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Fight Achievements
April 23, 2026 at 10:41 AM
Initial version (2026-04-23): 53 fight achievements with tier breakdown and hidden medal list
Fight Achievements is the FIGHT completion category in Neverness to Everness. It contains 53 achievements out of the 388 total, with 25 Bronze, 14 Silver, 14 Gold entries and 0 hidden achievements tucked behind easter eggs or one-off interactions. Combat-focused completion rewards covering shield thresholds, charge triggers, single-character duels, and encounter mastery.
Fight achievements push build variety. Reaching the highest Shield thresholds, triggering repeated Charges, and completing solo-character runs encourages experimenting with Module and Disk combinations beyond the default team.
Tier | Count | Icon Indicator |
|---|---|---|
Bronze | 25 | Base tier medal, first step in any tiered series |
Silver | 14 | Second tier, usually 5x the Bronze threshold |
Gold | 14 | Third tier, capstone goal for tiered series |
Hidden | 0 | Secret medal icon, unlock text revealed only after completion |
All 53 visible fight achievements are listed below with their tier and in-game unlock description. Tiered series (I, II, III, IV, V) appear as separate rows so each medal is tracked individually.
Achievement | Tier | Unlock Requirement |
|---|---|---|
Bumper Harvest I | Bronze | Trigger Charge *10. |
Come At Me! | Bronze | In battle, have a single character with a Shield of over 5,000 points. |
Crumbles at Touch I | Bronze | In battle, Break enemies *5. |
Crumbles at Touch II | Bronze | In battle, Break enemies *10. |
Crumbles at Touch III | Bronze | In battle, Break enemies *50. |
Death is the Final Movement of All Life I | Bronze | Defeat enemies with Ultimate *10. |
Death Nova I | Bronze | Trigger Nova *10. |
Devil Within I | Bronze | Trigger Hexed *10. |
Harvest Season I | Bronze | Trigger Blossom *10. |
Here It Comes! I | Bronze | Use Ultimate *10. |
Here It Comes! II | Bronze | Use Ultimate *50. |
Here It Comes! III | Bronze | Use Ultimate *100. |
It said go for it! | Bronze | Defeat enemies with Ultimate *500. |
Malevolence Unbound I | Bronze | Trigger Discord *10. |
Scarlet Corruption I | Bronze | Trigger Scorch *10. |
Soul Color I | Bronze | Trigger Stain *10. |
Speed Above All | Bronze | Trigger Critical Dodge *200. |
Speed Above All I | Bronze | Trigger Critical Dodge *10. |
Speed Above All II | Bronze | Trigger Critical Dodge *50. |
Speed Above All III | Bronze | Trigger Critical Dodge *100. |
Stopped Thinking I | Bronze | Trigger Remora *10. |
Variation Movement | Bronze | Cast Redirect Skill *300. |
Variation Movement I | Bronze | Cast Skill *10. |
Variation Movement II | Bronze | Cast Skill *50. |
Variation Movement III | Bronze | Cast Skill *100. |
Bumper Harvest II | Silver | Trigger Charge *50. |
Crumbles at Touch IV | Silver | In battle, Break enemies *100. |
Death is the Final Movement of All Life II | Silver | Defeat enemies with Ultimate *50. |
Death Nova II | Silver | Trigger Nova *50. |
Devil Within II | Silver | Trigger Hexed *50. |
Harvest Season II | Silver | Trigger Blossom *50. |
Here It Comes! IV | Silver | Use Ultimate *200. |
Malevolence Unbound II | Silver | Trigger Discord *50. |
Non-Lethal Defense | Silver | In battle, have a single character with a Shield of over 10,000 points. |
Scarlet Corruption II | Silver | Trigger Scorch *50. |
Soul Color II | Silver | Trigger Stain *50. |
Speed Above All IV | Silver | Trigger Critical Dodge *200. |
Stopped Thinking II | Silver | Trigger Remora *50. |
Variation Movement IV | Silver | Cast Skill *200. |
Absolute Defense | Gold | In battle, have a single character with a Shield of over 30,000 points. |
Bumper Harvest III | Gold | Trigger Charge *200. |
Crumbles at Touch V | Gold | In battle, Break enemies *200. |
Death is the Final Movement of All Life III | Gold | Defeat enemies with Ultimate *200. |
Death Nova III | Gold | Trigger Nova *200. |
Devil Within III | Gold | Trigger Hexed *200. |
Harvest Season III | Gold | Trigger Blossom *200. |
Here It Comes! V | Gold | Use Ultimate *300. |
Malevolence Unbound III | Gold | Trigger Discord *200. |
Scarlet Corruption III | Gold | Trigger Scorch *200. |
Soul Color III | Gold | Trigger Stain *200. |
Speed Above All V | Gold | Trigger Critical Dodge *300. |
Stopped Thinking III | Gold | Trigger Remora *200. |
Variation Movement V | Gold | Cast Skill *300. |
Tiered achievements stack: completing the highest visible tier automatically fires every lower tier in the same series. That means a player who only needs the final medal can ignore the Bronze and Silver steps, but the counters still track every intermediate unlock for completion stats. Hidden achievements are not tiered and each must be triggered through its own specific condition.
Achievements — master overview for all eight categories
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Affinity System — powers the Social category's Affection goals
City Tycoon — drives most of the City category counters
Anomaly Commissions — repeatable Commission type that gates several milestones