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Boats and Ships - Version 8 vs Version 9
Aug 17, 2026, 04:09 PM
Removed an image that did not show the subject of this page
Aug 26, 2026, 04:10 PM
Corrected which game the crewed-ship technology was built for first and replaced a compressed, misattributed quote with the verified one
11Building boats223-Boat construction in Light No Fire uses the same underlying technology as No Man's Sky's Voyagers update (August 2025). In that update, players build fully walkable ships room by room, adding components like med-bays, sleeping quarters, war rooms, and teleporters. The interiors are physically modeled; you can walk around inside your ship while it moves.3+Boat construction in Light No Fire shares its underlying technology with the crewed ships Hello Games shipped in No Man's Sky's Voyagers update in August 2025. In August 2026 Murray confirmed which way that sharing actually ran: the crewed ships were built for Light No Fire first, as self-contained physics spaces that several players can occupy while the vessel is moving, and were adapted into the older game afterwards. The shipped version is therefore a fair indication of the technology, but it is not a description of Light No Fire's own content.445-Sean Murray confirmed the connection explicitly: "Much of the technology we're introducing with Voyagers is shared with our next game, Light No Fire." He also acknowledged the engineering difficulty: "The technical challenges have been immense. Almost every part of the game has had to be reworked to accommodate these relative spaces."5+Sean Murray confirmed the connection explicitly: "Much of the technology we're introducing with Voyagers is shared with our next game, Light No Fire." In August 2026 he was more specific about where the system came from: "That started as something on Light No Fire, where we were making ships that you could have as a crew and [use in] multiplayer, but they are their own physics world, and they can travel across oceans because we've got these huge oceans on Light No Fire."6677Why Boats Are Necessary8899The planet has real oceans that separate continents. Swimming is not a viable option for ocean crossings. Flying mounts may have range limitations over water. Boats are the intended method for crossing large bodies of water, and Murray specifically said they require "large boats and crews."10101111Crew Mechanics12121313The emphasis on "crews" means boats are multiplayer vehicles. Multiple players operate a single ship together. In No Man's Sky's Voyagers update, crews can man different stations aboard a ship. Light No Fire likely adapts this for nautical roles, though the specific crew positions have not been announced.14141515Customization16161717If the boat system follows the Voyagers template closely, players will have significant freedom in how they design their vessels. Room-by-room construction, modular layouts, and personalized interiors would all carry over from the existing technology. The fantasy setting probably replaces high-tech components with wood, sails, and magical elements.18181919Unknown Details20202121Whether smaller solo watercraft exist (rafts, canoes, rowboats)Naval combat mechanicsSpecific materials required for constructionWhether boats can be damaged or destroyedHow boat physics handle storms and waves