels the healCoarse Fabric3 Plant FiberWorkbenchKey material for Armor Workshop and bagsRopePlant FiberWorkbenchNeeded for Spinning Wheel and Tanning RigTorn Sailcloth BagPlant Fiber + ClothWorkbenchIncreases carry capacityTorchWoodWorkbenchUnlimited durability once craftedCharcoal1 WoodCharcoal KilnEssential fuel for smeltingCopper Ingot6 Copper Ore + 1 CharcoalSmelting FurnaceMajor milestone; unlocks many recipesIron Ingot3 Foothills Iron Ore + 1 CharcoalSmelting Furnace30s at regular furnace, 15s at Large2727Tip: breaking shipwreck wreckage with an axe yields Planks and Nails, which are otherwise harder to obtain early on. Lanterns (a wearable waist item) replace the handheld torch and free up your weapon slot.28282929Metal Progression30303131Metal ores are found on progressively more distant and dangerous islands. Each new metal tier unlocks stronger weapons, armor, and crafting station upgrades.32323333ImageMetalSourceUsed ForCopperCaves on starting islandsFirst metal tools, station upgrades, basic weaponsIronFoothills islandsMid-tier tools and weapons, Toolbox upgrade, AnvilMire MetalSwamp areasEnchanting Table, Bellows, advanced station upgradesSilverLater islandsJewellery crafting, Reagent Table upgradeGoldLater islandsAdvanced jewellery, high-tier accessoriesTumbagaBlackbeard Treasure MapsWeapon ascension from Rare to Epic rarity3434Resource Gathering35353636Raw materials come from standard survival sources: trees, rocks, ore deposits, plants, and animal drops. Resources vary by biome, encouraging exploration of the wider archipelago rather than farming one island. Caves scattered across islands contain ore deposits for mining. Higher-tier islands contain rarer resources that unlock advanced recipes.37373838Food and Buffs39394040Food crafting is particularly important because eating is the primary way to boost your stats. There are no hunger or thirst bars in Windrose. Instead, food provides temporary maximum health increases plus stat buffs. Players can stack up to three food and drink buffs simultaneously (two food plus one drink). Better food provides stronger buffs, so cooking becomes more valuable as the game progresses.41414242Food Rarity and Duration43434444RarityDurationHealth IncreaseCommon7 minutesSmall max HP boostUncommon15 minutesModerate max HP boostRare30 minutesGood max HP boostEpic30 minutesLarge max HP boostLegendary30 minutesLargest max HP boost4545Notable Cooked Foods46464747Food can buff the six character stats: Strength, Agility, Precision, Mastery, Vitality, and Endurance. Higher-rarity foods provide larger stat bonuses. Some recipes require Cooking Fire upgrades (Cutting Table, Cookware Shelf) to prepare.48484949ImageFoodRarityIngredientsBuffSeafood SkewerUncommon1 Crab Meat + 4 Fish Fillet + 2 Tomato+5 StrengthNut PieUncommonNuts + Cocoplum + Cornmeal+5 PrecisionHearty Egg BrothRare2 Bird Meat + 1 Dodo Egg + 4 Sweet Potato+10 AgilitySpicy Chicken with Sweet PotatoRare1 Bird Meat + 4 Sweet Potato + 4 Cayenne Pepper+20 StrengthSeasoned Crocodile MeatEpic4 Crocodile Tail + 2 Mysterious Spices + 5 Cocoplum + 5 Leek+20 StrengthGazpachoEpicTomato-based+20 Agility5050Raw foraged foods like coconuts, bananas, cayenne pepper, cocoplum, and corn are all Common rarity and provide a 7-minute max HP boost with no stat buffs. Cooking them into recipes is always worth the extra effort.51515252Alchemy53535454The Alchemy Table is unlocked by finding a Misty Orchid, a glowing blue flower found on islands beyond the starting one. Alchemy produces healing potions and combat elixirs that provide temporary stat bonuses.55555656ImageProductTypeEffectMinor Healing PotionPotionInstantly restores 40% HPHealing Potion (Great)PotionRestores 75% HPElixir of ConcentrationElixirIncreases critical damageElixir of CrueltyElixirEnhances overall damage outputElixir of Firm HandElixirBoosts melee weapon damageElixir of Pain ReliefElixirProvides damage resistanceElixir of PrecisionElixirImproves ranged weapon damageHomeward JourneyUtilityTravel utility for returning to base5757NPC Automation58585959Players who prefer not to gather and craft everything manually can use NPC workers at their base. The NPCs work while you are off exploring or fighting, and you pay them with in-game currency. See settlement building for more on the NPC workforce.60606161NPC TypeDescriptionDoctor (Galen)Provides a free healing potion every hour at each camp. Can be resettled at multiple bonfires across different islands.MerchantsThree types (Animal Products, Food, Natural Resources) can be placed at your base using Merchant Contract items.Farming ContractorPurchased for 10 Gold Coins from the Recruitment Vendor at Tortuga. Provide 50 seeds and 20 Silver Coins, and after 8 hours the contractor returns the seeds plus harvested crops. Works passively, even while offline.6262Disassembly Table63636464The Disassembly Table (10 Wood + 10 Clay + 4 Copper Ingot) lets you deconstruct unwanted weapons, armor, and tools to recover a portion of the crafting materials. The process is irreversible and items are processed one at a time. Place it within bonfire range.65656666Note: this is different from dismantling placed buildings. Dismantling a building structure (via the build menu's demolition mode) returns 100% of the materials. The Disassembly Table specifically handles crafted equipment and returns partial resources.67676868Weapon and Armor Upgrades69697070Weapons and armor can be upgraded at the appropriate crafting stations using materials. The upgrade system increases weapon damage, armor durability, and bag capacity. When upgrading armor, all pieces should be upgraded evenly because the game averages your armor rating across all equipped pieces. Upgrading one piece to maximum while others remain at level 1 results in a low overall average.71717272Weapon Ascension73737474Tumbaga Ingots, found via Blackbeard Treasure Maps, allow you to ascend weapons from Rare (blue) to Epic (purple) rarity at the Weaponsmith Workshop. Ascension grants powerful new perks specific to each weapon. Treasure Map chests typically contain 3 ascension ingots.75757676Ship Crafting77777878The Shipwright's Workshop (15 Wood + 10 Coarse Fabric + 5 Copper Ingot) handles ship components. It shares the Anvil and Bellows upgrades with the Weaponsmith Workshop.79798080ComponentDetailsCannons12-Pounder (10 Copper Ingot + 10 Wood), with 24-Pounder and 36-Pounder variants at higher tiersBoarding GearCrew equipment for ship-to-ship combatCombat Repair KitsRepair your ship during naval engagementsShip GrogConsumable buffs for naval combat (Deadeye Grog for precision, Gunroom Grog for crew endurance)8181The Wharf (10 Wood + 10 Coarse Fabric) must be placed at the shoreline and handles ship repairs. Salvaging a destroyed ship costs 20 Wood.82828383See Also84848585Cooking Recipes - All confirmed cooking recipes, food buffs, cooking stations, and ingredients86868787Crafting Tips88888989TipDetailsNo tool durabilityTools never break or degrade. Once you craft a copper pickaxe, it works permanently.Remote craftingMaterials stored in base chests are available at all stations within bonfire range. No inventory shuffling required.Prioritize copperCopper Ingots are the single most important early-game milestone. They unlock the Weaponsmith, Disassembly Table, and many crafting upgrades.Salvage shipwrecksBreak shipwreck wreckage with an axe to get Planks and Nails, both difficult to obtain early otherwise.Upgrade stations earlyThe Sawhorse and Cutting Table are relatively cheap upgrades that unlock many useful recipes.Check the Curios menuNew materials must be learned through the Curios menu after discovery before their recipes become available.Lantern over torchThe Lantern is a wearable waist item that frees up your weapon slot compared to the handheld torch.9090Shared Storage in Detail91919292Shared base storage only works when both the chest and the station sit inside the same bonfire radius. If you place a chest near the edge of the circle and the preview barely turns green, double-check by opening the station's recipe list. The Available count on each ingredient should reflect everything in that chest. If it does not, the chest is outside the zone and needs to be nudged inward.93939494Deposit shortcuts speed up the constant back-and-forth of gathering runs:95959696Q while looking at a chest: Deposit Similar from the outside. Every stack in your inventory that matches something already in that chest is transferred in one keystroke, without opening the chest.X inside an open chest: Deposit Similar from the inside. Same behaviour, useful when you already have the chest open to pull something out.Deposit All buttons: visible in every chest UI for bulk dumps. Handy after a long exploration run when you want to empty the backpack completely.97979898Pair the shortcuts with the Q/X loop at every chest in your camp as soon as you return. The discipline of an empty inventory is what makes the next exploration run efficient, because backpack space is tight until you upgrade to the Sailor's Backpack and beyond.9999100100Inventory Discipline for Exploration101101102102Seasoned players keep their inventory as empty as possible before sailing out. The logic is simple: anything you carry out is space you cannot fill with new loot.103103104104A healthy exploration loadout:105105106106Carry: one or two weapons, two food buffs, a drink buff, 5 bandages, at least one bell, and a stack of bandage fabric for in-field crafting. Extra potions if you expect a dungeon.Leave at base: copper bars, iron bars, plant fiber, coarse fabric, rope, and other raw materials. Stations pull them automatically when you return.107107108108Because crafting stations can read from chests in the same bonfire zone, there is no practical benefit to hauling ingots around. Deposit everything, craft, then head back out with a clean slate.109109110110Station Roof Quick Reference111111112112Stations that function without a roof are placed outdoors, often on the shore or along paths into the camp. Stations that require a roof must sit under any flat or angled roof tile, but they do not need walls.113113114114ImageStationRoof Required?NotesBonfireNoMust be the first structure; defines the zoneWorkbenchNoStarter station; survives in the openCooking FireNoAlso grants Comfort +1 once placedCharcoal KilnNoOutdoor only; smoke clips through ceilingsSmelting FurnaceNoOutdoor only; Large Smelting Furnace follows same ruleWeaponsmith WorkshopYesWalls optional; roof alone is enoughArmor and Clothing WorkshopYesSame rule as WeaponsmithAlchemy TableYesPairs well with the armor and weaponsmith in one roofed hutEnchanting TableYesLate-game station; shares the same roof ruleSpinning WheelYesProcesses plant fiber into clothTanning RigYesProcesses hides into leatherMillstonesYesNeeded for gunpowder and other powder recipesJewellery TableYesAccessories and ringsShipwright's WorkshopYesCannon, sail, and hull upgradesWharfNoMust be at the shoreline; does not need a roofDisassembly TableNoBreak gear down for refunds115115Gunpowder Schematic Chain116116117117The gunpowder crafting chain is one of the longest station progressions in Windrose and ties together the Workbench, Smelting Furnace, Charcoal Kiln, and Millstones. Completing it means you never have to loot pirate camps for powder again.118118119119Upgrade your Workbench to level two by crafting and placing a Sawhorse (20 Wood + 10 Copper Ingot).Craft the Iron Pickaxe at the level two Workbench using smelted Foothills Iron Ingots.Defeat Thomas Richards to gain access to the foothills region.Mine Sulfur in the foothills; the first successful Sulfur mine unlocks the Homemade Gunpowder schematic.Craft a Millstone Part at the Workbench, then place the Millstone Utility Bench under a roof inside bonfire range.Burn Wood in the Charcoal Kiln to produce Charcoal; Ash is a byproduct of this process and the second ingredient for gunpowder.At the Millstone, combine Sulfur and Ash to produce Homemade Gunpowder.120120121121This is also the moment the game shifts from early to mid game. Once you can print your own gunpowder, firearm loadouts become genuinely viable and naval combat opens up because you can keep cannons fed.122122123123Remote Crafting Caveats124124125125Shared storage does have limits worth knowing:126126127127The resource pool is per-bonfire. If you have two outposts on separate islands, each has its own pool; nothing syncs between them.Recipes that require placed workstations (like the Millstone recipe referencing the Smelting Furnace) still need those stations present in the zone, even if the raw materials are in chests.Fuel like Charcoal is consumed in real time at furnaces and kilns. You cannot batch-queue an entire expedition's worth of ingots while the station has no fuel; the job simply pauses until you refill it.Upgrade materials for weapons and armor are pulled from the zone, but rare items used for ascension, like Tumbaga Ingot, must also be in range before the ascend button lights up.128128129129Crafting Sequence for the First 20 Hours130130131131Bonfire + Tent + Workbench on the starting island.Cooking Fire next, to unlock the first food buffs (coconut, coconut milk with bananas, bacon and egg).Charcoal Kiln once you have Clay; Smelting Furnace right after.First Copper Pickaxe at the Workbench opens the full resource tree on the starting island.Armor and Clothing Workshop + Weaponsmith Workshop under a shared roof.Alchemy Table after you find your first Misty Orchid on island two. Craft bandages at the Workbench until then.Sawhorse on the Workbench, then Iron Pickaxe, then the full gunpowder chain (Millstone Part, Millstone Utility Bench, and Sulfur gathering in the foothills).Disassembly Table around the time you find your second or third upgraded weapon, so you can recycle older gear.Shipwright's Workshop once you can afford it; this gates cannon upgrades that change naval combat.132132133133Dedicated Tool and Refining Pages134134135135ImagePageWhat It Helps WithCopper PickaxeThe first metal pickaxe and the handoff away from the Stone PickaxeIron PickaxeThe mining step tied to sulfur and the live gunpowder routeMillstonesPowders, cornmeal, and the current homemade gunpowder recipeFoothills Iron OreThe raw ore step behind the iron craft chainFoothills Iron IngotThe refined iron step behind tools, stations, and ship parts136136Recipe Discovery137137138138Crafting in Windrose is gated by a Discovery System rather than by experience points or skill trees. The rule is simple and it applies to every category of craftable item in the game: the first time the player picks up a resource, food item, weapon, or piece of armour, the related crafting recipes quietly unlock in the journal and the relevant workbench's recipe list. A player who has never held a piece of Copper ore will not see any copper recipes at the smelter or the Workbench, even if every other requirement is met. One pick-up is enough to flip the switch permanently.139139140140The discovery model means early game exploration is the fastest path to a full crafting menu. Chopping an unfamiliar tree, picking an unfamiliar fruit, or looting a wooden chest in a ruin all count as first-time acquisitions and all spawn new recipes. Walking past a bush the player has never harvested is, in effect, walking past a batch of locked recipes. For the same reason, the single most productive early-game habit is to touch every new resource at least once, even if the intent is to sell or drop it afterwards.141141142142Discovery applies to gear as well as raw materials. Finding a weapon or armour piece in the wild, looting it from a chest, or prying it off a defeated enemy unlocks the crafting recipe at the appropriate Armor and Clothing Workshop or Weapon Workshop. This matters because a lost or dropped piece can be recrafted at any time from the workshop afterwards. Players who find a hat, sword, or pair of boots they do not want immediately should still loot the item to register the discovery, then dismantle or sell it later without losing the recipe.143143144144Food recipes are discovered the same way. Picking up a coconut the first time unlocks coconut-based recipes at the Cooking Fire; collecting a cayenne pepper, a cocoplum, or a dodo egg for the first time unlocks every recipe that uses that ingredient. The implication is that foraging behaviour translates directly into cooking menu depth. A thorough forager accumulates a broader recipe pool per hour played than a player who sticks to a narrow resource loop.145145146146Discovery also interacts with regional progression. Higher-tier resources like Iron are locked behind tool tiers: the stone Pickaxe cannot break iron nodes, and a Copper Pickaxe is the key that unlocks iron mining. The pattern repeats across the archipelago. Each new region gates its high-tier resources behind the tool tier of the region before it, so the natural progression arc is: discover copper, smelt a copper pickaxe, discover iron on the next island, smelt an iron pickaxe, and so on. Defeating a region boss is typically what opens the way to the next island's resource set.147147148148A small secondary rule: after a first-time pick-up, the player must sometimes open the Curios menu to confirm the discovery before the recipes appear on the relevant station. Curios is the in-game journal that tracks learned materials and their recipe unlocks, and glancing at it after every exploration run is the cleanest way to find out which recipes the trip unlocked.149149150150Workstation Upgrades via Attachments151151152152Every crafting station in Windrose can be upgraded, but not by demolishing the existing station and building a higher tier. The upgrade system is additive: place a companion structure within the station's footprint and the base station gains access to a new tier of recipes. Nothing is destroyed, and the original station keeps all the recipes it already had. Each upgrade stacks, so a fully upgraded Workbench with a Tool Shelf, a Sawhorse, and a further tier attachment can craft every recipe the three companion levels enable, plus the base set.153153154154Two in-game visual cues govern where attachments go and what they unlock:155155156156White circle on the ground. When a companion structure is selected in the build menu, a white ring appears around the parent station showing the valid attachment radius. The companion must be dropped inside that ring. Placing it outside means the system does not register the upgrade and the new recipes never appear. The ring overlaps across multiple stations, so a compact crafting plaza can share one companion between two neighbouring stations if both rings include it.Green plus icon on unlocked recipes. After an attachment is placed, the parent station's recipe list displays a small green plus badge next to every recipe that became available because of the new companion. The badge sits above the recipe's tool icon so a glance down the list is enough to see what the attachment bought. Recipes the base station already had remain unmarked.157157158158The practical implication: if a station appears to be missing a recipe that other guides or the roadmap mention, the likely cause is a missing attachment rather than a missing resource. The station's tier number (for example, "Workbench 1" versus "Workbench 3") is the fastest diagnostic. Tier 1 means no attachments are active; each successful companion placement raises the tier by one.159159160160Attachments cover every major crafting line:161161162162Workbench line. Tool Shelf then Sawhorse unlock the copper-and-wood recipes and the intermediate tier of basic tools. This is the cheapest and most impactful upgrade chain for the first ten hours.Cooking Fire line. The Cutting Table, Cookware Shelf, and Supplies Rack unlock Uncommon, Rare, and Epic cooking recipes in that order. See the Food and Potions article for the corresponding buff tiers.Armor Workshop and Weapon Workshop lines. Dedicated attachments unlock higher-rarity gear recipes and feed into the Ascending Gear system that converts rare pieces into epic or legendary versions at the cost of Tumbaga Ingot.Alchemy Table line. Companion attachments expand the elixir catalogue and are required for higher-rarity Potions.163163164164One building-layout rule follows from the white-circle mechanic: attachments must share a base footprint with the parent station. Players who build a sprawling compound with stations spread across several buildings often end up with attachments that technically exist but are out of range and therefore inactive. The cleanest layout is a single crafting hall where every workbench line sits close enough to share overlapping attachment rings. This also interacts well with the Shared Storage radius, so chests placed in the same hall feed every station at once.165165166166Discovery and Rarity Interaction167167168168A subtle rule that the Rarity System depends on: discovery unlocks the base recipe, not the rarity tier. Finding a Common Cutlass unlocks the cutlass recipe at the Weapon Workshop, and the workshop can then craft Common cutlasses from that point forward. Upgrading the same weapon to Uncommon, Rare, Epic, or Legendary is a separate system that lives on the Ascension tab and requires Tumbaga Ingots, an upgraded workshop, and the workshop's anvil attachment. The discovery keeps the recipe on the menu permanently; the ascension system is what moves a crafted piece up the rarity ladder.169169170170This separation is the reason a player can pick up a low-tier weapon on the first island, recraft it hundreds of hours later, and still ascend it to Legendary once the materials are in hand. The discovery never expires and the crafted item can be ascended any number of times up to its rarity cap. Players who like a specific weapon moveset therefore benefit from finding the lowest-rarity version early and ascending it later rather than waiting for a Legendary drop to appear in a chest.171171172172Station Upgrade Path Quick Reference173173174174Most base-tier crafting stations accept upgrade pieces that expand their recipe pool without rebuilding the station from scratch. The table below consolidates the upgrade path for the core early-game stations so you can stage materials before the research or quest trigger opens each recipe.175175176176ImageBase StationUpgrade PieceRecipeWorkbenchSawhorse20x Wood, 10x Copper IngotWorkbenchToolbox10x Wood, 20x Nails, 5x Foothills Iron IngotCooking FireCutting Table10x Wood, 2x Copper IngotCooking FireCookware Shelf10x Hardwood, 2x IronwareArmor and Clothing WorkshopShoemaker's Bench30x Hardwood, 20x Tanned Leather, 15x Linen FabricWeaponsmith WorkshopAnvil Station10x Wood, 1x AnvilAlchemy TableStove and Pot5x Stone, 5x Clay, 1x Copper PotAlchemy TableReagent Table5x Hardwood, 2x Rum Bottle, 2x Silver Ingot, 2x Sulfur, 1x Ironware177177Standalone Refining Stations178178179179Four refining stations stand apart from the upgrade-path network above. They are placed as their own structures and do not accept further upgrade pieces. Recipe list:180180181-Charcoal Kiln (25x Wood + 20x Clay) — converts Wood to Charcoal at 1:1.Smelting Furnace (15x Clay + 30x Stone) — base smelter for Copper Ingot and Foothills Iron Ingot.Spinning Wheel (10x Wood + 5x Rope) — spins Linen Fabric and related textiles.Tanning Rack (10x Wood + 5x Rope) — converts Rough Hide into Tanned Leather.181+Charcoal Kiln (25x Wood + 20x Clay), converts Wood to Charcoal at 1:1.Smelting Furnace (15x Clay + 30x Stone), base smelter for Copper Ingot and Foothills Iron Ingot.Spinning Wheel (10x Wood + 5x Rope), spins Linen Fabric and related textiles.Tanning Rack (10x Wood + 5x Rope), converts Rough Hide into Tanned Leather.182182183183The Millstones refining station is unlocked separately through the Corn discovery and uses Millstone Parts (15x Wood + 1x Millstone Parts) rather than the flat recipe shape above.