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Esper Cycle System - 11 revisions
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Cleanup: heading hierarchy, Title Case, table wikilinks
Added cycle gauge visual cues, swap step-by-step, Cycle Rate stat-card detail, per-character Cycle Enhancements table, trio enhancement notes, Resonance Effect explainer, Beyond the Rails endgame implications, and team-building rules of thumb
Updated mechanics with verified launch data, removed fabricated Jun reference, added Vita Bud and Vita Pistil terminology, replaced FZero/MZero with Esper Zero
Updated mechanics with verified launch data, removed fabricated Jun reference, added Vita Bud and Vita Pistil terminology, replaced FZero/MZero with Esper Zero
Clarified Esper wheel adjacency, added six paired reactions list, character passive stacking (off-field active), and Blossom passive examples (Nanally, Mint, Jun)
Added Character Ability Kit section (Basic Attack, Skill, Ultimate, Esper Ability) and swap mechanic details
Initial version with full element wheel, duo/trio reactions, meter mechanics, and team building advice
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