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Vendors are the survivors who run the shops inside the NAKWON safe zone in NAKWON: LAST PARADISE. They are the last people a survivor sees before heading out on an extraction run and the first to greet anyone who makes it back, and they handle the everyday business of the day phase: selling supplies, repairing gear, and taking the loot an expedition brings home. A developer post published on 6 August 2026 introduced them as characters for the first time, naming four shopkeepers and sketching the lives behind their counters. The post carries an explicit note that its backgrounds and dialogue are work-in-progress content and may change during development.

Not Friendly Guides
The developers were direct about the tone they are aiming for: the vendors are not helpful quest-givers. They are described as survivors who endured the collapse of the world in their own ways, and each keeps people at a different distance. The woman at the hardware store gives a price and nothing else. The owner of the repair shop looks over a piece of gear and answers in two words, either that he can do it or that he cannot. The pharmacist always seems irritated, though when a regular customer turns up late he asks what took them so long. Not everyone holds back, though. The armour vendor greets returning survivors with a warm smile and tells them he is glad they made it.
The post presents these lines as sample dialogue and does not attribute each one to a named shopkeeper, so the speakers above should not be matched to the names in the next section.
Named Shopkeepers
Six vendors have been named so far. Four of them were given a background detail in the written introduction, each one deliberately left unresolved; the other two appear by name in the accompanying roster art with no further information attached. The art labels the cast in Korean name order, so the same shopkeeper can appear as Jeong Jiwon there and as Ji-won Jeong in the English text.

Name | Shop | What Has Been Revealed |
|---|---|---|
Ji-won Jeong | Yeouido Hardware | Carries a key left behind by her father. Even she does not know what it unlocks. |
Jo Hyeon | Not stated | Appears in the official vendor roster art. No shop, dialogue, or background has been published. |
Jung-hwan Shin | Pharmacy | Rumoured to own a gun. The Management Committee searched his shop thoroughly and found nothing. |
Min-seok Han | Daeheung Hardware Store | Bears a scar across his face. Whenever a newcomer arrives in NAKWON, he quietly goes to see them for himself. |
Yang-ho Gye | Repair shop | Could comfortably qualify for a higher citizen grade, yet never applies, and never explains why. |
Yoon Chunkwon | Not stated | Appears in the official vendor roster art. No shop, dialogue, or background has been published. |
The roster art ends on a seventh, empty panel captioned as a question about who comes next, and the written introduction likewise notes that there are still faces in NAKWON players have not met. The list above is therefore a partial cast, not the full one.
Connected Lives and the Committee
Each vendor watches their own shop and lives their own life, but the post is explicit that their stories continue past the shopfronts and often connect in ways the characters themselves do not realise. The example given is two people who once attended the same school passing each other every day without recognising one another.
Over those connections sits the NAKWON Management Committee, which the developers place at the top of every hierarchy in the settlement. Its shadow is described as falling more heavily over some shops than others, and people find their own ways to survive within that system. The Committee is the same authority behind the citizen grade ladder that governs a survivor's standing in the Yeouido safe zone.
Why the Vendors Are Written This Way
The stated design intent ties the vendors directly to the tension of the night phase. In the expedition area a survivor has to stay wary of the infected and of other players, and the person helping clear a horde can turn on them the moment the looting is finished. The safe zone is meant to feel different. The team wanted the vendors waiting there to feel familiar rather than transactional, and said it wanted them to read as people with a place in the community and a story of their own, not as service NPCs standing behind a counter.
What Is Not Yet Public
No vendor inventories, prices, stock rotations, unlock conditions, or reputation mechanics have been published. The sample dialogue includes a figure quoted for an unnamed item, but that is presented as characterisation rather than as a confirmed price, and no currency or economy detail has been attached to it. It is also unstated which shops appear in which build, how vendor services relate to the workbench and the shelter, and whether the unresolved details above pay off in quests or in the story of the settlement.
Based on developer material published 6 August 2026 and explicitly marked work-in-progress; subject to change before release.