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Getting Started - Version 5 vs Version 21
Mar 2, 2026, 11:47 PM
Fix: Dodge/Dash key is CTRL (not Space)
May 8, 2026, 09:10 AM
Applied Title Case to body headings
1-This guide covers the first few hours of Windrose based on the Steam Next Fest demo. The game starts you with nothing on an island after Blackbeard wrecks your ship. Here is what to focus on.1+Windrose is rough if you wander off immediately, and much easier if you treat the first hour like a guided tutorial. The current Early Access build wants you to finish the first-island onboarding, unlock the first crafting chain, stabilize stamina and health through comfort and food, and only then start roaming freely. This guide is written for the live Early Access build, not the older Steam Next Fest demo.223-Immediate Priorities3+First Job: Finish the Opening Tutorial445-Gather basic resources. Pick up sticks, stones, and plant fiber from the ground. Punch trees and bushes for wood and fiber. Collect coconuts from palm trees for an immediate food buff.Place a Bonfire. Your first build target. Costs 5 wood. This becomes the center of your settlement and unlocks further building. Press B to open the build menu.Build a Workbench. Costs 5 wood. Unlocks tool crafting: Stone Axe, Stone Pickaxe (3 wood + 3 stone each), and Bandages for healing.Build a Shelter with a Bed. Costs 4 wood + 10 plant fiber. The bed acts as your respawn point on death.Craft a Torn Sailcloth Bag. Increases your inventory capacity, which is critical for gathering runs.Cook food. Build a Cooking Fire (3 wood + 3 stone). Food does not prevent starvation because there is no hunger bar. Instead, eating buffs your stats for 7 minutes. You can stack up to three different food buffs at once. Always eat before combat.5+The fastest route to a good start is to stay focused on the opening quest chain instead of wandering immediately. The tutorial teaches the full first-island survival loop, introduces Doctor Galen, unlocks your starter transport, and puts you on the path toward the first proper ship and the early faction hub.667-Finding Copper7+Build the Bonfire first. It defines the useful build radius for most of your early stations.Build the Workbench immediately after. Tools, bandages, bags, and several early fixes all flow through it.Place your shelter pieces early enough that you have a stable respawn point before you start fighting boars and pirate packs.889-Copper ore is found inside caves (marked with cave icons on islands). Mine it with a Stone Pickaxe, then build a Charcoal Kiln (25 wood + 20 clay) to convert wood into charcoal, and a Smelting Furnace (15 clay + 30 stones) to smelt copper ore into ingots. Six copper ore plus one charcoal produces one copper ingot. Smelting copper unlocks important recipes including the Fast Travel Bell and a Lantern for hands-free lighting.9+Do a Full Beach Sweep Before Settling101011-Clay11+The opening beach is more valuable than it looks. A quick full pass along the shoreline saves time later because it front-loads several resources and buffs that new players often miss.121213-Clay patches appear as dark, cracked, muddy ground. Look between the Ancient Ruins and Copper Deposit areas on the starting island. Mine clay with a Stone Pickaxe. You need clay for both the Charcoal Kiln and Smelting Furnace, so gather plenty.141315-Early Combat Tips14+Pick up coconuts for an immediate early food buff.Break small shipwreck debris for extra wood and a chance at early nails.Grab easy creature drops from dodos and crabs before you graduate to harder fights.Collect more plant fiber than you think you need. Early bags, ropes, cloth, and healing all chew through it.161517-Lock on first. Press T to lock onto your target. Without it, your dodges and guard will not track the enemy correctly.Dodge > block. Dodging gives invincibility frames and repositions you. Block when you cannot dodge in time. Time your blocks for a Perfect Block (parry) to rapidly drain enemy guard.Pay attention to enemy wind-up animations. Most attacks are telegraphed.Keep a pistol as a secondary weapon for pulling individual enemies from groups.Avoid enemies two levels above your current level. Level 3 Sows (wild pigs) can one-shot unprepared players early on.Hunt Dodos for easy meat and avoid higher-level creatures until you have better armor.Upgrade your armor to at least 180 defense and stack food buffs before tough encounters.16+Comfort Matters as Much as Attributes for Stamina181719-Meeting Doctor Galen18+One of the most important launch-week lessons from creators and community guides is that the comfort system is not optional fluff. Comfort raises the quality and duration of your rested-style stamina support, which directly changes how long you can sprint, gather, dodge, and fight before you feel miserable.201921-After completing the initial survival steps, you will encounter Doctor Galen, the first major NPC. Speaking with him unlocks two main quests: "Rescuing the Crew" (finding and freeing your captured crewmates) and "I Need a Bigger Boat" (locating and repairing a larger ship on the second island). Complete Rescuing the Crew first, since you need a crew of seven people to repair the bigger ship.20+The key trick is variety. Do not spam one decoration piece. Place one item from several different decoration subcategories instead. A bed, stool, table, shelf, and similar early pieces move the needle much faster than stacking duplicates.222123-Getting Your First Ship22+Build your bed early for both respawn safety and comfort value.Add one piece from each decoration category you can afford instead of many copies of the same object.Refresh your comfort bonus before cave runs, pirate camps, and boar-heavy objectives.242325-Doctor Galen provides a small starter boat after you meet him. Once you have it, the game opens up significantly. You can press K to summon your ship to any shoreline, so you will never lose it. If your combat ship is destroyed, build a Wharf at your base and pay 20 wood to repair and salvage it, then press K to respawn it. See naval combat for how ship battles work.24+Two Food Buffs Plus a Drink is the Real Baseline262527-Fast Travel26+Windrose does not use hunger and thirst as punishment meters. Food is a power system. That means the correct habit is to leave base with your buff slots filled, not to save food for emergencies.282729-After smelting copper, you unlock the Fast Travel Bell recipe. Place one at your base and near dungeon entrances or resource-rich areas. You can warp between bells instantly or return home from your boat using the map interface. This saves enormous amounts of sailing time.28+Launch-week guides consistently recommend keeping two food buffs active as your normal state. Better food extends the duration, but even starter food changes your survivability enough that you feel the difference immediately.302931-Comfort System30+Use two active food buffs whenever you head into combat or a long gathering route.Use drinks and elixirs to specialize rather than to solve every problem at once.If you are constantly being one-shot, revisit food and vitality before blaming your weapon choice.323133-Placing decorations at your base increases your comfort level. Higher comfort raises your stamina bar and stamina recovery rate through a Well-Rested buff. Build one of every decoration subcategory for efficient comfort gains. The stamina boost is especially important before boss fights and long exploration runs.32+Copper and Clay Are the First Real Gate343335-Crafting Quality of Life34+The live Early Access start still revolves around the same essential resource chain: find clay, mine copper, build the charcoal and smelting line, and turn that into your first meaningful unlocks. Until you do that, everything feels smaller and more constrained than it really is.363537-One thing that surprises most players: crafting stations pull from all storage at your base. You do not need to carry resources to the workbench. Just dump everything in chests and craft from the station. This is by design, not a bug. The Disassembly Bench recycles unwanted gear for 100% material recovery, so do not hesitate to break down equipment you have outgrown.36+Use the Stone Pickaxe to mine early copper inside caves and marked cave spaces.Gather enough clay for both the Charcoal Kiln and Smelting Furnace.Once copper starts flowing, your mobility and build options expand quickly through better stations, bags, tools, and the Fast Travel Bell.383739-Upgrading Stations38+One small but practical cave note from current guides: caves are dark enough that quality-of-life lighting matters. If you plan to live in copper caves for a while, start thinking about lamp fuel early instead of stumbling through them blind.403941-Crafting stations have upgrade levels (Workbench 1, Workbench 2, etc.). Recipes unlock progressively as you gather new materials. Attachments like the Sawhorse and Toolbox can be placed within your bonfire radius to unlock higher-tier recipes at existing stations.40+Do Not Treat Boars Like Tutorial Enemies424143-Co-op42+Boars are the first enemy family that teaches many players Windrose is not a face-tank game. Current player guides repeatedly warn that boars can delete underprepared characters, especially when you arrive with weak food buffs, low stamina, and no lock-on discipline.444345-The demo supports up to 4 players in self-hosted co-op. Dedicated servers are planned for Early Access. If you are playing with friends, coordinate who builds the base and who gathers. One person handling construction while others explore and fight makes the early game much smoother.44+Practice on dodos and other light enemies before taking the boar step too casually.Lock on to harder targets so your dodges and spacing stay coherent.Release block between enemy swings. Holding block too long stalls your stamina recovery.If a fight feels bad, disengage. Windrose punishes panic mashing more than patience.464547-Key Controls46+Rebind Awkward Controls Early484749-ActionKeyOpen build menuBSummon shipKLock on targetTCharacter customizationOInteract / Pick upEDodge / DashSpaceBlock / GuardRight Mouse Button (hold)Light attackLeft Mouse ButtonHeavy attackF50-Key System Settings48+Multiple launch-week video guides make the same recommendation: if target lock on T feels awkward, move it somewhere easier before you build bad habits. Middle mouse or another easy-reach option is a common choice because lock-on is central to clean defensive play.514952-The game supports 12 languages including English, German, Russian, Simplified Chinese, French, Japanese, and KoreanMinimum specs require a GTX 1080 Ti and 16 GB RAM, so this is not a lightweight gameSSD is recommended for loading timesIf you get low FPS, lower shadow quality first, as it has the biggest performance impact50+The same principle applies to dodge. If Left Ctrl is causing hand strain, move it before the game trains you to hate your keybinds. Windrose asks you to dodge and lock on constantly. Ergonomics matter.51+52+Roof the Important Stations53+54+Several useful stations will not behave the way you expect unless they are under a roof. New players often assume the station is bugged when the real issue is simply structural coverage.55+56+Weaponsmith Workshop - roof it before you plan around weapon crafting or upgradesAlchemy Table - also expects a sheltered setupShipwright's Workshop - your long-term ship gear station, also happier in a proper structure57+58+Meet Doctor Galen, Then Expand59+60+Doctor Galen is the first NPC who really changes your progression. Meeting him shifts the game from stranded-survival mode into crew gathering, ship recovery, and wider exploration. If Galen does not appear where you expect, interact with the bonfire area and finish the current objective state instead of assuming the quest is broken.61+62+Once Galen is in the loop, the game opens into the three early priorities that matter most: rescuing your crew, getting the larger ship online, and placing your first travel infrastructure so you stop wasting time retracing coastline.63+64+Put the First Bell at Home65+66+The current launch-week consensus is simple: once you can build a Fast Travel Bell, put the first one next to your main bonfire. That single choice makes every later outpost bell more useful because every route now connects back to your storage, comfort setup, and repair base.67+68+Do not overcomplicate your first network. Home first, then add bells near the places you actually revisit: caves, pirate camps, shoreline hubs, or faction routes.69+70+First-Hours Checklist71+72+Finish the tutorial objectives instead of free-roaming too early.Sweep the beach thoroughly before settling.Stabilize comfort and food so your stamina stops feeling awful.Push clay, copper, charcoal, and smelting quickly.Treat boars seriously and fix your keybinds before bad habits stick.Roof the stations that care about shelter.Meet Doctor Galen and get onto the crew-and-ship progression path.Place your first Fast Travel Bell at home, not at a random field location.73+74+See Also75+76+Islander Quest - the full opening tutorial breakdownTips and Tricks - broader launch-week habits and mistakes to avoidFast Travel Bell - the specific building that changes your travel flowMultiplayer - how to start together cleanly if you are playing co-op77+78+Advanced Early-Game Techniques79+80+A handful of specific tricks short-circuit the first few hours of Windrose. None of them require late-game unlocks, and all of them are the sort of thing the game does not explain up front.81+82+Shovel for Plant Fiber83+84+The instinctive way to collect85+86+plant fiber is to hack at bushes with a sword or axe. That path wastes tool durability and caps out at a handful of fiber per bush. Craft a Shovel early and dig the ground directly under a stand of foliage instead. A single dig yields a stack of plant fiber in one action, with no durability cost on your weapon.87+88+Mobile Safety Net with 100% Refund89+90+Dismantling any structure you built returns every resource you spent on it, not a partial refund. This changes how you approach exploration: a tent and a91+92+Fast Travel Bell on a far island are not permanent investments, they are a portable safety net.93+94+When approaching a dangerous new area, drop a tent nearby to set a respawn point you can reach if you die.Add a temporary Fast Travel Bell if you expect to refill storage, repair gear, or deposit loot during the expedition.Once the area is cleared, dismantle both, pocket the full refund, and sail on. You carry the safety net with you.95+96+Steering Wheel Fast Travel97+98+Fast travel is normally tied to bells. Ships have a hidden extra option: while actively holding the wheel and steering (not just standing on the deck), opening the world map allows you to fast travel from the water. Summoning the ship to the nearest shoreline and taking the wheel is enough to satisfy this, so the rule effectively lets any coastline double as a fast-travel point. See99+100+Fast Travel for the full list of travel methods and cooldowns.101+102+Clear Every Chest for Completion XP103+104+A cleared point of interest only awards its completion experience if every container in the area is empty. Killing every enemy inside does not count. A single untouched chest or a crate you did not open because the loot looked bad blocks the XP payout. The reliable habit is to open every container before leaving, even if you dump unwanted items on the ground to keep inventory weight under control. See105+106+Points of Interest for the full list of POI types and their rewards.107+108+Disassembly Table Passive Materials109+110+Build a111+112+Disassembly Table as soon as the recipe unlocks. Obsolete weapons and armor pulled from early pirate camps break down into nails, copper, and component materials that are painful to farm manually. Tossing stacks of lower-tier loot into the table on your way past the base is the cheapest source of mid-tier crafting ingredients in the early game, and it keeps the inventory clear for fresh pulls.113+114+Fence the Wildlife115+116+A117+118+Boar pack can delete an underleveled character in seconds. When a fight turns ugly, pull out the building hammer and drop a short wooden fence between you and the pack. Most wildlife and the drowned-undead enemy family cannot navigate fences; they will stand on the far side while you poke them to death through the gap with a spear or polearm. The same trick works on single dangerous targets that outrun a kite.119+120+None of these techniques replace the core tutorial path, the comfort-variety rule, or the two-food-buff habit already covered above. They are additions to the same early-game toolkit, meant for the first ten to fifteen hours of play.121+122+Menus Do Not Pause the Game123+124+Opening the inventory, map, crafting, or build menu does not freeze the world around you. Windrose keeps enemies, timers, ships, and the environment running even while the tab is open. The practical rule is to step behind cover, break line of sight, or ride back to a Bonfire before you open any long-form menu. Sorting a full backpack on the beach while a Drowner is still chasing you is one of the most common early-game deaths.125+126+Guns Break Enemy Shields127+128+Pistols and Blunderbusses are slow to reload, but a single close-range shot strips a large chunk of an enemy's shield, which is what forces their stagger window. A Blunderbuss shot before closing to melee usually opens a full combo punish that would otherwise need several careful perfect blocks to earn. For most Coastal Jungle encounters this is the fastest way for new players to trivialize groups, especially pirate patrols that arrive with two shield layers.129+130+Point of Interest Chest Counter131+132+Each Point of Interest on the map and minimap displays a small number next to its icon when you first discover it. The number is the count of loot containers in that location. Every chest, crate, and cache must be opened for the number to fall to zero; only then does the icon change to a check mark and the completion XP trigger. Killing every enemy inside does nothing by itself. If a POI stays at 1 after a clean sweep, there is a container still hidden (often behind a wall, under a ramp, or inside a side room): keep searching rather than moving on, because the XP and Discovery credit only land on full clear.133+134+Build Mode Camera and Rotation Shortcuts135+136+Two build-mode controls are not in the tutorial but save most of the early base frustration. Press Q while holding a piece to fine-tune its placement in small increments instead of snapping to the grid. Press V to raise the camera angle so you can see second-storey walls and roofs without wrestling the default over-the-shoulder view. Combined with the existing hold-and-drag batch placement on walls and foundations, these two keys turn base construction from a piece-by-piece chore into a smooth sweep.137+138+Ficus Stands for Plant Fiber139+140+Single shrubs and isolated bushes return very little Plant Fiber per swing. The efficient pattern is to look for stands of Ficus Trees, which cluster in tight groups on the starting island and in the Coastal Jungle interior. A single stand often drops more than an hour of scattered bush farming, and the Shovel trick for root-digging under the same cluster extends the yield further. Stamp the fiber chest near the cluster and run shorter loops instead of dragging fiber across the whole island.141+142+Oil Lamp Fueling and Starter Pickup143+144+Caves, nighttime biomes, and the deeper sections of most dungeons render dark enough that a light source is a practical requirement rather than a luxury. The Oil Lamp is the mobile light source that most players settle into using, and its first copy is a fixed-location pickup rather than a craft.145+146+First Lamp location: the Smuggler's Cache on the starting island. The cache is one of the early-game fixed points of interest and usually gets discovered during the opening coastline sweep. Pick the Lamp up on the first pass and fuel it before heading into any cave.147+148+Animal Fat fuel economy: the Lamp burns Animal Fat as its fuel, which drops from Boars and Sows on the Coastal Jungle islands. Drop rate is roughly one Animal Fat per three animals killed, so a Boar-and-Sow hunting circuit that already provides Rough Hide and Meat also tops up the Lamp fuel stockpile as a side benefit. A single fuel refill burns for approximately seven to eight minutes of continuous use. Most cave clears or dungeon runs stay well inside that window, so one refill before leaving base is usually enough.149+150+Point-of-Interest XP Tiers151+152+Clearing every container at a discovered point of interest is the single highest-throughput source of character XP in the early and mid game. The Clear Every Chest for Completion XP section above covers the mechanic at a high level; the concrete numbers are worth calling out because they decide whether a detour is actually worth the sailing time.153+154++25 XP for small-scale POIs like short ruins, single-room camps, and the smaller Travellers-tier sites. Fast to complete and worth stacking on any route that already passes through them.+50 XP for mid-sized POIs, typically the standard cave chains, Ancient Ruins with more than one chest room, and the average pirate camp.+100 XP for the biggest POIs, usually the multi-room Highlands dungeons, the larger Blackbeard compounds, and the deepest ruin complexes. These are the single best XP targets per expedition once the gear tier permits the fights inside.155+156+Which POI types actually hand out completion XP is the easier half of the rule to forget. Ruins, camps, dungeons, and chest-caches all pay out on full clear. Ordinary resource nodes wearing a POI icon, specifically mine-and-ore deposit markers, do not: breaking every copper or iron node at a Copper Deposit POI counts toward the daily gather loop but returns zero character XP. Side quests and treasure quests also award XP, but the amounts vary wildly and several early treasure quests pay out no XP at all, which is why the chest-sweep loop reliably outpaces quest grinding through the first ten hours of play.157+158+The practical routing rule that falls out of these numbers is to sweep every question-mark icon on the way to an objective and open every container inside it, because the +25 and +50 tiers stack into real level progress over a normal expedition. Skipping a small camp to save two minutes costs a quarter of a level at low character ranks; that is the habit most new players do not realize they are paying for.