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Gameplay and Mechanics - 13 revisions
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Updated internal link states after new pages were added (2026-09-12)
Added the reworked karma system, the blueprint system, a lean mechanic, military-grade ammunition as currency, crafting away from workbenches, a tools and gadgets table covering night vision and ultraviolet light, flying insectoid mutants, rebuilt audio, and a clearer account of how corridors and surface areas fit together; narrowed the controller-support claim to the PC listing and dated the page's open questions
Corrected the escalator screenshot alt text: one weapon and a lit lighter, not two weapons, and the wrist device carries a compass
Added the systems observed in the August 2026 hands-on demo and corrected the platform feature claim
Softened new mutant variants from shown to hinted, matching the studio's own wording, and corrected the escalator screenshot alt text
Added a closing note on confirmed platform-level features with a link to the new platforms page
Added the gameplay trailer breakdown of stealth-action, surface and tunnel exploration and reworked returning equipment
Add confirmed surface exploration, the Shatun and breaching charge, and new mutant variants from the June 2026 gameplay trailer
Removed unconfirmed pneumatic/compressed-air weapon claim; kept hand-crafted weapons and melee knives
Softened structure label, added filters and pneumatic weapons
Initial article covering confirmed gameplay systems shown in the April 2026 reveal
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