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Reavers - Version 1 vs Version 2
Sep 14, 2026, 12:43 AM
Created a dedicated page for the Reavers covering their role, enemy types and the highway set piece
Sep 14, 2026, 12:54 AM
Updated internal link states after new pages were added (2026-09-12)
11The Reavers are a cybernetic guns-for-hire militia working for Bolivar Trask, and they are the enemy Logan meets most often in Marvel's Wolverine. PlayStation's own copy calls them Trask's guns-for-hire. They are the force that actually carries out the mutant abductions the story is built around.223344How they fight5566Reavers fight in groups and lean on hardware. Previews describe their weapons as electrically charged blades, and the roster mixes ranged pressure with close-range specialists so that standing still is punished. Gunfire does not force Logan into cover: he deflects and absorbs bullets with his claws, which keeps a Reaver firefight inside the same forward-pressing loop as a melee brawl. See Combat.7788EnemyNotesReaver rank and fileCyborg mercenaries fighting in groupsBrutesPowerful heavy variants, fought on and around the trucks during the highway set pieceShotgun carriersClose-range specialists that punish standing stillElectrified melee carriersFight with charged weapons in close quartersTrask soldiersConventional troops garrisoning Bolivar Trask's facilities, fighting alongside the Reavers99The accessibility options include colour shaders for seven different enemy types, which is the clearest published indication of how many distinct enemy classes ship. See Accessibility Options.10101111The highway convoy12121313One of the campaign's headline set pieces turns a Reaver convoy into a rolling battlefield. Logan tears down a snowbound highway on a motorcycle, slashing tyres, taking out trucks and hurling enemies off the road, then leaps between moving vehicles to fight whatever the convoy throws at him. Brutes are the heavy element in that fight. The sequence sits in the Canadian leg of the campaign; see Vancouver and Locations.141415151616Using the arena17171818Environmental kills are part of fighting them. The trophy list records enemies impaled on environmental hazards and a Reaver finished off with molten metal, which points at industrial spaces being usable directly as weapons rather than as scenery. See Trophies.19192020Where they appear21212222Reavers are present from the opening mission in Telambang onward, garrisoning Bolivar Trask's outpost alongside The Hand, and they recur through the Canadian and Madripoor legs. They are the baseline the other factions are contrasted against: where the Reavers are heavy and mechanical, The Hand are fast and precise. See Enemies and Factions.