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Update 1 Patch Notes - Version 1 vs Version 2
Oct 13, 2026, 12:23 PM
Initial version (2026-10-13)
Oct 13, 2026, 02:03 PM
Added official Update 1 key art and preview clips of Fountain teleports and the Skip Battle Animations option
11Update 1 is the first major content update for LumenTale: Memories of Trey. It released on September 29, 2026 on Steam and Nintendo Switch on the same day, together with a launch trailer on the game's official channel. The update was first planned for July 2026 and was held back so that both versions could get it at once; the developer later named a serious issue with the Japanese version on Nintendo Switch as the reason, and the update's notes list that crash as fixed. A hotfix followed on Steam on October 8, 2026 and changed some of the battle numbers again, so read the hotfix section first. For fixes from the earlier patches, see Known Issues, and for the wider timeline, see News and Game Info.223+34Update 1 Hotfix (October 8, 2026)4556The hotfix reached Steam on October 8, 2026. Based on community feedback after Update 1 went live, the developer reverted the new damage modifiers on the standard settings and added a new difficulty for players who preferred the harder fights.6778ChangeDetailEasy and Normal damageReverted to the values used before Update 1Easy and Normal TP gainReverted to the values used before Update 1Advanced difficultyNew option that keeps the damage changes introduced in Update 1Online battlesUse the Advanced difficulty values89In practice, Easy and Normal now use the Before column of the damage table below, while Advanced and online battles use the Update 1 column. The hotfix notes do not say whether the level-difference penalty, the Agility change, or the other Update 1 battle rules still apply on Easy and Normal. As of October 13, 2026, a matching hotfix for the Nintendo Switch version had not been announced. See Difficulty Differences and How to Change for how the settings compare.9101011Battle Balance Overhaul11121213Update 1 reworked battle damage so that fights last longer and a single powerful attack decides less. All damage was halved, resisted attacks became less punishing, and critical hits were weakened, which leaves more room for buffs, items, TP, and switching.13141415ChangeBefore Update 1Update 1Overall Damagex1.0x0.5Not Very Effectivex0.33x0.67Super Effectivex1.5x1.5No Effect / Neutralx0 / x1.0UnchangedCritical Hit Damagex1.8x1.31516Level-Difference Damage16171718Update 1 also added a damage penalty when an Animon attacks a non-boss enemy that is higher level than itself. The bigger the gap, the less damage the attack deals. Bosses are not affected.18191920Level DifferenceDamage Multiplier2 Levelsx0.923 Levelsx0.825 Levelsx0.507+ Levelsx0.202021The notes do not list values for gaps of 1, 4, or 6 levels.21222223Accuracy, TP, and Skills23242425ChangeDetailAccuracy and EvasionAgility has less influence on accuracy and evasion, so each Agility stage matters less for hit chanceAlly-Targeted SkillsSkills aimed at allied Animon, including healing and support skills, now always connectTP CapAn attack can award at most 2 TP: 1 from a weakness hit and 1 from a critical hit. Hitting the weaknesses of two Animon with one attack gives only 1 TPSereum SynchroUsed with an Animon trait, it can substitute for one of the two TP sources, so the attack earns at least 1 TPTP FixesTP is now awarded correctly after actions, the TP hit animation only plays when TP actually increases, and end-of-turn skills can cost 0 TPArea SkillsFixed some area-of-effect skills hitting the same battler more than onceSwitchingSwitching Animon now applies and removes the relevant effects correctlySkill EffectsFixed several effect duration issues, improved targeting restrictions, and corrected form-change effects and battle statesHealing SkillsSeveral healing skills received significant improvements2526The October 8 hotfix restored the earlier TP gain on Easy and Normal, so the TP rules above are described as Update 1 shipped them.26272728Boss Changes28292930Boss SP bonuses now apply from Normal difficulty upward.Bosses get 2 extra turns on Normal and above, and 1 extra turn on lower difficulties.Fixed bosses sometimes failing to change forms correctly during battle, along with other boss battle and form issues.Boss skills and boss levels were corrected in several situations.30313132See List of Bosses for the bosses these rules apply to.32333334Ace Mode Overhaul34353536Ace, the hardest of the launch difficulties, was made considerably tougher. You now deal 28% less damage, while the damage you take is the same as on Normal. Enemies can act first at the start of each round regardless of Speed, the enemy AI is significantly improved, healing is restricted (the update's preview clip labels this as no healing items), and EXP gains are cut. Bosses keep their increased SP and extra turns. The Anispace lock that Ace had at launch was removed, so you can use the Anispace without restrictions on Ace.36373738RuleBefore Update 1Update 1Enemy Turn PriorityBased on speedFirst 3 slots reserved for enemies in Lumen battlesPlayer to Enemy Damagex1.0x0.72Enemy to Player Damagex1.2x1.0Battle EXPx1.0x0.33Defeat EXPx1.0x0.25EXP from Overworld CatchesFullx0EXP from Recycling Itemsx1.0x0.13839Exploration and Features39404041FeatureWhat ChangedFountain TeleportsFountains now act as teleport points, so you can travel quickly between Fountains you have already discovered. The notes headline this as craftable Fountain teleports without explaining the crafting stepFountain AutosaveThe game saves automatically when you pass near a FountainHidden Type as a Holoken PowerAn Animon's Hidden Type now counts as a valid Holoken PowerWater BubblesThe water bubbles used as a Holoken Power move fasterTalea MapYour current position is shown on the Talea map, and the map centres on you when opened, where possibleRare AnimonRare Animon are encountered more often while exploringCapture DifficultyA wild Animon at least 5 levels above the highest-level Animon in your party has a capture chance of 1 in 10,000. This applies only in battleAnimon ScalingFixed level scaling issues, including cases where evolved Animon could not appear with higher-level LumensPost-GamePost-game progression and the activities available after the main story are now clearerAnispaceFurniture that trains Animon is clearly marked, a Quick Grab feature makes managing Animon and collecting items easier, online visits were streamlined, and several visit and interaction issues were fixed42+4143Final Dungeon Holoken Power (Spoilers)42444345The Holoken Power you obtain in the final dungeon no longer needs a quick-time event to trigger interactions, and it now has its own tutorial. After you complete the game, it stays in your Holoken and triggers any elemental object, whatever that object's current element, without a quick-time event.44464547Quality of Life46484749ChangeDetailBag PocketsMore bag pockets and item categories make items easier to findStackable RepelsUsing Repels several times in a row stacks their effects and extends the durationTimed EffectsAll timed effects pause while you are in battleEXP Pop-UpsA new setting controls how EXP notifications are displayedHeld ItemsYou can see which items your party's Animon are holding from the Animon pageHoloboard ButtonA dedicated Holoboard button was added to the in-game interfaceXP EncoderVarious XP Encoder issues were addressedAnimon CriesAnimon cries were added to the AniWiki and other screensProfanity FilterAdjusted so fewer legitimate names are wrongly blockedRestaurant RewardsYou get a notification when a restaurant rewards you with FurnitureMemostonesMemostone details appear in the item information panel, a skill-selection window opens when you apply one, and the Memostone flow and inventory refresh were improved. See Items and Currency4850Battle Options49515052OptionDetailBattle Animation ToggleTurns off skill animations in battle. The preview clip shows the setting as Skip Battle Animations, with values including All and Only newBattle FluidityRemoved awkward pauses where nothing happened on screenSimple Battle BackgroundReplaces all battle backgrounds with a simpler one, which can help if you have performance or loading time issuesBattles During CutscenesBattles no longer interrupt cutscenes, which previously caused missed animation triggers and could lock players out of progression53+5154For suggested settings, see Best and Recommended Settings.52555356Stats and Items54575558Single-Stage Animon Stat Changes56595760Seven Animon that do not evolve had their base stats rebalanced. Where a value changed, the table shows the old and new numbers.58615962SpeciesHPAtkDefSpAtkSpDefAgiBSTSPNanafin80 > 953075 > 803575 > 8075370 > 3952Yakora100 > 10569 > 7968475680420 > 4352 > 3Phumowl74 > 795547 > 571067860420 > 4352 > 3Inkrow77 > 8378 > 625978 > 1035969420 > 4352 > 3Lordrake8610449 > 565849 > 5674 > 75420 > 4352 > 3Elymile5088 > 685498 > 1235872 > 82420 > 4352 > 3Devoblet76 > 81556488 > 986770420 > 4352 > 36063Item Changes61646265ItemChangeAmbiguboxReworked. Animon one stage away from their final evolution get +20% to all stats except HP. Other eligible Animon get +20% to all stats except HP, plus a further +20% to Defense and Special DefenseSilhouchainNow a single-use item; its effect can no longer trigger more than onceCamp EffectsAll camp effects now last 1800 seconds and no longer count down during battle6366Other Balance Changes64676568The notes list Cor Leonis as added to Primalong's moveset. They do not say how or at what level it is learned.66696770Ranked Play68716972A Ranked Ruleset viewer lets you check the active format before you queue.Banlist detection was fixed, and match-result reporting was improved.The developer said ranked entry requirements and restrictions were finalized and would be shared separately. As of October 13, 2026, they had not appeared in the developer's Steam announcements.Since the October 8, 2026 hotfix, online battles use the Advanced difficulty damage values.70737174See Multiplayer Features for the online modes.72757376Localization74777578Additional localization across the game, including previously untranslated text such as the text for some powerful boss moves.Japanese localization fixes and polish.Better readability for Chinese and Japanese text.Several English terminology and item-name inconsistencies were corrected.76797780Bug Fixes78817982AreaFixesWorld and EventsSpots where players could get stuck, incorrect teleport behaviour, environmental collisions, and issues with events, followers, weather effects, tutorials, and interactionsUI and MenusPause menu and Settings softlocks, scrolling and display issues, radial menu input, quest and quest-tracker display, map and minimap positioning, shop purchasing and item management, popup conflicts and item selection, Animon selection and information screens, AniWiki registration and completion tracking, options and controller navigation, menu interactions during tutorials, and affection and collection displaysOnline and SavesSteam connection session issues, Anispace visiting issues and related softlocks, autosave behaviour after catching an Animon, training completion and claiming, and tracker and save-data consistency8083Performance and Stability81848285Fixed the Japanese-language crash on Nintendo Switch. The developer said the fix can also improve the experience for all players in several areas of the game.Reduced input lag on Nintendo Switch.Improved menu memory use, battle loading times, and map loading and transitions.Improved performance when jumping down or using the water bubble.Improved evolution scene performance and stability, and fixed the broken evolution animation.Fixed several crashes and error-related issues, with further performance, memory, loading, and stability improvements across the game.83868487Lost Animon Added in Update 1 (Spoilers)85888689Update 1 added 16 new Lost Animon. The patch notes hide the names behind a spoiler tag, so skip this list if you want to discover them yourself. The 16 entries cover 15 species: Lobstrike is listed twice, as Lobstrike (Mythos) and Lobstrike (Logos).87908891No.AnimonLine058BonkeyBonkey line059SkeletapeBonkey line060GhoriousBonkey line063PuffellaPuffella line064LequilarPuffella line080Lobstrike (Mythos)Does not evolve080Lobstrike (Logos)Does not evolve030FlowendeFlowende line031FlobesqueFlowende line032FlorencoFlowende line107ChagmaChagma line108GongbogChagma line109NatmissChagma line121UnidraUnidra line122KeratrysUnidra line123EmdraquinUnidra line8992As of October 13, 2026, the developer has not said where the new Lost Animon appear.