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Spooky Cookies
October 23, 2026 at 02:37 PM
Added haunted-manor trial limits and collection targets
Spooky Cookies is the haunted-manor attraction in Pukaland. It uses flashlight combat, UV interactions and item collection. No Rest for the Cookies is the associated Anomaly Commission; use that walkthrough for the objective sequence. The attraction also contributes objectives to Pukaland Travelogue.
Cue | Response | Consequence of ignoring it |
|---|---|---|
Battery running low | Collect spare batteries and replace the current one before the light empties. | Darkness raises fright and leaves fewer safe combat options. |
Fright rising | Use Courage Spray while there is room to recover. | A full meter ends the run. |
Purple furniture or door | Use UV mode to reveal the interaction. | Ordinary inspection alone will not open the sealed object. |
Green pumpkin | Hit it with a flashlight attack. | Some pumpkins conceal mechanisms that move bookshelves. |
Ghost nearby | Line up a flash before moving forward. | A surprise attack can add fright while consuming time and supplies. |
Enemy | Response |
|---|---|
Plain or pumpkin ghost | Three flashlight hits defeat it. |
Sunglasses ghost | The first hit breaks the glasses, requiring four hits in total. |
Candle pumpkin | It can reappear after being driven away. Keep batteries for progression before spending them for extra score. |
The Count | Wait until its eyes are exposed before attacking. Attacks during its covered-eye phase waste battery. |
The recorded score thresholds are 9,000 for S, 7,000 for A and 2,000 for B. Ordinary cookies and flyers are worth 15 points each, a hit on a ghost is worth 20, and a green pumpkin is worth 100. The Count's Treasure is worth 300 and an Eye Candy 150. Batteries and Courage Sprays give 10 points when collected.
Sweep rooms before entering the final fight. Defeating The Count adds 500 points and ends the run, so it also ends the opportunity to collect remaining loot. Save batteries and sprays for the boss rather than spending all of them on optional enemies. Specific Spooky Trials can restrict spray use, battery replacements or flash count; choose a target trial before beginning the run.
Trial | Required result |
|---|---|
Ghost Butler avoidance | Finish without a Ghost Butler fright. |
Supplies | Finish without Courage Spray; a separate trial limits battery replacements to 30 or fewer. |
Flash use | Finish with 30 or fewer flashes for that trial. |
Weak points | Hit Ghost Butler weak points twice in one run. |
Grouped enemies | Stun two Ghost Butlers with a single flash. |
Collection | Find the treasured painting, collect ten Pukaboo Houseguests in total and discover the secret chamber. |
Time | Clear in under ten minutes. |
Choose the target before entering. A speed clear, a collection sweep and a restricted-supply attempt place different demands on the same battery reserve.