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Character Leveling - Version 4 vs Version 5
Mar 29, 2026, 04:23 AM
Fix Arc acquisition: obtained through Arc Banner gacha system, not a simple shop purchase
Apr 4, 2026, 04:23 AM
Remove 1 irrelevant generic image(s) that don't match article topic
11Overview2233Character leveling is the foundational progression system in Neverness to Everness. Higher character levels increase base stats, unlock stronger abilities, and are required to progress through the main story. The leveling system works alongside three other progression pillars: Arcs (weapons), KongMu Gear (equipment), and Console Equipment (the Tetris-style module system).4455Characters gain experience and level up primarily through mission completion and combat. The game uses an item-based experience system where consumable EXP materials can be used to level characters directly, supplementing the experience gained from active gameplay.6677Experience Sources8899Experience can be earned through a variety of in-game activities. The following sources have been confirmed from beta test data:101011-1211SourceTypeDescriptionMain Story QuestsOne-timeLarge EXP rewards for completing story chapters; some quests are level-gatedSide QuestsOne-timeAdditional EXP from optional quests and NPC storylines across HethereauDefeating AnomaliesRepeatableCombat encounters with enemies and bosses in the open world grant EXPAnomaly CommissionsRepeatableEndgame repeatable activities that reward EXP materials and other resourcesAnomaly DungeonsRepeatableCooperative 2-4 player dungeons that drop EXP materials and equipmentCircle BountyRepeatableEndgame activity that rewards Fon currency and leveling materialsRiftcrystal Mining PermitsRepeatableResource gathering activity that provides supplementary rewards1312The main story is level-gated at certain points. If your characters are underleveled, you will need to complete side content and repeatable activities to meet the level requirement before continuing the story. This encourages players to engage with the game's exploration and side activities rather than rushing through the main quest alone.14131514Character Stats16151716When a character levels up, their base stats increase. The following attributes are tracked for every character and scale with level:18171918StatCategoryDescriptionATKOffensiveDetermines base damage output for attacks and skillsHPDefensiveTotal health pool before the character is knocked outDEFDefensiveReduces incoming damage from enemy attacksCRT RateOffensiveProbability of landing a critical hitCRT DMGOffensiveDamage multiplier applied when a critical hit landsBreak IntensityOffensiveDetermines how quickly enemy break meters are depletedElemental DMG BonusOffensivePercentage increase to damage dealt by the character's specific elementRESDefensiveResistance to specific elemental damage typesEnergy RegenUtilityRate at which the character's ultimate energy fillsCycle RateUtilityHow quickly the character fills the Esper Cycle Meter through actions2019Progression Pillars21202221Character leveling is one of four interconnected progression systems that together determine a character's total power. Understanding how they relate helps with efficient resource allocation.232224231. Character Level25242625The base layer of progression. Increases ATK, HP, DEF, and other core stats. This should be prioritized first, as it provides the foundation that other systems scale from.272628272. Arcs (Weapons)29283029Arcs are the weapon system in NTE. Each Arc provides flat stat bonuses (ATK, HP, DEF, Break Intensity) and a unique passive ability. Arcs have 5 upgrade levels, with Level 5 approximately doubling the Level 1 stats. S-Class Arcs are obtained through the Tri-Key currency (Tri-Keys on the Arc Banner (guaranteed S-Rank Arc at 60 pulls)), not through gacha pulls.313032313. KongMu Gear (Disks and Drive Blocks)33323433The KongMu Gear system provides six equipment slots (2 Disks + 4 Drive Blocks) that supply additional stats, set bonuses, and special affixes. Disks offer randomized stats with 2-piece set effects, while Drive Blocks have fixed main stats. This is the primary gear system for stat optimization.353436354. Console Equipment37363837The Console Equipment system uses a Tetris-like spatial puzzle where module-shaped gear pieces are fitted into a character's Game Boy-style Console grid. Console pieces provide stats including ATK, CRT Rate, CRT DMG, elemental damage bonuses, and more. The challenge is balancing both stat quality and spatial fit.39384039Awakening41404241Separate from standard leveling, the Awakening System provides character upgrades through duplicate gacha pulls. Awakening unlocks powerful passive abilities and combat enhancements (A1 through A6) plus two milestone bonuses. Unlike character leveling, Awakening requires duplicate character copies rather than farmable materials.43424443Additional Progression Systems45444645City Tycoon Level47464847The City Tycoon system tracks the player's progress in owning and developing properties across Hethereau. This is a separate progression track from character leveling, but it has direct rewards. Reaching City Tycoon Level 18 unlocks the S-Rank Cosmos character Chiz for free, without any gacha pulls required.49485049Character Bond51505251Characters have a bond level that increases through interaction and spending time with them. Characters with bond level 4 or higher can be placed in properties (apartments, businesses) around the city for special interactions and bonus effects.53525453Key Currencies55545655CurrencyUseSourceFonGeneral endgame currency for materials and upgradesCircle Bounty, Anomaly Commissions, endgame activitiesTri-KeyPurchase S-Class Arcs (25 per Arc)Gameplay activities and milestones5756Equalized Content58575958One notable feature of NTE's progression design is the Pink Paws Heist competitive dungeon, which equalizes all characters with fixed stats regardless of player progression. In this mode, even a Level 1 character with no equipment performs identically to a fully built character. This gives newer players access to competitive endgame content while progression-dependent content rewards players who invest in leveling and gear.60596160Pre-Launch Note62616362Neverness to Everness launches on April 29, 2026. Specific details about maximum character level, exact material requirements, and whether a formal ascension or breakthrough system exists have not been confirmed in pre-release sources. The information in this article is based on beta test data from the Containment Test and Co-Ex Test and will be updated after launch.