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Creature Taming - Version 25 vs Version 26
Aug 26, 2026, 01:33 PM
Corrected the creature-showcase count to seven and added the demo creatures that could be ridden without bonding
Aug 26, 2026, 01:35 PM
Restored the official wording of a quoted passage that had an extra word inside the quotation marks
11Overview2233Creature taming in Of Peaks and Tides uses a bond-based system. Rather than capturing or forcing animals into service, players build relationships with wild creatures over time. Tamed creatures serve as mounts, combat allies, and platforms for mobile bases. The world is filled with adorable creatures that inhabit the various biomes, available for players to bond with.4455Named Creatures6677As development progresses, the studio has named and profiled ten creatures that inhabit Everland. The Owler was the first revealed; full profiles for all seven now appear on the official creature showcase. See the Creatures page for each creature's complete description.88991010CreatureHeightWeightNotesOwler50 cm10 kgA small, feisty companion not to be underestimated. Owlers are well versed in handling the deadly denizens of the desert, and despite their quirky temperaments they have a voracious appetite.1111Confirmed Creature Roster12121313CyancookGames' official site presents a creature showcase that names and profiles seven creatures, each with a description, a stated height and weight, and a short feature list. Three further creatures have been named through teaser posts on the studio's own channels and carry no published measurements. The Creatures page collects the full profiles; the summary table below gives each creature's size and a one-line description.14141515CreatureSizeDescriptionOwler50 cm, 10 kgA feisty desert companion with a voracious appetite; well versed in handling dangerous desert wildlife. Has fluffy wings built for long-lasting flight.Fuzhu3 m, 200 kgA deer-born beast that embodies the flourishing power of Goumang and watches all of Lushland.Mole0.3 m, 2 kgA petite, communal omnivore that handles post-feast cleanup. Has a fluffy tail that can erase traces.Snatcher1 m, 50 kgA red pocket thief with expandable hidden pouches. Do not hold its gaze for more than three seconds.Si, the Ancient Rhino10 mA colossal armored rhinoceros with indestructible horns. Its ancestors were tamed by the ancient tribes of Lushland; their bones name The Bone Field.The Lurker Wolf2.2 m, 100 kgA massively built pack leader with razor claws and a tail that doubles as a weapon. Framed as a survival threat rather than a companion.Radish2 m, 100 kgA creature whose appearance signals Goumang's influence. It is a premium healing treat and the Si's favorite food.Little GluttonNot statedAn ancient ravenous beast with an enormous belly. It burps at rest and can swallow whatever catches its interest, sometimes bringing it all back up.BobcatNot statedA thick-coated mountain cat that turns up near player-built creature pens. The interaction that triggers has not been revealed.Simian PorterNot statedA nimble long-armed primate described as born to bear loads. It vanishes when threatened and follows a player once bound in spirit.1616Bond System17171818Taming a creature involves approaching it in the wild, offering food or items it favors, and spending time near it without threatening it. Each species has different temperaments and preferences. Aggressive predators take longer to tame and require the player to demonstrate strength or cunning, while passive herbivores may be won over with food alone.19192020The bond grows over time through feeding, grooming, and traveling together. A fully bonded creature responds more reliably to commands and performs better in combat and traversal.21212222Uses23232424RoleDescriptionMountTamed creatures can be ridden for faster ground travel. Some species can fly, granting aerial traversal and access to otherwise unreachable areas.Combat allyBonded creatures fight alongside the player, attacking enemies on command or acting independently based on their temperament.Mobile baseLarge creatures can carry structures built on their backs. This allows players to create portable bases that move with the creature.Pack animalSome creatures can carry extra inventory, expanding the player's storage during exploration trips.2525Flying Trial Minigame26262727In the Gamescom 2025 demo, a flying trial minigame was available that grants the player a permanent gliding ability upon completion. The trial consists of flying through hoops across three stages of increasing difficulty. Completing all three stages unlocks gliding as a traversal option for the rest of the game.28282929Flying Mounts30303131Certain tamed creatures are capable of flight. Flying mounts provide rapid traversal across Everland's varied terrain and allow players to survey the landscape from above. They also provide escape routes during dangerous encounters or calamities.32323333Creature Behavior and Growth Patterns34343535Each creature species has distinct behavior patterns. Some are nocturnal, some hibernate during certain seasons, and some migrate across biomes. Players who understand these patterns can locate and tame specific creatures more efficiently. Understanding plant and creature growth patterns is also part of the overall survival mechanics, as knowledge of natural cycles helps players predict resource availability and creature movements across Everland.36363737Mounts And Mobile Bases38383939Tamed creatures are not only companions; they are the backbone of mid- and long-range travel in Everland. Official press materials specifically describe giant winged creatures that can be mounted to fly across the realm and large tamed beasts that can carry player-built structures on their backs as mobile bases.40404141Use CaseDescriptionGround mountsSmall to medium tamed creatures for quick on-foot replacement; useful in dense terrain.Flying mountsGiant winged creatures unlock vertical and long-range travel; cover ground that climbing and gliding cannot.Mobile basesLarge beasts that double as moving platforms for Base Building; the construction stays attached as the creature moves.4242Mounting and base-attachment systems run on the same Physics System as the rest of the game, so balance, weight, and the creature's gait all affect how structures behave. See Mounts and Traversal for the wider traversal toolkit.43434444Growth Patterns and Partnership454546-The game's official description frames taming as part of a larger system in which every living thing has its own behaviour. "Every plant and creature has its own growth patterns and needs," it reads, "and only by understanding them, and working alongside your beasts, can you truly thrive on this untamed land." The phrasing is deliberate: tamed beasts are framed as partners, not pets, and the same observation-and-care loop applies to crops, herbs, and wild flora that share the player's land.46+The game's official description frames taming as part of a larger system in which every living thing has its own behaviour. "Every plant and creature has its own growth patterns and needs," it reads. "Only by understanding them, and working alongside your beasts, can you truly thrive on this untamed land." The phrasing is deliberate: tamed beasts are framed as partners, not pets, and the same observation-and-care loop applies to crops, herbs, and wild flora that share the player's land.47474848Partner Roles49495050RoleDescriptionCombat partnerBonded creatures fight alongside the player. The official description explicitly says the player works "alongside your beasts," which positions tamed creatures as combat actors rather than purely mounts or decorations.MountLarger species are ridden, including the winged beasts that support aerial traversal.Mobile base platformSome tamed species are large enough to serve as moving foundations for player-built shelters.Resource producerPlants and beasts under the player's care contribute to crafting, cooking, and base upkeep as part of the broader survival loop.5151Creature Pens52525353CyancookGames has confirmed that players build dedicated creature pens as part of their settlement, tying taming directly into Base Building. The pens are more than storage for bonded animals: the studio has said the Bobcat turns up near player-built pens and that the resulting interaction is being kept secret for now, which makes the pen a location where wild creatures come to the player rather than the other way round. No pen blueprint, capacity figure, or upkeep cost has been published.54545555Riding Without a Bond56565757Not every ridable animal in the hands-on build had to be tamed first. A heavy charging beast could simply be mounted and steered, and its charge flattened ordinary enemies and wooden structures on contact. A smaller deer-like creature carried the player into a second jump. Both sat outside the bond loop in that build. Whether that reflects a demo shortcut or a deliberate split between casual riding and lasting partnership has not been stated. See Mounts and Traversal.58585959Bonding Language60606161The studio's own wording for the taming relationship is consistent across its updates. The Simian Porter's reveal text says the creature follows once bound in spirit, and the wider Creatures material frames the Unique Beasts as inhabitants of the ecosystem that players can clash with, learn about, and eventually form bonds with before facing greater calamities alongside them. That is the clearest statement so far that bonding is meant to carry narrative weight rather than function purely as a mount-unlock step.