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Jumping King and Double Jumping King are platform challenges entered through floating ten-sided dice on Warren Continent. Both give 20,000 Warren Gold Coins and 320 Mystery Buttons on completion. Use the checkpoints to divide the climb into short sections.
Jumping King: reach the first two checkpoints
Find the die east of Fuzzy Village at the base of Chocolate Volcano. In the challenge, use the cart in the town square to climb the house on the left. Follow the floating route to the center of the windmill, then turn right and cross to the upside-down tower. Continue across the floating objects, haystack and pumpkins to the first checkpoint by the tree.
Continue from the rooftop across the broken bridge and the rotating stone stairs on the left. Single jumps near the edges help avoid overshooting. Cross the wooden bridge toward the tree and two Fuzzies; this tree is a landmark rather than another checkpoint. Follow the two fallen trunks, turning left along the first, then use the crates to reach the tower roof. Follow the outer edge of the hanging watermill counterclockwise to reach the second checkpoint in the stone area.
Jumping King: choose a route to checkpoint three
The rocky route offers wider landings. Climb the two towers collapsed against one another, turn left onto the long rock, then run and double-jump from its high end. Continue over the rock platforms and stairs to the third checkpoint.
The alternative chain route requires careful alignment. Center the camera along each chain before walking forward. Cross the first two chains, double-jump onto the next scaffolding and repeat for the third chain. Continue through the four platform jumps: the right scaffold, the iron platform with a Fuzzy, then the two left scaffolds. A final chain and iron platform lead to the circular third checkpoint.
Jumping King: reach the peak
Use either side to cross four circular platforms and climb to the pedestal checkpoint. Continue up the floating platforms and fence-like stairs. On the leaning pillars, stop at the hexagonal tip of the third pillar before making the blind jump. Double-jump across the upright pillars to finish. The reward arrives automatically; speaking with Sky Pig is optional. Leave through the green portal.
Double Jumping King: first checkpoint
Find the second die west of the Amber Syrup Lake teleporter. Cross the wooden platforms, climb the long roof and descend to the small platform at its far end. Take the left route along the platforms attached to the roof. Time the moving platform and double-jump to the island checkpoint.
Double Jumping King: windmill checkpoint
Run up the fallen lighthouse and double-jump from its tip to the circular roof. Climb onto the small roof on the right. Use its wooden platform to reach the long rooftop, then continue to the tower. Cross the stacked wooden platforms to the collapsed tower roof and the next wooden platform, leading to the windmill center.
Move toward the end of the right blade and jump to the opposite blade. Wait near its base until the grass platform is reachable, then jump to the second checkpoint.
Double Jumping King: Tower Ruin
Wait for the next platform to reach its middle position before boarding. As it rises, jump onto the stone path. Cross the three moving rocks when each is low, then the two larger moving rocks. The wooden scaffolding leads into Tower Ruin, where the reward is granted automatically. The blue warp returns to Warren Continent.