Loading...
Qiongqi, the Storm-Winged Tiger - Version 3 vs Version 4
May 25, 2026, 03:55 PM
Fixed wikilink exists flags (7 links)
Jun 8, 2026, 10:51 PM
Removed duplicate in-body wikilinks
11Overview2233Qiongqi, the Storm-Winged Tiger is a multi-phase boss confirmed for Of Peaks and Tides in CyancookGames' February 2026 enemy reveal. Inspired by the triple-tailed storm-winged tiger of East Asian mythology, the encounter is described by the developer as environment-driven rather than a traditional damage check, asking players to master movement, positioning, and the boss's reshaping of the arena.4455Encounter Design6677AttributeDetailRoleMulti-phase bossOriginTriple-tailed Storm-Winged Tiger from East Asian mythSignature MechanicGenerates powerful wind currents that launch players into the airPhase StructureMultiple phases; the battlefield itself shifts between themDesign GoalEnvironment-driven fight, not a stat or DPS checkConfirmed InFebruary 2026 enemy reveal88Battlefield Reshape991010Qiongqi does not simply attack the player. The boss actively reshapes the battlefield as the fight progresses by producing strong vertical and horizontal wind currents. These currents disrupt grounded positioning, knock players off ledges, and open up new aerial paths through the encounter space. CyancookGames frames this as a deliberate move away from arena fights where the floor stays flat and the timer is the only obstacle.11111212Combat Approach13131414Because Qiongqi can launch players airborne at will, the developer-suggested approach centers on movement and positioning rather than committing to long damage windows. Players are expected to read the wind cues, control their landings, and use vertical traversal as a tool instead of fighting against it. The fight rewards mastery of Mounts and Traversal and intuitive use of the Physics System.15151616Players should expect the encounter to favor preparation: Crafting the right tools, packing healing food, and choosing a load-out that survives airborne combat. Pure stat optimization is unlikely to be enough.17171818Mythological Inspiration19192020In the source material, Qiongqi is a winged tiger-like beast associated with chaos and the punishment of the virtuous, often depicted with feathered wings. The in-game version preserves the storm-winged tiger silhouette and the triple-tailed motif but expresses the chaos theme through battlefield mechanics rather than narrative role. Treat the myth as flavor and the in-game encounter as the definitive description until the developer says otherwise.21212222Related Topics23232424EnemiesCombatPhysics SystemCalamities25252626Mythological Lineage27272828The February 2026 enemy reveal explicitly ties Qiongqi to the triple-tailed storm-winged tiger of East Asian mythology. The Qiongqi (穷奇) appears in Chinese mythological texts among the legendary beasts of pre-historical times, often associated with malevolence and chaos. CyancookGames' adaptation keeps the storm-winged framing and the multi-tail silhouette, but the in-game boss is its own design, not a literal mythological retelling.29293030Influences Skill Effects31313232Beyond reshaping the battlefield, the reveal notes that Qiongqi's wind currents "influence skill effects." Players should expect their own active abilities to behave differently inside Qiongqi's wind zones: ranged trajectories curve, area effects scatter, and channeled abilities may be interrupted or extended. Treat the wind not just as a movement hazard but as a layer of interference on every system the player tries to bring to the fight.