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Tokyo Game Show 2024 - Version 3 vs Version 4
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11Overview2233Tokyo Game Show 2024 (TGS 2024) was the first major event appearance for Neverness to Everness, running September 26 to 29, 2024 at the Makuhari Messe convention center in Chiba, Japan. Hotta Studio exhibited the game in Exhibition Hall 8 with a hands-on playable demo and released a new gameplay trailer alongside roughly 13 minutes of gameplay footage. The event was the public debut of the studio's new urban supernatural open-world RPG following the initial announcement in July 2024.445566The TGS 2024 showing established the foundation of the game's marketing campaign: a clear identity as an action RPG with cross-platform support, gacha character acquisition, and an urban open-world setting. Coverage from event attendees emphasized the title's combination of supernatural elements with everyday city life, framing it as a hybrid of action RPG combat and life-sim activities.7788Event Details991010DetailValueEventTokyo Game Show 2024DatesSeptember 26 to September 29, 2024LocationMakuhari Messe, 2-1 Nakase, Mihama-ku, Chiba-city 261-8550, JapanBoothHotta Studio exhibition in Exhibition Hall 8Demo StatusPlayable hands-on demo at the boothNew TrailerYes; roughly 13 minutes of gameplay footageMarketing TaglineFirst public debut at a major gaming event1111What Was Shown12121313Trailer and Gameplay Footage14141515The TGS 2024 trailer showcased parts of Hethereau, the game's fictional metropolis, alongside several playable characters: Adler, Sakiri, Edgar, and Hotori. The 13-minute gameplay video covered combat, movement mechanics, vehicle gameplay, and the general urban atmosphere of the city.16161717Hands-On Demo18181919The exhibition booth in Hall 8 offered a hands-on playable demo. Attendees could try the early-game combat system, traverse Hethereau's streets, and interact with the game's life-sim layer. This was the first time the public could play the game directly, and the response from event attendees was generally positive.20202121Lifestyle and Side Activities22222323The TGS 2024 marketing emphasized Neverness to Everness's breadth of lifestyle activities, with the official messaging stating that the game offers "a variety of lifestyles for the players to choose from: modify sports cars, manage businesses, etc., and experience a vibrant urban life." This framing previewed the city-tycoon system, vehicle customization, and the broader life-sim layer that would expand through subsequent reveals.24242525Technical Highlights26262727Hotta Studio used TGS 2024 to confirm the game's technical foundation:28282929Built on Unreal Engine 5NVIDIA DLSS and ray tracing support confirmed for PCCross-platform play and progression as a core featureUrban open-world setting as the primary gameplay environment30303131Promotional Activity32323333Outside the booth, Hotta Studio used TGS 2024 for promotional engagement:34343535Cosplayers promoting the game on the show floor and in adjacent mediaPress demos and influencer access between public hoursSocial media campaign leveraging the @NTE_GL X (Twitter) account to amplify reveal momentsFirst Impressions content from gaming media outlets covering the booth experience36363737Why TGS 2024 Matters38383939Tokyo Game Show 2024 was the public proof point for Neverness to Everness. Following the initial reveal in July 2024, the studio needed a major event to demonstrate the game beyond cinematic trailers. TGS 2024 delivered:40404141Hands-on playability for journalists and the publicConfirmation that the game existed in a playable state, not just in pre-rendered trailersVisible character roster (Adler, Sakiri, Edgar, Hotori) that players could associate with specific gameplayFoundation for the marketing arc that would span the next 18 months through to launch42424343It also established the cadence of major event appearances. Neverness to Everness went on to appear at Gamescom 2024, Gamescom 2025, and Tokyo Game Show 2025 before global launch on April 29, 2026.44444545Related Pages46464747Tokyo Game Show 2025Gamescom 2024Gamescom 2025Development HistoryBeta Test HistoryHotta StudioHethereau