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CyancookGames - Version 9 vs Version 10
Aug 6, 2026, 10:10 PM
Corrected internal link status flags
Aug 26, 2026, 01:33 PM
Added show-floor locations and giveaway items, the editor-led development loop, and corrected the AI-art line to what the store page shows
11Overview2233CyancookGames is an independent game development studio based in Shanghai, China. The studio's public Chinese brand is 青庖游戏 (Qingpao Youxi, also styled Cyan Cook Games on Steam), and the registered legal entity is Shanghai Qingpao Network Technology Co., Ltd. (上海青庖网络科技有限公司). CyancookGames is developing Of Peaks and Tides as its debut title. The studio's announcement materials describe the team as video game veterans with experience at Tencent and on titles such as Naraka: Bladepoint and Diablo Immortal.4455CyancookGames is not affiliated with Cyan Worlds, the American studio known for the Myst series. Despite the similar naming, the two studios are entirely separate entities.6677Team Background8899CyancookGames' public messaging emphasises the team's background on large-scale game projects. The press release for the August 2025 reveal describes the team as composed of video game veterans whose prior work includes Naraka: Bladepoint and Diablo Immortal, with broader experience at Tencent. The studio has not published a full team roster, but the chief technology officer is named in announcement coverage and provided the on-record design quote at the reveal.10101111Key People12121313NameRoleBackgroundChenchao LinChief Technology OfficerCited in studio announcement materials as the design lead behind the custom physics-driven editor built on top of Unreal Engine 5.1414Development Philosophy151516-CyancookGames has emphasised physics-driven gameplay and freeform player agency as the studio's signature design pillars. The CTO has stated that the team aims to deliver "an incredibly immersive and interactive experience with an aesthetic fantasy setting," with a custom design editor built within Unreal Engine 5 to support that goal. The studio has publicly stated that no AI-generated art is used in the game's visual assets: all art, animation, and environmental design are produced by the in-house team.16+CyancookGames has emphasised physics-driven gameplay and freeform player agency as the studio's signature design pillars. The CTO has stated that the team aims to deliver "an incredibly immersive and interactive experience with an aesthetic fantasy setting," with a custom design editor built within Unreal Engine 5 to support that goal. The game's Steam store page carries no AI-generated content disclosure, which is the section that appears when a developer declares that generative tools contributed to a shipped game. The studio has published nothing further about how its art is produced.17171818Studio Details191920-DetailInformationLocationShanghai, ChinaChinese brand青庖游戏 (Qingpao Youxi)Legal entity上海青庖网络科技有限公司 (Shanghai Qingpao Network Technology Co., Ltd.)TypeIndependent studioDebut titleOf Peaks and TidesEngineUnreal Engine 5 (custom physics editor)AI art policyNo AI-generated art usedOfficial websiteStudio-operated marketing site20+DetailInformationLocationShanghai, ChinaChinese brand青庖游戏 (Qingpao Youxi)Legal entity上海青庖网络科技有限公司 (Shanghai Qingpao Network Technology Co., Ltd.)TypeIndependent studioDebut titleOf Peaks and TidesEngineUnreal Engine 5 (custom physics editor)AI content disclosureNone filed on the Steam store pageOfficial websiteStudio-operated marketing site2121Public Presence22222323CyancookGames announced Of Peaks and Tides on August 14, 2025 from Shanghai. The game was first presented publicly at Gamescom 2025 in Cologne, Germany (August 20 to 24) with a playable demo. The studio maintains social accounts across Discord, Reddit, YouTube, X (formerly Twitter), Facebook, TikTok, and Weibo, and its store page also lists a QQ group, a RedNote profile, and a verified Bilibili channel that carries the Chinese-language versions of the development updates. The Bilibili channel is the studio's largest single following. The Steam group operates under the name 青庖游戏 - Cyan Cook Games.24242525Event Appearances262627-CyancookGames has exhibited Of Peaks and Tidestwice. Gamescom 2025 in Cologne, from August 20 to 24, 2025, was the studio's first time on a show floor and carried the game's first playable demo. The studio followed it with a booth at Tokyo Game Show 2025 in September, where the chief technology officer took part in a live interview on site. CyancookGames stated that the main purpose of the Tokyo appearance was to collect player feedback, and that the project would afterwards enter a closed development phase.27+CyancookGames has exhibited Of Peaks and Tides twice. Gamescom 2025 in Cologne, from August 20 to 24, 2025, was the studio's first time on a show floor and carried the game's first playable demo. The studio followed it with a booth at Tokyo Game Show 2025 in September, where the chief technology officer took part in a live interview on site. CyancookGames stated that the main purpose of the Tokyo appearance was to collect player feedback, and that the project would afterwards enter a closed development phase.282829+EventDatesStandNotesGamescom 2025August 20 to 24, 2025Hall 10, stand 1B055First playable demo and the studio first time on a show floor. Visitors were given creature illustration cards, a lenticular fan, and postcards.Tokyo Game Show 2025September 2025Hall 1, stand C11Same demo build, plus additional world setting material released during the show. A live interview with the chief technology officer took place at the stand.2930Development Update Series30313132In 2026 the studio started a numbered development update series, published in parallel in English and Chinese and narrated through Little Spirit, its rabbit-like community mascot. The updates are the studio's most detailed public writing about the game's systems to date.32333334UpdateDateSubjectDevlog #01May 15, 2026Unique Beasts: creature personalities, the art and design iteration process, and future plans for elite creatures and regional overlords.Devlog #02July 17, 2026Audio design: the combat sound rework, creature audio by size class, instrument research, and the dynamic soundscape. Covered on the Audio and Music page.35+Making the Game by Playing It36+37+CyancookGames has described a development loop that runs through its own editor rather than through design documents. Designers try an interaction, change parameters, and adjust the environment directly until it feels worth keeping, and the studio says a number of its mechanics started life as bugs that turned out to be fun and were kept and polished instead of fixed. It frames the editor purpose as letting a small team chase a large ambition, on the grounds that whether an idea is fun can only be settled by building it and playing it.38+39+The team has also said publicly that it is small for the scope it is attempting, and that it was recruiting experienced level designers around the time of the reveal.40+3441Studio Communications35423643CyancookGames uses the official Steam News feed as its primary direct-to-player channel. Two notable February 2026 posts established the studio's communications cadence:37443845DateTitleTopicFebruary 3, 2026Beware of Fake DownloadsAlerted players to third-party phishing sites misusing the game's name and IP, and directed wishlists to the official Steam page only.February 9, 2026Happy Year of the Horse!Celebrated Chinese New Year and confirmed gameplay trailers and hands-on demo events for 2026, with community input requested on the next trailer.3946Related Topics40474148Of Peaks and TidesOffline Playtests 2026Physics System