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Adler
April 28, 2026 at 02:13 PM
Clarified Evil's Bane shield targets the active character (post-launch wording)

Adler is an A-Class Incantation character who is the butler at the Eibon Antique Shop. While his lower rarity might suggest limited potential, Adler is widely regarded as one of the most universally useful characters in Neverness to Everness. His kit provides teamwide shields, consistent damage-over-time effects, and straightforward mechanics that work in virtually every team composition. He is the rare support character who is equally valuable in beginner teams and fully optimized endgame squads.

Adler's unassuming personality matches his reliable gameplay. He speaks softly, maintains a calm demeanor at all times, and is known for his distinctive habit of keeping his eyes closed. Behind his gentle butler exterior is a capable combatant whose cane sword conceals surprising depth.

Attribute | Detail |
|---|---|
Element | |
Weapon | Cane Sword and Sunyas |
Rank | |
Role | Support / Shielder |
Faction | |
Arc Compatibility | Synthesis |

Adler wields a cane sword as his primary melee weapon, paired with "Sunyas," a summoned construct that provides ranged offensive support. His normal attack combo alternates between elegant cane sword strikes and Sunyas energy blasts, dealing Incantation damage with each hit.
His primary skill grants the active character a shield with Blessing that absorbs incoming damage during dangerous attack windows. The shield scales with Adler's stats and lasts long enough to cover dangerous attack windows from bosses and elite enemies. While the shield is active, Adler's abilities simultaneously apply Incantation-based damage-over-time effects to enemies he hits, meaning he contributes both offense and defense without any trade-off.
This dual functionality is what makes Adler exceptional. Most support characters in gacha games force players to choose between defense and offense. Adler provides both at the same time, with minimal mechanical complexity. You press his skill, the team gets shields, and enemies take DoT damage. No elaborate setups or timing windows required.
The argument for Adler comes down to three factors: accessibility, consistency, and versatility.

Strength | Details |
|---|---|
Accessibility | As an A-Class character, Adler is far easier to obtain and upgrade than S-Class characters. A-Class characters appear more frequently in the gacha and require fewer duplicate copies to fully upgrade. This means Adler reaches full potential at a fraction of the investment required for S-Class supports. |
Consistency | His shields provide reliable damage mitigation that does not depend on specific team compositions, enemy types, or encounter mechanics. He just works in every situation. |
Versatility | Adler's Incantation element enables multiple elemental reactions. He triggers Hexed with Anima characters and Scorch with Chaos characters, meaning he slots into any reaction-based team. |
Even players who pull a full roster of S-Class characters often keep Adler in their team because no other character provides his combination of shields, DoT, and elemental reaction utility with such low investment and low mechanical requirements.
The defining feature of Adler's combat design is his Karma stacking mechanic. As Adler lands attacks with his cane sword and Sunyas, he accumulates Karma stacks. Each normal attack hit, skill activation, and DoT tick contributes to building his Karma gauge. Once Karma reaches its threshold, Adler can unleash it for a concentrated burst of Incantation damage that far exceeds his normal output.
This burst window is what elevates Adler beyond a simple shielder. When fully stacked, his Karma release can rival or even surpass the damage output of dedicated S-Class DPS characters against bosses. The combination of his low-investment accessibility with this high-ceiling burst potential makes him one of the most efficient characters to build in the entire roster. Players who invest in Adler's Karma optimization report consistently strong clear times in Co-Ex Tests and other endgame content.
Unlike many burst mechanics in similar games, Adler's Karma stacking does not require strict combo execution or precise timing windows. The stacks build naturally through his regular combat rotation, which means even players who are not mechanically gifted can reach full Karma consistently. This aligns with his overall design philosophy: high effectiveness with minimal execution barriers.
Adler fits into virtually any team composition. His Incantation element enables two of the strongest elemental reactions in the game:
Reaction | Details |
|---|---|
Hexed (Incantation + Anima) | Pairing Adler with Nanally or other Anima characters triggers the Hexed reaction, which debuffs enemies and amplifies incoming damage. |
Scorch (Incantation + Chaos) | Pairing Adler with Lacrimosa or other Chaos characters triggers Scorch, which applies a burn DoT that stacks with Adler's own Incantation DoT. |
A common beginner-friendly team runs Adler alongside Nanally and Daffodil for a balanced composition with shields, DPS, and break damage. For more offensive setups, swapping Daffodil for Baicang creates an Incantation-heavy team with devastating boss damage, though this sacrifices break utility.
Invest in Adler early. His low rarity makes upgrades cheap, and he will remain on your team for a long time.
Use his skill at the start of boss attack sequences to give the team a shield buffer during dangerous windows.
His DoT damage is passive and consistent. Do not worry about optimizing his attack rotations; just ensure his skill stays active.
Adler is one of the best characters for players who want a strong team without deep mechanical knowledge. He does the job quietly and efficiently.
For the reroll guide, note that Adler is a common pull. You will likely obtain him naturally without needing to target him specifically.
Build Karma stacks during shield uptime. Since the shield protects the team while you attack, you can safely accumulate stacks without worrying about incoming damage.
Time your Karma release for boss vulnerability windows or break states to maximize the burst damage. A fully stacked Karma release during a stagger window delivers exceptional results.
Despite being A-Class, a fully set up Adler with max Karma stacks can out-DPS S-Rank characters on bosses. Do not underestimate his damage ceiling.
Adler's Temperance passive transfers Scorch from a defeated enemy to a random nearby enemy, which keeps the burn pressure on a group as the squad cleans up adds. What is less well-known is that each transfer additionally rolls one of three random debuffs on the new target, drawn uniformly from the table below. The roll happens once per transfer, so a long Scorch chain through an entire pack of enemies generates a stack of mixed debuffs across the group rather than a single repeated effect.
Debuff Roll | Effect |
|---|---|
Attack Down | Lowers the target's Attack stat for the duration of the new Scorch DoT, reducing the damage the team takes if the target survives the burn. |
Esper Resistance Down | Reduces the target's Esper Resistance for the duration of the new Scorch DoT. This is the strongest of the three rolls because it amplifies every elemental damage source the team has, including the Scorch DoT that triggered the transfer. |
Break Effectiveness Up | Increases the target's incoming Break Effectiveness for the duration of the new Scorch DoT, accelerating any subsequent Discord or stagger setup the team is running. |
Because Esper Resistance Down and Break Effectiveness Up both compound with team damage, two of the three rolls are net positive even when Adler is benched. Only the Attack Down roll is purely defensive. Players who want to lean into Adler's group control role build him for sustained Scorch uptime, since each transfer is a fresh debuff roll on top of the burn that already deals damage in the background.
Quick numerical reference compiled from the in-game character profile. Stats listed at character Level 1 represent the base values before Awakening, Console Modules, Cartridges, or Arc weapons modify them.
Attribute | Value |
|---|---|
Birthday | September 25 |
Rarity | A-Rank |
Element | Incantation |
Arc Class | Bose |
Faction | Eibon Antique Shop |
Adler's starting numerical baseline before progression systems begin layering bonuses on top.
Stat | Lv.1 Value |
|---|---|
HP | 1180 |
ATK | 55 |
DEF | 82 |
CRIT Rate | 5% |
CRIT DMG | 50% |
Each character is built from a fixed grid of skills, console-side passives, and progression tiers. The counts below describe the maximum slots ever exposed for this Esper, regardless of which ones are unlocked at any given Awakening rank.
System | Slot Count |
|---|---|
Skills | 4 |
Life Skills | 1 |
Awakening Nodes | 8 |
Breakthrough Tiers | 4 |
Adler is voiced across the three primary localizations supported on launch.
Language | Voice Actor |
|---|---|
English | Jacob Craner |
Japanese | 森川智之 |
Mandarin Chinese | 王宇航 |
These are the in-game skill names for this character. Skill effects are described elsewhere in the article.
Type | In-Game Name |
|---|---|
Basic Attack | Deliverance |
Critical Riposte | Revelation |
Skill | Evil's Bane |
Ultimate | Tranquility |
Life Skill | Coffee Master |
Each skill block lists the in-game slot it occupies, the official skill name, and the short description shown on the character menu, followed by the named sub-actions of that skill. Sub-action descriptions are quoted from the in-game tooltip text.
Deals Incantation DMG.
Sub-Action | Effect |
|---|---|
Basic Attack: Deliverance | Wields his weapon and performs up to 5 consecutive attacks, dealing Incantation DMG. |
Basic Attack: Liberation | Enters aim mode, dealing 1 instance of single-target Incantation DMG to the enemy in the crosshair. |
Basic Attack: Ignorance | Plunges, dealing 1 instance of Incantation DMG to an area upon impact. Increases DMG based on fall height, up to 100%. |
Critical Riposte: Revelation | Triggers when casting Deliverance after a Critical Dodge. Dodges an attack with a quick dash, seizes the enemy's opening and swiftly swings his weapon, dealing 1 instance of Incantation DMG to an area, reducing their Break. |
Karma | Grants Adler 1 stack of Karma when Deliverance or Ignorance hits an enemy. Grants Adler 2 stacks of Karma when Liberation hits an enemy. Max Karma stacks: 20. |
Deals Incantation DMG, granting active characters a shield with Blessing.
Sub-Action | Effect |
|---|---|
— | Need help? Summons Sunya phantoms to strike enemies, dealing 1 instance of Incantation DMG to an area, then inflicting Incantation DMG over time on enemies and granting active characters a shield with Blessing. Consumes all stacks of Karma on skill cast. Each stack consumed grants Adler 2% Skill DMG. |
Deals Incantation DMG.
Sub-Action | Effect |
|---|---|
— | I wish not fight if possible. Summons Rupa, Vedana, Sanna, Vinnana, and Sankhara, 5 Sunyas in total, to strike all enemy targets. Each target takes 5 instances of Incantation DMG. When only a single enemy remains on the field, Sunyas will perform a second strike, dealing a total of 10 instances of Incantation DMG. |
Deals Incantation DMG.
Sub-Action | Effect |
|---|---|
— | This fight shall not be prolonged any longer. Aims and fires 1 Compressed Round at the enemy, dealing 1 instance of Incantation DMG to an area on hit. |
Scorch Enhancement: Applies one of three random debuffs whenever Scorch is inflicted on a target: -20% ATK, -10% Esper RES, or +10% Break Efficiency, lasting for 15s. The same effect cannot stack.
Adler DEF +20%
Adler has 9 Arcs flagged as a thematic match by the in-game character recommendation panel. Refinement effects below are quoted from each Arc's tooltip and do not represent a tier ranking.
Arc | Rarity | Refinement | Refinement Effect |
|---|---|---|---|
Camellia Society | 5-Star | Silent Garden | Increases CRIT DMG by 12% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks. Unlocks Arc: Silent Garden. Consumes 5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden: Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24% ATK. Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18% ATK ; the final instance deals double damage. |
Eternal Waltz | 5-Star | Arachne | Increases Max HP by 20%. Increases Mental DMG dealt by 10% for 10s after the wearer casts an Ultimate. |
Fluff of Ferocity | 5-Star | Knight's Candy | Increases wearer's CRIT DMG by 4% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again. |
A Time Will Come | 4-Star | Tidal Ascension | Grants the wearer 10% ATK, 10% DEF, and 10% HP when the team has at least 3 different Esper Types. |
The Fools' Spring | 4-Star | Solifugae Vita | Increases ATK by 18% while the wearer has a Shield. |
The Good, The Bad, The Bitter | 4-Star | "Bittercake" | Increases wearer's DEF by 26% for 10s when taking damage. Triggers at most once every 20s. |
The Great Thief | 4-Star | Danzaburou | Increases Break Intensity by 70 for all characters of the same Esper Type as the wearer (including the wearer) when the team has 3 or more such characters. This effect does not stack. |
Umbrella | 4-Star | "Rainman" | Increases HP by 10%. Strengthens shields by 10% while the wearer's HP is above 50%. |
Dangerous Game | 3-Star | "Decomposer" | Increases wearer's Break Intensity by 60 for 10s when reducing Break. Triggers at most once every 20s. |
Ascension lifts Adler's level cap one step at a time. Each phase requires the listed Coins (the world currency) plus a fixed list of materials. World Level shown is the minimum required to access the breakthrough.
Phase | Lv Cap | World Lv | Coins | Materials |
|---|---|---|---|---|
Phase 1 | 30 | 1 | 25,000 | Blurred Numeral x5 |
Phase 2 | 40 | 2 | 50,000 | Blurred Numeral x12, Water Moon Pick x2 |
Phase 3 | 50 | 3 | 75,000 | Unsolved Numeral x6, Water Moon Pick x8 |
Phase 4 | 60 | 4 | 100,000 | Unsolved Numeral x12, Water Moon Pick x16 |
Phase 5 | 70 | 5 | 125,000 | Distorted Numeral x6, Water Moon Pick x24 |
Phase 6 | 80 | 6 | 150,000 | Distorted Numeral x9, Water Moon Pick x36 |
Adler's base HP, ATK, and DEF at key level milestones. These numbers are the raw character base values before Awakening, Console Modules, Cartridges, or Arc bonuses modify them.
Level | HP | ATK | DEF |
|---|---|---|---|
Lv 1 | 944 | 28 | 66 |
Lv 10 | 1,794 | 53 | 125 |
Lv 20 | 2,738 | 80 | 191 |
Lv 30 | 4,626 | 136 | 322 |
Lv 40 | 6,514 | 190 | 453 |
Lv 50 | 8,402 | 246 | 584 |
Lv 60 | 10,290 | 300 | 715 |
Lv 70 | 12,178 | 356 | 847 |
Lv 80 | 14,066 | 410 | 978 |
Awakenings unlock through duplicate copies of the character. Each tier from A1 to A6 grants a named upgrade.
Tier | Awakening Name | Effect |
|---|---|---|
A1 | Form | Grants Adler 20 stacks of Karma when casting Tranquility. |
A2 | Sensation | Each stack of Karma grants Adler 3% DMG Bonus. |
A3 | Perception | Increases the Shield of Blessing by 20%. |
A4 | Formation | Absorbs a portion of overflow damage based on 50% of Adler's DEF when Blessing breaks. |
A5 | Discernment | Grants Adler 20 Ultimate Energy when casting Tranquility. |
A6 | All Forms Are Void | Extends the duration of Blessing to 12s. |
Resonance bonuses unlock at specific Awakening milestones, not from additional duplicates. R1 activates when the character reaches A3, and R2 activates at A6. Both stack on top of the named Awakening node effects.
Tier | Resonance Name | Unlocks At | Effect |
|---|---|---|---|
R1 | Cleanse | A3 | Increases the skill level of Deliverance, Evil's Bane, and Tranquility by 1. |
R2 | Enlightened Guardian | A6 | Increases team's Incantation DMG by 10% while protected by Blessing. |
Each character has a Console passive that activates when the matching Module type is equipped on their Console grid. This is a flat passive that scales linearly with the count of matching Modules and is the strongest reason to commit to a single Module type when building this Esper.
Type III Specialization: Increases DEF by 12% for each Type III Module equipped.
Life Skills are out-of-combat benefits that activate while the character is assigned to the relevant non-combat activity (Eibon Antique Shop owner duty, Sea Angler trips, City Tycoon shifts, and similar passive systems). Each level unlocks an additional or stronger benefit and stacks with the previous levels.
Level | Effect |
|---|---|
Level 1 | Adler increases dish prices by an additional 0.12 Fons. |
Level 2 | Adler reduces ingredient consumption rate by 1%. |
Level 3 | In Owner's Selection, coffee is automatically prepared. |
Level 4 | Adler reduces ingredient consumption rate by 1%. |
Level 5 | Adler increases dish prices by an additional 0.18 Fons. |