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Development and Art Direction
October 6, 2026 at 10:17 PM
Added prototype history, studio formation, Viktor Antonov's contributions, and reveal milestones
Guns of Eschaton grew from an experiment in making soulslike combat work in first person. Its early mechanics centered on timing, parries, committing to a shot, and making every bullet matter. Viktor Antonov shaped the project's visual direction, lore, worldbuilding, and creative identity.
Fuad Kuliev initially wanted to learn Unreal Engine and brought Dima a small design document. Dima instead proposed programming what Fuad designed. They built a first demo after a couple of weeks, and the experiment became a continuing project in 2022.
Boris joined next and handled administrative work from the start. The team then contacted Viktor Antonov and met with him. Eschatology Entertainment was founded by Cyprus-based game developers in 2022.
Viktor was a studio cofounder and the game's Visual Director from the beginning. He built and led the art department as well as shaping its visual direction and world. Guns of Eschaton was his final project and serves as a tribute to him.
Fuad Kuliev is Chief Executive Officer and Creative Director. Viktor Antonov (1972-2025) was Visual Director.
Date | Milestone |
|---|---|
June 30, 2026 | The first official announcement trailer was shared. |
July 28, 2026 | A four-minute gameplay video was shared. |
August 26, 2026 | A new trailer premiered at the Future Games Show. The game was nominated for Best PC Game at gamescom 2026. |
September 4, 2026 | An aftermovie followed the end of the public gamescom demo. |
September 12, 2026 | The first devlog described the prototype and studio formation. |
October 5, 2026 | The standalone demo launched. |