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Calamities - 16 revisions
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Added the five named disaster types with tsunami and severe drought, the random-interval firing and escalating severity with progression, the weather-changing objects seen in the 2025 demos, rain-gated flora, and the no-cutscene realtime change
Added that calamities damage player and enemy structures alike, and that a flood can end a boss fight outright
Pointed internal links at canonical article slugs instead of aliases (2026-08-18)
Re-pointed images to the sections they actually depict and rewrote alt text (2026-08-18)
Documented the named Calamity System and celestial omens, their intended effect on beast behavior and ambience, and the studio's large-scale disaster audio goals
Removed external-source attribution from calamity framing and manifestation table
Added verbatim Steam four-calamity framing and manifestation list
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