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Story and Setting
May 20, 2026 at 12:13 PM
Added gameplay screenshots
LumenTale: Memories of Trey tells a story-driven adventure set in Talea, a land inspired by Italy. The game follows Trey, a protagonist who has lost his memories, as he travels the world, befriends Animon, and pieces together the truth about himself. The narrative leans on heartfelt writing and a recurring theme of consequences.
Talea is split into two halves, the region of Logos and the region of Mythos. It was historically unified under a single empire. An energy called Anivis flows through the whole world, and the Animon themselves are made of it. See World and Regions for the geography.

Trey wakes without his memories and sets out across Talea to recover them and to make new ones alongside the Animon he meets. His search pulls him into the work of the Lumen, the order that catches, trains, and battles Animon, and into the lives of the people he encounters along the way.
Memory: Trey's lost past drives the plot, echoed by items such as Memostones.
Companionship: the bond between Trey and his Animon is central.
Consequences: the story carries an underlying message about the weight of choices.
The game features multiple endings, and your choices matter along the way. Different decisions can steer the story toward different conclusions, encouraging you to think about the consequences of your actions. See Characters for the people whose stories intertwine with Trey's.

The world is presented with a warm, story-rich tone and a lore-heavy setting. It aims for a fresh, emotionally engaging take on the monster collector genre while paying homage to the games that came before it.
See World and Regions, The Lumen, and Trey.