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Elemental Types
May 20, 2026 at 05:21 AM
Updated internal links for slug change to /lumentale
Every Animon in LumenTale: Memories of Trey belongs to one of 13 elemental types. Types decide how creatures match up in battle, with each one strong against some and weak against others. A balanced team usually covers several types so you are not stopped by a single resistant opponent.
Type | Domain |
|---|---|
Fire | Explosions and burning. |
Water | Fluids and all things aquatic. |
Geo | Rocks and minerals. |
Grass | Nature and life. |
Electric | Electrical energy. |
Ice | The cold and all things frozen. |
Aura | Light, wind, and benevolent forces. |
Chakra | Internal energies. |
Demon | Dark and fiendish concepts. |
Data | A type brought forth by humans. |
Virus | Plagues and noxious powers. |
Ancient | Energy in its purest form. |
Anomalous | Paranormal and psychic phenomena. |
In a turn-based fight, the damage a move deals depends partly on how the attacker's type lines up against the defender's type. Hitting an opponent with a type it is weak to does more, while a poor matchup does less. Switching your active Animon to answer the opponent's type is a key tactic. See the Combat System page.
Type is only one half of an Animon's combat identity. The other is its emotional attribute, one of five tied to feelings. Together, type and attribute give each creature a distinct profile.
Lampecko is an Electric type given to the player early.
Ozelash is an Electric-type starter.
Vortail is an Aura-type starter.
Queccha is a Geo-type starter.
See Animon Attributes, Starter Animon, and Animon.