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Weapons
October 27, 2026 at 07:59 PM
Add the weapons catalogue with specified attributes and effects.
Weapons have character specific compatibility. The tables group them by their listed type and give each weapon's Physical Attack and Magic Attack values. Blank cells leave a value or effect unspecified. See Equipment for equipment slots and early choices.
Weapon | Type | Physical Attack | Magic Attack | Details |
|---|---|---|---|---|
Crimson Saber | Greatsword | 21 | 9 | |
Longsword | Greatsword | 32 | 15 | |
Flamberge | Greatsword | 41 | 19 | HP: 140 |
Bronze Sword | Greatsword | 28 | 13 | |
Claymore | Greatsword | 39 | 18 | |
Ancient Greatsword | Greatsword | 1 | 1 | |
Apocalypse | Greatsword | 174 | 90 | Staggering an enemy grants Protect for 3 turns. |
Arcana Blade | Greatsword | 48 | 112 | Magic attack damage increases by 10%. |
Bastard Sword | Greatsword | 135 | 73 | |
Bladed Shield | Greatsword | 99 | 52 | Physical Defense: 40 |
Blood Sword | Greatsword | 135 | 73 | HP: 550 Defeating an enemy recovers 10% of max HP. |
Briar Edge | Greatsword | 103 | 54 | Debuffs and status ailments inflicted by the wielder last 1 extra turn. |
Ether's Light | Greatsword | 73 | 176 | Magic attack damage increases by 10%. |
Excalibur | Greatsword | 174 | 90 | Light attack damage increases by 50%. |
Falchion | Greatsword | 153 | 81 | |
Flametongue | Greatsword | 52 | 24 | Fire attack damage increases by 20%. |
Greatsword | Greatsword | 66 | 31 | |
Guardian Sword | Greatsword | 71 | 35 | Physical Defense: 36 |
Hero's Blade | Greatsword | 153 | 87 | Battle start: Bravery for 3 turns. |
Icebrand | Greatsword | 75 | 36 | Adds Ice to non-elemental physical attacks. |
Indomitable | Greatsword | 167 | 87 | Once per battle, survives with 1 HP when received damage exceeds HP. |
Kaiser Sword | Greatsword | 144 | 49 | Speed: -20 Exploiting the target's elemental weakness deals 20% more damage. |
Knight's Blade | Greatsword | 43 | 21 | |
Knight's Greatsword | Greatsword | 30 | 14 | |
Knight's Sword | Greatsword | 60 | 147 | Magic attack damage increases by 10%. |
Lightbringer | Greatsword | 179 | 93 | Adds Light to non-elemental physical attacks. |
Lunar Sword | Greatsword | 114 | 61 | |
Malice Breaker | Greatsword | 162 | 85 | Magic attack damage received is reduced by 30%. |
Moon Saber | Greatsword | 27 | 58 | Magic attack damage increases by 10%. |
Nocturne | Greatsword | 42 | 95 | Magic attack damage increases by 10%. |
Ragnarok | Greatsword | 191 | 99 | Non-elemental attacks gain 25% stagger power and damage. |
Ragnarok+ | Greatsword | 202 | 104 | Non-elemental attacks gain 25% stagger power and damage. Damage cap becomes 99999. |
Rune Blade | Greatsword | 114 | 61 | Recovers 5 MP each turn. |
Save the Vermillion | Greatsword | 179 | 93 | Physical and magic attack damage received is reduced by 20%. |
Soul Sabre | Greatsword | 167 | 87 | |
Stagger Blade | Greatsword | 123 | 44 | Stagger power increases by 10%. |
Sword of Trials | Greatsword | 144 | 77 | Staggering an enemy recovers 5% of max MP. |
Variable Steel | Greatsword | 105 | 57 | Physical Defense: 75 Battle start: Protect for 3 turns. |
Weapon | Type | Physical Attack | Magic Attack | Details |
|---|---|---|---|---|
Shiden | Katana | 16 | 12 | |
Uchigatana | Katana | 24 | 17 | |
Dodanuki | Katana | 28 | 21 | |
Sakura-Fubuki | Katana | 43 | 22 | |
Kogarasumaru | Katana | 34 | 25 | |
Iwakirimaru | Katana | 37 | 27 | MP: 20 |
Ancient Katana | Katana | 1 | 1 | |
Ashura | Katana | 49 | 34 | |
Astral Blade | Katana | 36 | 92 | Magic attack damage increases by 10%. |
Carbide Blade | Katana | 168 | 124 | |
Genmato | Katana | 71 | 207 | Magic attack damage increases by 10%. |
Gorgon Sword | Katana | 157 | 117 | Standard attacks and battle skills may inflict Slow. |
Guardbreaker | Katana | 183 | 134 | At full HP, stagger power increases by 30%. |
Hasaito | Katana | 88 | 58 | Stagger power increases by 10%. |
Hototogisu | Katana | 65 | 43 | |
Hyosetsumaru | Katana | 132 | 99 | Ice attack damage increases by 40%. |
Kikokusenga | Katana | 113 | 81 | Attacking a staggered enemy increases critical hit rate by 50%. |
Kiku-Ichimonji | Katana | 121 | 90 | Critical hit rate increases by 5%. |
Kotetsu | Katana | 179 | 132 | Stagger power increases by 20%. |
Kuki | Katana | 105 | 73 | |
Kumobashiri | Katana | 154 | 115 | Battle start: Haste for 3 turns. |
Laserblade | Katana | 30 | 78 | Magic attack damage increases by 10%. |
Masamune | Katana | 192 | 144 | The wielder acts first at battle start. Grants a 15% chance to evade magic attacks. |
Murakumo | Katana | 197 | 148 | Sanctity: 112 |
Murasame | Katana | 147 | 110 | |
Mutsunokami | Katana | 192 | 144 | Attacking a staggered enemy increases critical hit rate by 50%. |
Nodachi | Katana | 21 | 20 | |
Osafune | Katana | 185 | 136 | |
Rasetsu | Katana | 147 | 110 | Exploiting the target's elemental weakness deals 20% more damage. |
Reito | Katana | 50 | 133 | Magic attack damage increases by 10%. |
Rikudo | Katana | 66 | 189 | Magic attack damage increases by 10%. |
Samurai's Katana | Katana | 39 | 28 | HP: 30 |
Sasuke's Blade | Katana | 209 | 160 | Critical hit rate and physical evasion chance increase by 20%. |
Sasuke's Blade+ | Katana | 220 | 171 | Critical hit rate and physical evasion chance increase by 20%. |
Shiranui | Katana | 76 | 50 | |
Shisui | Katana | 197 | 148 | Battle start: Hone Senses and Placidity for 5 turns. |
Sundering Odachi | Katana | 132 | 99 | Stagger power increases by 10%. |
Tsukiyo no Tachi | Katana | 52 | 36 | Wind damage received is halved. |
Vibroblade | Katana | 121 | 90 |
Weapon | Type | Physical Attack | Magic Attack | Details |
|---|---|---|---|---|
Shortbow | Bow | 26 | 21 | Sanctity: 27 |
Reincarnation | Bow | 26 | 21 | |
Crescent Bow | Bow | 33 | 27 | Sanctity: 20 |
Floral Arc | Bow | 22 | 18 | Sanctity: 32 |
Ancient Bow | Bow | 1 | 1 | |
Artemis Bow | Bow | 133 | 174 | Sanctity: 155 Recovers MP equal to 2% of damage received. Healing magic potency increases by 10%. |
Artemis Bow+ | Bow | 142 | 184 | Sanctity: 170 Recovers MP equal to 2% of damage received. Healing magic potency increases by 10%. Damage cap becomes 99999. |
Ballista | Bow | 162 | 56 | Physical attack increases by 10%. |
Bow of the Hawk | Bow | 106 | 138 | Sanctity: 111 |
Composite Bow | Bow | 37 | 31 | Sanctity: 36 |
Compound Bow | Bow | 82 | 20 | Physical attack increases by 10%. |
Cure Drop | Bow | 54 | 58 | Sanctity: 70 Healing magic potency increases by 10%. |
Deafening Bow | Bow | 179 | 63 | Physical attack increases by 10%. |
Elfin Bow | Bow | 52 | 50 | Sanctity: 48 |
Elysium | Bow | 114 | 162 | Sanctity: 141 Healing magic potency increases by 20%. |
Faerie Bow | Bow | 121 | 157 | Sanctity: 162 Battle start: Faith for 3 turns. |
Fujin's Bow | Bow | 96 | 123 | Sanctity: 94 The wielder acts first at battle start. |
Gandiva | Bow | 115 | 150 | Sanctity: 125 |
Greatbow | Bow | 83 | 103 | Stagger power increases by 10%. |
Heavy Crossbow | Bow | 130 | 41 | Physical attack increases by 10%. |
Kagura Longbow | Bow | 112 | 145 | Sanctity: 119 |
Longbow | Bow | 83 | 103 | Sanctity: 76 |
Loxley Bow | Bow | 88 | 112 | Sanctity: 83 |
Midnight Longbow | Bow | 73 | 86 | Sanctity: 68 |
Moon Rain | Bow | 121 | 157 | During battle, multicast uses twice the MP while retaining the full effect. |
Oracle Bow | Bow | 96 | 123 | Sanctity: 94 |
Rock Piercer | Bow | 118 | 34 | Physical attack increases by 10%. |
Rune Arch | Bow | 112 | 145 | A skill aimed at multiple targets deals 100% more damage when used against one enemy. |
Rune Bow | Bow | 101 | 130 | MP: 70 |
Seraphim Bow | Bow | 71 | 88 | Sanctity: 94 Healing magic potency increases by 10%. |
Silver Bow | Bow | 43 | 39 | Sanctity: 41 |
Spellblade's Bow | Bow | 110 | 142 | Sanctity: 116 Magic costs 50% more MP; stagger power increases by 30%. |
Ydalir | Bow | 103 | 133 | Battle start: Faith for 3 turns. |
Yoichi Bow | Bow | 124 | 162 | Sanctity: 169 |
Weapon | Type | Physical Attack | Magic Attack | Details |
|---|---|---|---|---|
Analysis Hammer | Hammer | 138 | 130 | Deals 25% more physical and magic damage when exploiting an elemental weakness of a target already analyzed with Libra. |
Ancient Hammer | Hammer | 1 | 1 | |
Arc Hammer | Hammer | 40 | 139 | Magic attack increases by 10%. |
Bronze Hammer | Hammer | 45 | 45 | |
Bullseye Mace | Hammer | 100 | 98 | Exploiting the target's elemental weakness deals 20% more damage. |
Buster Mace | Hammer | 58 | 57 | |
Clown Hammer | Hammer | 78 | 76 | Standard attacks and battle skills may inflict Confuse. |
Cross Pein Hammer | Hammer | 51 | 49 | |
Demon's Maul | Hammer | 58 | 196 | Magic attack increases by 10%. |
Divine Mallet | Hammer | 48 | 168 | Sanctity: 66 Magic attack increases by 10%. |
Dreadwing Mallet | Hammer | 25 | 87 | Magic attack increases by 10%. |
Fortune's Maul | Hammer | 129 | 121 | Sanctity: 71 Healing magic potency increases by 10%. |
Gaia Hammer | Hammer | 95 | 93 | |
Golem Hammer | Hammer | 107 | 105 | Speed: -30 |
Great Mace | Hammer | 90 | 88 | |
Heroic Hammer | Hammer | 90 | 88 | Battle start: Bravery for 3 turns. |
Inquisitor's Gavel | Hammer | 121 | 115 | While below half max HP: constant Regen. |
Iron Hammer | Hammer | 78 | 76 | |
Mechabo Hammer | Hammer | 33 | 33 | |
Mechabo Hammer SUPER | Hammer | 142 | 133 | Grants Overclock; the wielder acts first at battle start. |
Mjollnir | Hammer | 138 | 130 | Lightning attack stagger power increases by 30%. |
Morning Star | Hammer | 35 | 118 | Magic attack increases by 10%. |
Nightbreaker | Hammer | 97 | 96 | Recovers 5 MP each turn. |
Oni Maul | Hammer | 121 | 115 | |
Piercing Mace | Hammer | 73 | 70 | Exploiting the target's elemental weakness deals 20% more damage. |
Pilebunker | Hammer | 138 | 130 | Exploiting the target's elemental weakness increases stagger power by 40%. |
Scorpion Tail | Hammer | 107 | 105 | Standard attacks and battle skills may inflict Poison. |
Slam Hammer | Hammer | 39 | 40 | |
Sledgehammer | Hammer | 39 | 40 | Raises critical hit rate. |
Star Shatterer | Hammer | 114 | 110 | Stagger power increases by 10%. |
Thor's Hammer | Hammer | 151 | 142 | Sanctity: 124 A physical critical hit increases stagger power and damage by 30%. |
Thor's Hammer+ | Hammer | 159 | 150 | Sanctity: 136 A physical critical hit increases stagger power and damage by 30%. Damage cap becomes 99999. |
War Hammer | Hammer | 133 | 124 | |
Warpick | Hammer | 61 | 59 |
Weapon | Type | Physical Attack | Magic Attack | Details |
|---|---|---|---|---|
Adept's Grimoire | Grimoire | 59 | 105 | |
Anatomy of Magic | Grimoire | 87 | 150 | Battle start: applies Deshell to a random enemy. |
Ancient Tome | Grimoire | 1 | 1 | |
Annihilaticon | Grimoire | 59 | 105 | Staggering an enemy applies Deprotect for 3 turns. |
Arch Drain | Grimoire | 97 | 164 | Staggering an enemy recovers 5% of max MP. |
Battle Grimoire | Grimoire | 200 | 78 | Physical attack increases by 10%. |
Blessed Cults | Grimoire | 52 | 93 | Buffs applied by the wielder last 1 extra turn. |
Book of Eibon | Grimoire | 104 | 176 | Magic defense increases by 10%. |
Book of Strength | Grimoire | 165 | 67 | Physical attack increases by 10%. |
Book of the Cosmos | Grimoire | 97 | 164 | Sanctity: 59 A critical hit recovers 3% of max MP. |
Book of the Stars | Grimoire | 87 | 150 | Magic attack damage increases by 10%. |
Celaeno Fragments | Grimoire | 59 | 105 | |
Codex Asura | Grimoire | 69 | 122 | |
Codex Belli | Grimoire | 37 | 69 | |
Codex Pestis | Grimoire | 74 | 131 | Magic increases while Poisoned. |
Codex Providentiae | Grimoire | 106 | 181 | Sanctity: 169 Battle start: Tactic: Fluid Warfare for 3 turns; the wielder acts first. |
Disciple's Grimoire | Grimoire | 37 | 69 | |
Illegible Lexicon | Grimoire | 139 | 57 | Physical attack increases by 10%. |
Index of War | Grimoire | 211 | 82 | Physical attack increases by 10%. |
Knightly Tactics | Grimoire | 45 | 81 | |
Last Resort | Grimoire | 112 | 193 | Sanctity: 124 An action that deals no damage fills the LB gauge by 10%. Buffs applied by the wielder last 1 extra turn. |
Last Resort+ | Grimoire | 118 | 204 | Sanctity: 136 An action that deals no damage fills the LB gauge by 10%. Buffs applied by the wielder last 1 extra turn. Damage cap becomes 99999. |
Luminous Grimoire | Grimoire | 76 | 134 | Buffs applied by the wielder last 1 extra turn. |
Master's Grimoire | Grimoire | 69 | 122 | Critical hit rate increases by 5%. |
Necronomicon | Grimoire | 104 | 176 | Exploiting the target's elemental weakness deals 30% more damage. |
Pnakotic Manuscript | Grimoire | 100 | 169 | |
R'lyeh Text | Grimoire | 35 | 93 | Water attack damage increases by 30%. |
Sage's Journal | Grimoire | 81 | 142 | |
The Savant General | Grimoire | 92 | 157 | |
Tome of Grace | Grimoire | 81 | 142 | Sanctity: 56 Healing magic potency increases by 10%. |
Total Calisthenics | Grimoire | 89 | 37 | Physical attack increases by 10%. |
Weapon | Type | Physical Attack | Magic Attack | Details |
|---|---|---|---|---|
Abyss | Whip | 130 | 178 | Debuffs and status ailments inflicted by the wielder last 2 extra turns. |
Ancient Whip | Whip | 1 | 1 | |
Beast Killer | Whip | 133 | 183 | |
Cursed Whip | Whip | 131 | 180 | Debuffs and status ailments inflicted by the wielder last 1 extra turn. |
Death Adder | Whip | 114 | 163 | Standard attacks and battle skills may inflict Instant Death. |
Dragon Whisker | Whip | 138 | 190 | |
Empress Birch | Whip | 61 | 85 | |
Fire Birch | Whip | 151 | 207 | Damage increases with the number of debuffs and status ailments on the target. Debuffs and status ailments inflicted by the wielder last 1 extra turn. |
Fire Birch+ | Whip | 160 | 217 | Damage increases with the number of debuffs and status ailments on the target. Debuffs and status ailments inflicted by the wielder last 1 extra turn. Damage cap becomes 99999. |
Leather Whip | Whip | 67 | 94 | |
Lunar Whip | Whip | 102 | 150 | Defeating an enemy recovers 3% of max MP. |
Power Whip | Whip | 196 | 75 | Physical attack increases by 10%. |
Rugged Whip | Whip | 50 | HP: 2,500 | |
Rush Whip | Whip | 219 | 81 | Physical attack increases by 10%. |
Serpent Bone Whip | Whip | 121 | 171 | |
Shinobi's Kusarigama | Whip | 129 | 178 | Critical hit rate increases by 5%. |
Shock Whip | Whip | 124 | 173 | Adds Lightning to non-elemental physical attacks. |
Sleipnir's Tail | Whip | 142 | 195 | Magic Defense: 98 |
Thorn Whip | Whip | 251 | 90 | Physical attack increases by 10%. |
Whip Blade | Whip | 107 | 156 | |
Whip of Affliction | Whip | 119 | 168 | Debuffs and status ailments inflicted by the wielder last 1 extra turn. |
Weapon | Type | Physical Attack | Magic Attack | Details |
|---|---|---|---|---|
A-Type Sniper R | Gun | 142 | 57 | |
Ancient Firearm | Gun | 1 | 1 | |
Arcane Long Rifle | Gun | 87 | 186 | Magic attack damage increases by 10%. |
Arcturus | Gun | 237 | 94 | On the wielder's turn: LB gauge gains 10% and luck level rises by 1. |
Arcturus+ | Gun | 251 | 100 | On the wielder's turn: LB gauge gains 10% and luck level rises by 1. Damage cap becomes 99999. |
Barrel Blazer | Gun | 157 | 64 | Stagger power increases by 10%. |
Barrier Bane | Gun | 142 | 57 | Standard attacks and battle skills may inflict Deprotect. |
Caelum Renatum | Gun | 222 | 88 | Battle start: luck level rises by 8. Dealing damage with a standard attack recovers 2% of max MP. |
Culverin | Gun | 207 | 82 | |
Firefly | Gun | 153 | 63 | |
Gatling Gun | Gun | 168 | 69 | |
Hastur Long Barrel | Gun | 216 | 86 | Battle start: applies Deprotect to a random enemy. |
Impetus Breaker | Gun | 153 | 63 | Battle start: applies Slow to a random enemy. |
Jackpot Gun | Gun | 216 | 86 | Standard attacks and battle skills may inflict Poison, Silence, Blind, or Sleep. |
Kokytos | Gun | 168 | 69 | Adds Ice to non-elemental physical attacks. |
Loose Cannon | Gun | 189 | 76 | |
Magi-Blaster | Gun | 76 | 162 | Magic attack damage increases by 10%. |
Musketoon | Gun | 142 | 57 | Staggering an enemy recovers 10% of max HP. |
Mythril Cannon | Gun | 66 | 139 | Magic attack damage increases by 10%. |
Peacemaker | Gun | 123 | 50 | |
Pulse Cannon | Gun | 128 | 52 | Stagger power increases by 10%. |
Quicksilver | Gun | 178 | 73 | |
Renatus Duo | Gun | 118 | 48 | |
Repeater Rifle | Gun | 128 | 87 | Critical hit rate increases by 10%. |
Rune Shooter | Gun | 100 | 207 | Magic attack damage increases by 10%. |
Silver-Round Rifle | Gun | 200 | 80 | Critical hit rate increases by 10%. |
Spellfire | Gun | 108 | 223 | Magic attack damage increases by 10%. |
Ultra Magnum | Gun | 222 | 88 | Sanctity: 60 Receiving physical damage gives a 50% chance to inflict a debuff. |
Weapon | Type | Physical Attack | Magic Attack | Details |
|---|---|---|---|---|
Ancient Rod | Rod | 1 | 1 | |
Barrier Staff | Rod | 123 | 171 | Battle start: Shell for 3 turns. |
Battle Staff | Rod | 288 | 99 | Physical attack damage increases by 10%. |
Catastrophe | Rod | 111 | 159 | An attack aimed at all enemies gains 10% damage per enemy. |
High Caster | Rod | 145 | 192 | Magic costs 50% more MP; stagger power increases by 30%. |
Impact Wand | Rod | 108 | 155 | Exploiting the target's elemental weakness increases stagger power by 30%. |
Iron Baton | Rod | 247 | 87 | Physical attack damage increases by 10%. |
Laevateinn | Rod | 150 | 199 | Magic costs 50% more MP; damage increases by 100%. |
Mystletainn | Rod | 145 | 192 | |
Mythril Rod | Rod | 96 | 138 | Staggering an enemy fills the LB gauge by 10%. |
Pole Mace | Rod | 265 | 92 | Physical attack damage increases by 10%. |
Resonate Staff | Rod | 90 | 129 | Exploiting the target's elemental weakness deals 20% more damage. |
Rod of Focus | Rod | 105 | 151 | Exploiting the target's elemental weakness increases stagger power by 30%. |
Roselia | Rod | 154 | 204 | Battle start: Concentrate for 3 turns and Sage's Eye for 4 turns. |
Seraph's Rod | Rod | 133 | 180 | |
Silver Staff | Rod | 141 | 188 | Sanctity: 71 |
Staff of the Magi | Rod | 117 | 166 | |
Striking Staff | Rod | 230 | 84 | Physical attack damage increases by 10%. |
Unyielding Staff | Rod | 126 | 173 | Sanctity: 51 Once per battle, survives with 1 HP when received damage exceeds HP. |
Vajra Staff | Rod | 117 | 166 | Dealing damage with a standard attack recovers 2% of max MP. |
War Pick | Rod | 207 | 77 | Physical attack damage increases by 10%. |
Whale Whisker | Rod | 154 | 204 | HP: 400 |
White Roselia | Rod | 90 | 127 | |
Wizard's Rod | Rod | 163 | 216 | Exploiting the target's elemental weakness deals 30% more damage. Grants a 20% chance to evade magic attacks. |
Wizard's Rod+ | Rod | 171 | 227 | Exploiting the target's elemental weakness deals 30% more damage. Grants a 20% chance to evade magic attacks. Damage cap becomes 99999. |