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Launch Roadmap - Version 5 vs Version 6
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11Overview2233The official Neverness to Everness launch roadmap was published on February 26, 2026, alongside the release date announcement. The roadmap details all planned improvements between the Co-Ex Test beta and the April 29 global launch. Hotta Studio was notably transparent about the game's shortcomings during testing, organizing the roadmap across multiple categories with specific commitments for each area. The developers also stated that some major upcoming features were being kept hidden and would be revealed through future showcases and streams rather than the roadmap itself.4455Performance and Stability6677The roadmap prioritizes addressing performance issues identified across all platforms during beta testing:889+910Overall performance and stability improvements on PC, PlayStation 5, and mobile platformsGeneral bug fixes across all systemsCross-device stability improvementsPC and mobile optimization as top prioritiesSmoother new player onboarding experience10111112Visual and Technical Enhancements12131314NTE is receiving significant graphical upgrades for its official launch, leveraging the latest rendering technology:14151516EnhancementDetailsUnreal Engine 5.7 UpgradeEngine upgrade with Global Illumination System support for dramatically improved lighting.NVIDIA DLSS 4Multi-Frame Generation support for PC players, enabling higher framerates on compatible hardware.Ray Tracing and Path TracingFull ray tracing and path tracing support on PC, delivering dramatic upgrades in lighting, shadows, and reflections.Lumen Bug FixesFixing noticeable ghosting artifacts in the existing Lumen implementation that players reported during beta.Additional Visual OptionsNew graphics settings including ray tracing toggles for players to customize their visual experience.1617UI and Interface Overhauls17181819Multiple interface systems are being overhauled based on beta tester feedback:19202021Complete overhaul of the Awaken interface (the duplicate skill unlock screen), which beta testers described as "rather boring"Improvements to the character UI screen for clearer information displayEnhanced mobile UI with better touch controls and layoutImproved UI text display for natural readability across all supported languagesSeveral broader UI overhauls (specific details remain under wraps)Localization: improved translations and terminology cleanup across all supported languages for better readability21222223Character Detail Improvements23242425Character visuals and animations are receiving targeted polish for launch:25262627AreaImprovementHair and Facial ModelsEnhanced detail and rendering quality for character faces and hair.Base AnimationsImproved idle, walking, and interaction animations across all characters.Combat AnimationsRefined combat animations and improved overall combat feel.Lip SyncingMajor improvements to lip syncing, one of the most complained about aspects during beta testing.Mobile Character RenderingDedicated mobile-specific character rendering improvements.2728Open World and Companion Improvements28292930The open world experience in Hethereau is receiving expansions to companion and social systems:30313132First-person perspective option for hand-holding interactions with companionsMore companion interactions with improvements to existing dialogueOption to invite Chiz as a companion (S-Class Cosmos character unlocked at City Tycoon Level 18)Expanded hangout interactionsNew spontaneous city encounters with NPCsAdditional invitable charactersFresh outfit options for charactersImproved companion pathfinding (addressing beta glitches)Quest triggering fixes (beta required repositioning far away to trigger some quests)32333334Vehicle and Driving System34353536The vehicle system is receiving attention across all platforms:36373738Improved driving feel across all platforms (driving was noted as stiff during beta)Driving UI polishExpanded car variety with new vehicle modelsImproved car camera behavior (beta had aggressive camera sensitivity without adjustment options)Enhanced Traffic AI with NPCs actively driving diverse vehicles to create realistic urban traffic flow38393940Housing System40414142The housing system is receiving quality of life improvements:42434344Expansion of existing housing featuresBetter furniture placement mechanicsImproved controls for decorationIncreased interactions available within housing44454546Hethereau Hobbies and Mini-Games46474748Hethereau Hobbies are getting expanded with new features and quality of life fixes:48494950ActivityImprovementMahjongAI players added to address the online-only complaint. No single-player practice mode existed in beta.RacingAI opponents added for when not enough real players are available for matchmaking.FishingEnhanced with improved animations, camera work, and audio.Claw MachinesVarious enhancements to the claw machine experience.Ride-Along CompanionsMore companions available to join you during activities.MatchmakingGeneral matchmaking improvements to address issues from beta.5051Visual and variety improvements are also planned across all mini-games.51525253Combat and Content Updates53545455High-Risk Commissions55565657New bosses are being added to High-Risk Commissions to expand the endgame experience.575859+5860Anomaly Commissions59616062Anomaly Commissions are receiving new areas and an improved overall experience for anomaly encounters.61636264Pink Paws Heist63656466The Pink Paws Heist is receiving major updates for launch:65676668Multiplayer support being fully implementedMore level varietyAdjusted enemy and item spawn logicImproved rewards and pacingShorter completion time67696870Prison System69717072The Detention Center prison gameplay is being expanded with more escape methods, jobs, and rewards. The prison system was newly introduced during the Co-Ex Test.71737274Multiplayer and Rewards73757476General multiplayer improvements are planned, alongside reward adjustments addressing beta feedback:75777678Enhanced Fon rewards for Circle Bounty (many players complained rewards were too low during beta)Increased rewards for Riftcrystal Mining PermitsGeneral multiplayer stability and quality improvements77797880Controls and Accessibility79818082FeatureDetailsController Haptic FeedbackImproved haptic feedback on PlayStation 5 DualSense and compatible controllers.Keyboard BindingsAdditional keyboard binding options for PC players.Mobile UI ControlsEnhanced touch controls and mobile-specific interface improvements.Character TrainingBetter tutorials for characters, with specific improvements for Esper Cycle instruction.8183Photo Mode82848385A new photo mode is being added with additional effects and overall system polish. This complements the existing drone photography system introduced during the Co-Ex Test.84868587New Character86888789Aurelia (A-Class), previously known as Mitsuki during beta testing, is confirmed as a new character for the launch window. She is described as an ex-band member. The free A-Class character Haniel is also available through pre-registration if the 30 million milestone is reached.88908991What Is Not on the Roadmap90929193The developers explicitly stated that they are keeping major upcoming features hidden, preferring to showcase them through future streams and reveal events rather than including them in the roadmap. This suggests that additional content, characters, and game modes beyond what is listed here will be revealed closer to or after launch.92949395Beta Test Progression94969597For context on the improvements, here is how the game evolved across its testing phases:96989799TestDatePlatformsKey FocusChinese CBT1November 2024PC, MobileInitial story content, basic driving, core combatContainment Test (CBT2)July 3-16, 2025PC onlyCombat overhaul (Parry Attack, Critical Dodge), DLSS 4, expanded worldCo-Ex Test (CBT3)February 6-20, 2026PC, PS5, iOS, AndroidMulti-platform, prison system, drone flying, mini-games, vehicle customization