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1-Hotta Studio1+Overview223-Hotta Studio is the game development studio behind Neverness to Everness. Operating as a subsidiary of Perfect World Games, the studio is best known for two major titles: Tower of Fantasy and Neverness to Everness. Their work focuses on open-world action RPGs with online multiplayer features, and their second project represents a significant step forward in scope and ambition.3+Hotta Studio is the Chinese game development studio behind Neverness to Everness. It is a subsidiary of Perfect World, based in Suzhou, and is led by game producer Kee Zhang. The studio's first title was Tower of Fantasy; Neverness to Everness is its second project and is scheduled for global launch on April 29, 2026.4455Studio Profile667-AttributeDetailsTypeGame Development StudioParent CompanyPerfect World GamesKnown ForTower of Fantasy, Neverness to EvernessEngineUnreal Engine 57+Hotta Studio is a Chinese game development studio based in Suzhou. It was established in November 2018 as a subsidiary of Perfect World focused on open-world experiences. The studio is led by game producer Kee Zhang, who joined Perfect World Games in 2018 specifically to form Hotta Studio. The team is often described as young for the scale of its projects: the average developer age is reported to be around 27 by Unreal Engine's developer interviews, and many staffers were unfamiliar with open-world production challenges before Tower of Fantasy's development began.8+9+AttributeDetailFoundedNovember 2018Parent CompanyPerfect WorldHeadquartersSuzhou, ChinaStudio HeadKee Zhang (producer)EngineUnreal Engine 5Debut TitleTower of FantasyCurrent TitleNeverness to Everness810Tower of Fantasy91110-Hotta Studio's first major release was Tower of Fantasy, an open-world action RPG that launched globally in 2022. The game featured sci-fi themed exploration, gacha character collection, and multiplayer co-op content. Tower of Fantasy established Hotta Studio's reputation for building large-scale online worlds and provided the foundation of experience they would carry into their next project.12+Hotta Studio's debut title was Tower of Fantasy, an open-world free-to-play action RPG. Development began in 2018, the first closed test opened on October 28, 2020, the China launch shipped on December 16, 2021, and the global version launched on August 10, 2022. Tower of Fantasy established the studio's reputation for ambitious cross-platform open worlds and shaped the technical and design direction that led into Neverness to Everness.111312-Tower of Fantasy attracted a global player base and received ongoing content updates after launch. The lessons learned from operating a live-service open-world game directly informed the design decisions behind Neverness to Everness.14+Neverness to Everness Development131514-Neverness to Everness16+Neverness to Everness is Hotta Studio's second title. The project moved through multiple public testing phases before its April 29, 2026 global launch:151716-Neverness to Everness is Hotta Studio's second major title and represents their most ambitious project. Built on Unreal Engine 5, the game combines open-world action RPG combat with urban life simulation, city management, and social features. The shift from Tower of Fantasy's sci-fi setting to NTE's modern urban environment in Hethereau demonstrates the studio's willingness to explore different creative directions.18+Closed Beta (China): the first regional technical test, documented in Beta Test History.Containment Test (July 2025): a global closed beta, preceded by the release of the Hypervortex Before the Storm opening animation on June 25, 2025.Co-Ex Test (February 2026): the final closed beta, centered on cross-platform multiplayer. See Co-Ex Test for details.Global Launch (April 29, 2026): simultaneous release across PC, PlayStation 5, iOS, Android, and Mac. See Release Date and Launch and the Launch Roadmap.171918-The game is designed as a free-to-play title with global availability. The global launch date is April 29, 2026, following a China launch on April 23, 2026. The staggered release allows the studio to address any issues from the initial launch before the wider rollout.20+Development Philosophy192120-Development Approach22+Hotta Studio's public-facing messaging, including the Launch Roadmap summary and the dev letter from the Co-Ex Test wrap-up, emphasizes a few consistent priorities: cross-platform play without feature gaps, avoidance of predatory gacha mechanics (hence the No 50/50 System for character banners), heavy investment in daily life-simulation gameplay alongside combat, and a willingness to delay launch windows to address balance and translation feedback.212322-Hotta Studio's approach with NTE prioritizes breadth of content alongside depth. The game includes traditional action RPG systems like combat and character progression, but also dedicates significant development resources to non-combat features: housing, business management, vehicles, fishing, Mahjong, and other city life activities. This dual focus on both combat and life simulation sets NTE apart from most titles in the genre.24+Technology Stack232524-Extensive beta testing preceded the global launch, with community feedback shaping adjustments to pacing, balance, and quality-of-life features. The studio has shown responsiveness to player input, iterating on systems like Pink Paws Heist and business management based on tester feedback.26+Neverness to Everness uses Unreal Engine 5 and supports ray tracing, advanced hair rendering, and expressive facial animations. The studio's work on scalable cross-platform rendering is directly inherited from Tower of Fantasy's iOS, Android, PC, and PlayStation 4 launches. See the Graphics Settings and System Requirements articles for platform-specific details.252728+Team Culture29+30+Hotta Studio presents itself publicly through dev letters, community streams, and the official NTE Global X account. The team's willingness to post wrap-up notes after the Co-Ex Test acknowledging specific problems (fishing balance, mahjong pacing, translation quality) is cited by outlets like MassivelyOP and MMOHuts as an unusually open development style for a Chinese gacha studio.31+2632Related Pages273328-For publisher information, see Perfect WorldFor technical details, see Unreal Engine 5For launch timing, see Release Date and Launch34+Perfect WorldDevelopment HistoryUnreal Engine 5Beta Test HistoryCo-Ex TestLaunch RoadmapRelease Date and LaunchSystem Requirements