Overview
Gliders are a traversal tool in Neverness to Everness that allow players to glide through the air from elevated positions. After climbing, wall-running, or reaching a rooftop in Hethereau, players can deploy their glider to travel across large distances without falling. Gliders are one of several movement options available alongside sprinting, climbing, wall-running, vehicles, public transportation, and character-specific Esper abilities. In a dense urban environment like Hethereau, gliders turn the city's vertical architecture into a network of launch points for aerial shortcuts.
How Gliding Works
Players can deploy a glider while airborne from any sufficient height. Once deployed, the glider gradually descends while allowing full horizontal movement and steering. Players control their direction and speed during a glide, making it an efficient way to cover long distances from tall buildings, elevated terrain, or any high vantage point.
Gliding does not consume stamina or any resource. Once deployed, the glider stays active until the player lands, cancels it, or touches the ground. There is no time limit on a glide, so the primary constraint is altitude: the higher the launch point, the farther the player can travel before touchdown.
All gliders perform identically regardless of appearance. Glider skins are purely cosmetic and do not affect speed, descent rate, or maneuverability. The only difference between gliders is their visual design.
Traversal Combos
Gliding is most effective when combined with the game's other vertical movement options. Hethereau's urban landscape is designed for fluid transitions between climbing, wall-running, and gliding.
Movement | How It Works | Glider Synergy |
|---|---|---|
Wall-running | Sprint toward a vertical surface to run along it horizontally or diagonally upward. Covers moderate height quickly. | Launch into a glide at the apex of a wall-run to convert vertical momentum into horizontal distance. |
Climbing | Approach any wall surface and hold the climb input to scale it vertically. The player can climb any wall in the game. | Climb to a rooftop, then deploy the glider for a high-altitude launch. Best for reaching the tops of tall buildings. |
Anti-gravity (Esper ability) | Certain characters have Esper abilities that grant anti-gravity movement, allowing them to run up the sides of high-rise buildings. | Anti-gravity can reach heights that normal climbing cannot. Transitioning from anti-gravity to a glide gives the longest possible flight paths. |
Jumping | Standard jump from any surface. Can be chained after wall-runs or at the top of a climb. | A jump at the top of a climb or wall-run adds a small altitude boost before deploying the glider. |
The most efficient traversal chain is: sprint toward a building, wall-run to gain height, jump at the apex, then deploy the glider. For the tallest structures, climb to the rooftop first or use an anti-gravity Esper ability to scale the building vertically before launching.
Best Launch Points
Hethereau's skyline offers several notable locations that serve as excellent glider launch points.
Location | District | Notes |
|---|---|---|
Hethereau Skytower | The tallest structure in the game. Offers panoramic views and the longest possible glide distance. One of the best scenic views in Hethereau. | |
Caltrop Lake overlooks | Miguel District | Elevated terrain around the lake. Players can glide across the shimmering Caltrop Lake surface for a scenic shortcut between districts. |
High-rise rooftops | Various | Commercial district skyscrapers provide consistent high-altitude launch points throughout the city. |
Elevated highways and bridges | Various | The two sea-spanning bridges and elevated roadways serve as mid-altitude launch options when a full rooftop climb is not practical. |
Obtaining Gliders
A default glider is available to all players from the start of the game. Additional glider skins can be obtained through several sources.
Source | Glider | Details |
|---|---|---|
Default | Standard Glider | Available to all players from the beginning. Functional and unadorned. |
Pre-registration reward | Officer Whisker Glider | Exclusive cosmetic glider unlocked when NTE's social media accounts reached 5 million combined followers. Features a design themed around the game's mascot. |
In-game achievements | Various | Milestone completions and exploration achievements award glider skins. |
Events | Various | Limited-time events and special promotions offer exclusive glider designs. |
Shop | Various | The in-game shop sells cosmetic glider skins. |
Gliders vs. Drone
Neverness to Everness also features a separate drone mechanic called Bird's Eye View mode. The drone allows unrestricted aerial exploration and photography throughout Hethereau. Unlike gliders, the drone is not a traversal tool for the player character; it is a camera tool for capturing cinematic footage and screenshots from elevated angles. The drone can fly anywhere in the city without limitations, including areas the player character cannot easily reach.
Gliders move the player character physically through the world and are part of the movement system. The drone moves only a camera and does not transport the player.
Tips
Combine wall-running and climbing with gliding to reach otherwise inaccessible areas. The game rewards vertical exploration with collectibles and hidden spots.
Glide from the Hethereau Skytower in the Miguel District for one of the best scenic views and longest flights in the game.
Use anti-gravity Esper abilities to scale buildings faster than manual climbing. The height advantage translates directly to longer glides.
Gliders are purely cosmetic. Do not spend resources chasing a specific glider skin expecting a performance advantage.
When navigating between districts, check for nearby tall buildings first. A quick climb-and-glide is often faster than driving through traffic.
Glide across Caltrop Lake in the Miguel District for a scenic shortcut that avoids street-level traffic entirely.