Loading...
Creature Taming - Version 16 vs Version 17
Jun 26, 2026, 02:43 PM
Updated creature roster with published profiles for all seven creatures; corrected names (Si, the Ancient Rhino; The Lurker Wolf) and linked the new Creatures page
Jun 26, 2026, 02:54 PM
Corrected wikilink existence flags; removed duplicate in-body wikilinks
11Overview2233Creature taming in Of Peaks and Tides uses a bond-based system. Rather than capturing or forcing animals into service, players build relationships with wild creatures over time. Tamed creatures serve as mounts, combat allies, and platforms for mobile bases. The world is filled with adorable creatures that inhabit the various biomes, available for players to bond with.4455Named Creatures6677As development progresses, the studio has named and profiled seven creatures that inhabit Everland. The Owler was the first revealed; full profiles for all seven now appear on the official creature showcase. See the Creatures page for each creature's complete description.8899CreatureHeightWeightNotesOwler50 cm10 kgA small, feisty companion not to be underestimated. Owlers are well versed in handling the deadly denizens of the desert, and despite their quirky temperaments they have a voracious appetite.1010Confirmed Creature Roster11111212CyancookGames' official site presents a creature showcase that names and profiles seven creatures. The studio has now published a description, height, and weight for each, along with a short feature list. The Creatures page collects the full profiles; the summary table below gives each creature's size and a one-line description.13131414CreatureSizeDescriptionOwler50 cm, 10 kgA feisty desert companion with a voracious appetite; well versed in handling dangerous desert wildlife. Has fluffy wings built for long-lasting flight.Fuzhu3 m, 200 kgA deer-born beast that embodies the flourishing power of Goumang and watches all of Lushland.Mole0.3 m, 2 kgA petite, communal omnivore that handles post-feast cleanup. Has a fluffy tail that can erase traces.Snatcher1 m, 50 kgA red pocket thief with expandable hidden pouches. Do not hold its gaze for more than three seconds.Si, the Ancient Rhino10 mA colossal armored rhinoceros with indestructible horns. Its ancestors were tamed by the ancient tribes of Lushland; their bones name The Bone Field.The Lurker Wolf2.2 m, 100 kgA massively built pack leader with razor claws and a tail that doubles as a weapon. Framed as a survival threat rather than a companion.Radish2 m, 100 kgA creature whose appearance signals Goumang's influence. It is a premium healing treat and the Si's favorite food.1515Bond System16161717Taming a creature involves approaching it in the wild, offering food or items it favors, and spending time near it without threatening it. Each species has different temperaments and preferences. Aggressive predators take longer to tame and require the player to demonstrate strength or cunning, while passive herbivores may be won over with food alone.18181919The bond grows over time through feeding, grooming, and traveling together. A fully bonded creature responds more reliably to commands and performs better in combat and traversal.20202121Uses22222323RoleDescriptionMountTamed creatures can be ridden for faster ground travel. Some species can fly, granting aerial traversal and access to otherwise unreachable areas.Combat allyBonded creatures fight alongside the player, attacking enemies on command or acting independently based on their temperament.Mobile baseLarge creatures can carry structures built on their backs. This allows players to create portable bases that move with the creature.Pack animalSome creatures can carry extra inventory, expanding the player's storage during exploration trips.2424Flying Trial Minigame25252626In the Gamescom 2025 demo, a flying trial minigame was available that grants the player a permanent gliding ability upon completion. The trial consists of flying through hoops across three stages of increasing difficulty. Completing all three stages unlocks gliding as a traversal option for the rest of the game.27272828Flying Mounts29293030Certain tamed creatures are capable of flight. Flying mounts provide rapid traversal across Everland's varied terrain and allow players to survey the landscape from above. They also provide escape routes during dangerous encounters or calamities.31313232Creature Behavior and Growth Patterns33333434Each creature species has distinct behavior patterns. Some are nocturnal, some hibernate during certain seasons, and some migrate across biomes. Players who understand these patterns can locate and tame specific creatures more efficiently. Understanding plant and creature growth patterns is also part of the overall survival mechanics, as knowledge of natural cycles helps players predict resource availability and creature movements across Everland.35353636Mounts And Mobile Bases37373838Tamed creatures are not only companions; they are the backbone of mid- and long-range travel in Everland. Official press materials specifically describe giant winged creatures that can be mounted to fly across the realm and large tamed beasts that can carry player-built structures on their backs as mobile bases.39394040Use CaseDescriptionGround mountsSmall to medium tamed creatures for quick on-foot replacement; useful in dense terrain.Flying mountsGiant winged creatures unlock vertical and long-range travel; cover ground that climbing and gliding cannot.Mobile basesLarge beasts that double as moving platforms for Base Building; the construction stays attached as the creature moves.4141Mounting and base-attachment systems run on the same Physics System as the rest of the game, so balance, weight, and the creature's gait all affect how structures behave. See Mounts and Traversal for the wider traversal toolkit.42424343Growth Patterns and Partnership44444545The game's official description frames taming as part of a larger system in which every living thing has its own behaviour. "Every plant and creature has its own growth patterns and needs," it reads, "and only by understanding them, and working alongside your beasts, can you truly thrive on this untamed land." The phrasing is deliberate: tamed beasts are framed as partners, not pets, and the same observation-and-care loop applies to crops, herbs, and wild flora that share the player's land.46464747Partner Roles48484949RoleDescriptionCombat partnerBonded creatures fight alongside the player. The official description explicitly says the player works "alongside your beasts," which positions tamed creatures as combat actors rather than purely mounts or decorations.MountLarger species are ridden, including the winged beasts that support aerial traversal.Mobile base platformSome tamed species are large enough to serve as moving foundations for player-built shelters.Resource producerPlants and beasts under the player's care contribute to crafting, cooking, and base upkeep as part of the broader survival loop.