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Closed Alpha - Version 10 vs Version 11
May 8, 2026, 09:23 AM
Add wikilinks to table cells (1 new links)
May 19, 2026, 03:53 AM
Added Closed Alpha Test Recap section with official participant, peak concurrency, max-level, and extraction figures, plus stated next steps from the April Dev Talk and Q&A (2026-05-19)
11The Closed Alpha is the third and largest pre-release test that Mintrocket and Nexon have run for NAKWON: LAST PARADISE, running from 5:00 p.m. Pacific on March 11, 2026 to 1:00 a.m. Pacific on March 16, 2026. See Overview for the full game summary; this page focuses on the test programs.2233Progress made during the Closed Alpha did not carry over to the full release. All character levels, gear, and shelter customization were reset.4455Tests Timeline6677TestWindowPlatformNotesPre-Alpha Playtest #1November 29, 2023 to December 3, 2023PC via SteamFree, open sign-up, no player cap. First public hands-on for the build.Pre-Alpha Playtest #2December 2024PC via SteamPre-Alpha #2 participants received automatic access to the Closed Alpha.Closed Alpha TestMarch 11, 2026 to March 16, 2026PC via SteamSelected applicants only. Regional and language support expanded. Progress did not carry to release.8899Pre-Alpha Playtest #1 (2023)10101111Pre-Alpha #1 ran from November 29, 2023 through December 3, 2023 on Steam, free to register with no player cap. It was the first public stress test of the expedition format, day-and-night structure, and early infected behavior.12121313Mintrocket published a public development roadmap on January 29, 2024 listing the priorities to be addressed before the next test:14141515Basic features: character appearance customization, in-game voice chat, MMR-based matchmaking.Combat overhaul: separated upper-body and lower-body actions, improved impact and contact feedback, separated left and right hand slots, more natural movement.Zombie enhancement: new infected types, more satisfying kill feedback, increased zombie threat.Scouting rules: starting point selection, exit rule improvements, removal of the toxic gas leak system.Exploration content: difficulty selection, map changes by difficulty, random weather.16161717Several roadmap items surfaced in the Closed Alpha two years later, including new infected types, weather conditions, and the more granular combat layout.18181919Pre-Alpha Playtest #2 (2024)20202121Pre-Alpha #2 ran in December 2024. It is referenced in the January 2024 roadmap and in 2026 alpha communications as the test whose participants received automatic access to the Closed Alpha. No full content list was published for it.22222323Closed Alpha Test (March 2026)24242525Window, Regions, and Localization26262727Sign-ups opened February 25, 2026 and ran through March 15, 2026. Earlier Pre-Alpha participants received automatic access; new applicants signed up through Steam. Supported regions expanded to parts of North America, South America (newly added), and East Asia. Two new localizations were added: Latin American Spanish and Brazilian Portuguese.28282929Closed Alpha Content Inventory30303131The Closed Alpha is the most thoroughly documented build to date for content scale. Counts may shift between alpha and full release.323233333434Content categoryConfirmed countNotesSkill Traits110Trait points earned through character leveling feed the active and passive skill tree.Active and Passive Skills35Skill tree fed by trait points; a mix of active abilities and passive bonuses.Melee Weapons60Dual-wieldable. Alpha additions include the Firefighter Axe, Sledgehammer, One-Handed Axe, and Round Riot Shield.Armor30Categorized as heavy or light.Firearms7Three classes: makeshift, improvised, and factory-grade. Includes single-use craftable scrap guns. The revolver, pistol, and double-barrel shotgun are confirmed entries.Landmarks14Named locations across the expedition map, set in ruined Seoul.Quests160+Includes Key Resource Intel missions among the named mission types.Character Outfits70+Cosmetic customization for the player character.Special Infected Types6All highly sensitive to noise. See the table below.3535Landmarks Tested36363737Fourteen named landmarks were available across the closed alpha expedition map:38383939NAKWON ArcadeTapgol ParkPolice StationIncinerator FacilityJongno BuildingMR BuildingSeongdo BuildingHotel MomoArt Gallery (South)Art Gallery (North)Reconstruction Site (South)Reconstruction Site (North)Parking Lot (South)Parking Lot (North)40404141Special Infected42424343Six special infected types were confirmed for the Closed Alpha. All are highly sensitive to sound, which interacts with the noise-based detection systems and the heavy-rain weather that muffles ambient audio.44444545TypeBehaviorRunnerAggressively rushes players.ScreamerWears a helmet with headlights that sway with movement, telegraphing line of sight. Does not attack directly; on spotting a player it screams to alert and attract other infected.GathererPre-infection scavengers who supplied resources to NAKWON; killed in combat and turned. Distinguished by gear similar to player gear.ArmoredPre-infection survivors who crafted makeshift body armor and turned despite the protection. Wide range of motion; their armor generates noise when moving.ButcherSuffered severe eye and head injuries before turning. Specialized melee threat.PolicemanPre-infection identity (police officer) carries through into post-turn movement and fighting style.4646New Systems Introduced47474848Last Stand: When HP reaches 0, the player enters a Last Stand state, unable to attack or use offensive skills. Damage taken in this state increases an infection level; 100% infection kills the character. Players can still attempt to extract through map exits.Heavy-rain weather: Three weather conditions are available: daytime, nighttime, and heavy rain. Heavy rain muffles ambient sound, making both player movement and infected detection harder. See Day Night Cycle for the full sensory cycle.New housing content: 3D shelter customization with upgradeable workbenches, refrigerators, and furniture.Crafting and scrap workflow: Workbenches craft and modify items for durability and performance. A scrap bench dismantles items into materials, and single-use scrap firearms can be crafted from those materials.Wound and infection tracking: Last Stand layers an infection meter on top of the broader Wound Management loop.494950+Closed Alpha Test Recap51+52+The Closed Alpha Test concluded on March 16, 2026. The official recap, published on March 24, 2026, summarized the test in concrete engagement and progression numbers. These figures are the broadest publicly disclosed picture of the build's reception, and they apply only to that test window. Counts will reset for any future test and for the eventual full release.53+54+Recap metricReported figureNotesTotal participants280,000Total players who joined the Closed Alpha across all regions. Not the same as Steam peak concurrency.Peak concurrent users37,468The high-water mark for simultaneous players during the test window.Players who reached max level393Players who reached the Closed Alpha max character level (10). Max level was a small fraction of the participant pool.Successful extractions1.8 millionAggregate count of completed extractions across the test. Used as an engagement signal for the loop.Highest single extraction value3.7 million creditsThe single most valuable loadout extracted by any player during the test. Specific contents were not publicly itemized.55+Beyond the headline numbers, the recap and the April 15, 2026 Dev Talk acknowledged the test as a stress test for matchmaking, anti-cheat enforcement, and the noise-driven detection model. Mid-test patch notes on March 12 and March 13 reduced beginner matchmaking wait times from roughly 150 seconds to 20 seconds and addressed animation sequencing and stability bugs. Enforcement action was published against accounts caught using unauthorized programs, demonstrating active anti-cheat monitoring during the test.56+57+Stated Next Steps58+59+The April 15, 2026 Dev Talk and the March/April Q&A summarized which directions the team committed to after the Closed Alpha. The list below reflects publicly stated plans at the time and is not a binding feature list. Mechanics may shift before launch.60+61+Two new maps are in development beyond the existing Jongno area. One is described as a shopping mall area. The stated goal is for new maps to differ in gameplay and not only in visuals.Housing improvements planned for shelter: wall-mounted installations, customization of flooring, wallpaper, and ceilings, and the ability to change expedition gear inside the shelter.Quality-of-life features planned for full release: clearer UI cues such as food expiration indicators, a dedicated screenshot mode, and continuous usability passes.Safe pocket system was confirmed as not planned. The team stated that maintaining a constant sense of losing something on every expedition is part of the intended experience.City activities beyond extraction are described as a mid-to-long-term goal, with not every activity guaranteed at launch.62+63+No release date has been announced as of May 2026. Future tests have been referenced but not scheduled. See Getting Started for an introduction to the loop, and the Overview for the broader game summary.64+5065What Did Not Carry Over51665267Character progression, inventory, gear, and shelter customization did not transfer to the full release.Content figures reflect the alpha build at the time of test. Final-release counts may differ.The alpha map is a subset of the full city; a future Dev Talk has been teased to cover a new map featuring a large shopping mall.No release date was announced during or after the alpha; the game remains unreleased.53685469Applying for Future Tests55705671Visit the official Steam store page for NAKWON: LAST PARADISE.Use the Request Access button during the announced sign-up window.Wait for an access notification through Steam if selected.Existing Pre-Alpha participants did not need to re-apply.57725873For first-time players preparing for a future test, see Getting Started for an introduction to the expedition loop and shelter management.