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NPC Behavior - 15 revisions
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Added a section on the dedicated pedestrian-dialogue and advertising writing teams described by Rockstar's narrative staff
Removed an unsourced traffic system name and unconfirmed driver behavior, and limited NPC memory to the police memory Rob Nelson described
Updated weapon carrying and police detection details from the Extended Look, hedged the unconfirmed traffic system name, converted the GTA V comparison table to a VI-only summary, removed prior-entry comparisons and a leak build reference
Updated internal link states after new pages were added (2026-09-12)
Pointed internal links at their correct existing pages and removed links to prior-series topics (2026-07-22)
Fixed missing separators where wikilinks abutted following text (2026-07-12)
Accuracy update (2026-05-27): cleaned up sentence fragments left from outlet-reference removal
Accuracy update (2026-05-27): removed external outlet name references.
Cleaned punctuation and AI-style phrasing (2026-04-27)
Initial version covering NPC crowd density, daily routines, weather reactions, weapon carrying, police AI improvements, NPC crime, Virtual Navigation, and memory/reputation systems
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