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Weapons - Version 1 vs Version 2
Oct 27, 2026, 07:59 PM
Add the weapons catalogue with specified attributes and effects.
Oct 27, 2026, 09:04 PM
Added equipment acquisition guide navigation and the upgraded Sasuke blade damage cap
11Weapons have character specific compatibility. The tables group them by their listed type and give each weapon's Physical Attack and Magic Attack values. Blank cells leave a value or effect unspecified. See Equipment for equipment slots and early choices.2233Greatswords4455WeaponTypePhysical AttackMagic AttackDetailsCrimson SaberGreatsword219LongswordGreatsword3215FlambergeGreatsword4119HP: 140Bronze SwordGreatsword2813ClaymoreGreatsword3918Ancient GreatswordGreatsword11ApocalypseGreatsword17490Staggering an enemy grants Protect for 3 turns.Arcana BladeGreatsword48112Magic attack damage increases by 10%.Bastard SwordGreatsword13573Bladed ShieldGreatsword9952Physical Defense: 40Blood SwordGreatsword13573HP: 550 Defeating an enemy recovers 10% of max HP.Briar EdgeGreatsword10354Debuffs and status ailments inflicted by the wielder last 1 extra turn.Ether's LightGreatsword73176Magic attack damage increases by 10%.ExcaliburGreatsword17490Light attack damage increases by 50%.FalchionGreatsword15381FlametongueGreatsword5224Fire attack damage increases by 20%.GreatswordGreatsword6631Guardian SwordGreatsword7135Physical Defense: 36Hero's BladeGreatsword15387Battle start: Bravery for 3 turns.IcebrandGreatsword7536Adds Ice to non-elemental physical attacks.IndomitableGreatsword16787Once per battle, survives with 1 HP when received damage exceeds HP.Kaiser SwordGreatsword14449Speed: -20 Exploiting the target's elemental weakness deals 20% more damage.Knight's BladeGreatsword4321Knight's GreatswordGreatsword3014Knight's SwordGreatsword60147Magic attack damage increases by 10%.LightbringerGreatsword17993Adds Light to non-elemental physical attacks.Lunar SwordGreatsword11461Malice BreakerGreatsword16285Magic attack damage received is reduced by 30%.Moon SaberGreatsword2758Magic attack damage increases by 10%.NocturneGreatsword4295Magic attack damage increases by 10%.RagnarokGreatsword19199Non-elemental attacks gain 25% stagger power and damage.Ragnarok+Greatsword202104Non-elemental attacks gain 25% stagger power and damage. Damage cap becomes 99999.Rune BladeGreatsword11461Recovers 5 MP each turn.Save the VermillionGreatsword17993Physical and magic attack damage received is reduced by 20%.Soul SabreGreatsword16787Stagger BladeGreatsword12344Stagger power increases by 10%.Sword of TrialsGreatsword14477Staggering an enemy recovers 5% of max MP.Variable SteelGreatsword10557Physical Defense: 75 Battle start: Protect for 3 turns.66Katanas778-WeaponTypePhysical AttackMagic AttackDetailsShidenKatana1612UchigatanaKatana2417DodanukiKatana2821Sakura-FubukiKatana4322KogarasumaruKatana3425IwakirimaruKatana3727MP: 20Ancient KatanaKatana11AshuraKatana4934Astral BladeKatana3692Magic attack damage increases by 10%.Carbide BladeKatana168124GenmatoKatana71207Magic attack damage increases by 10%.Gorgon SwordKatana157117Standard attacks and battle skills may inflict Slow.GuardbreakerKatana183134At full HP, stagger power increases by 30%.HasaitoKatana8858Stagger power increases by 10%.HototogisuKatana6543HyosetsumaruKatana13299Ice attack damage increases by 40%.KikokusengaKatana11381Attacking a staggered enemy increases critical hit rate by 50%.Kiku-IchimonjiKatana12190Critical hit rate increases by 5%.KotetsuKatana179132Stagger power increases by 20%.KukiKatana10573KumobashiriKatana154115Battle start: Haste for 3 turns.LaserbladeKatana3078Magic attack damage increases by 10%.MasamuneKatana192144The wielder acts first at battle start. Grants a 15% chance to evade magic attacks.MurakumoKatana197148Sanctity: 112MurasameKatana147110MutsunokamiKatana192144Attacking a staggered enemy increases critical hit rate by 50%.NodachiKatana2120OsafuneKatana185136RasetsuKatana147110Exploiting the target's elemental weakness deals 20% more damage.ReitoKatana50133Magic attack damage increases by 10%.RikudoKatana66189Magic attack damage increases by 10%.Samurai's KatanaKatana3928HP: 30Sasuke's BladeKatana209160Critical hit rate and physical evasion chance increase by 20%.Sasuke's Blade+Katana220171Critical hit rate and physical evasion chance increase by 20%.ShiranuiKatana7650ShisuiKatana197148Battle start: Hone Senses and Placidity for 5 turns.Sundering OdachiKatana13299Stagger power increases by 10%.Tsukiyo no TachiKatana5236Wind damage received is halved.VibrobladeKatana121908+WeaponTypePhysical AttackMagic AttackDetailsShidenKatana1612UchigatanaKatana2417DodanukiKatana2821Sakura-FubukiKatana4322KogarasumaruKatana3425IwakirimaruKatana3727MP: 20Ancient KatanaKatana11AshuraKatana4934Astral BladeKatana3692Magic attack damage increases by 10%.Carbide BladeKatana168124GenmatoKatana71207Magic attack damage increases by 10%.Gorgon SwordKatana157117Standard attacks and battle skills may inflict Slow.GuardbreakerKatana183134At full HP, stagger power increases by 30%.HasaitoKatana8858Stagger power increases by 10%.HototogisuKatana6543HyosetsumaruKatana13299Ice attack damage increases by 40%.KikokusengaKatana11381Attacking a staggered enemy increases critical hit rate by 50%.Kiku-IchimonjiKatana12190Critical hit rate increases by 5%.KotetsuKatana179132Stagger power increases by 20%.KukiKatana10573KumobashiriKatana154115Battle start: Haste for 3 turns.LaserbladeKatana3078Magic attack damage increases by 10%.MasamuneKatana192144The wielder acts first at battle start. Grants a 15% chance to evade magic attacks.MurakumoKatana197148Sanctity: 112MurasameKatana147110MutsunokamiKatana192144Attacking a staggered enemy increases critical hit rate by 50%.NodachiKatana2120OsafuneKatana185136RasetsuKatana147110Exploiting the target's elemental weakness deals 20% more damage.ReitoKatana50133Magic attack damage increases by 10%.RikudoKatana66189Magic attack damage increases by 10%.Samurai's KatanaKatana3928HP: 30Sasuke's BladeKatana209160Critical hit rate and physical evasion chance increase by 20%.Sasuke's Blade+Katana220171Critical hit rate and physical evasion chance increase by 20%. Raises damage cap to 99,999.ShiranuiKatana7650ShisuiKatana197148Battle start: Hone Senses and Placidity for 5 turns.Sundering OdachiKatana13299Stagger power increases by 10%.Tsukiyo no TachiKatana5236Wind damage received is halved.VibrobladeKatana1219099Bows10101111WeaponTypePhysical AttackMagic AttackDetailsShortbowBow2621Sanctity: 27ReincarnationBow2621Crescent BowBow3327Sanctity: 20Floral ArcBow2218Sanctity: 32Ancient BowBow11Artemis BowBow133174Sanctity: 155 Recovers MP equal to 2% of damage received. Healing magic potency increases by 10%.Artemis Bow+Bow142184Sanctity: 170 Recovers MP equal to 2% of damage received. Healing magic potency increases by 10%. Damage cap becomes 99999.BallistaBow16256Physical attack increases by 10%.Bow of the HawkBow106138Sanctity: 111Composite BowBow3731Sanctity: 36Compound BowBow8220Physical attack increases by 10%.Cure DropBow5458Sanctity: 70 Healing magic potency increases by 10%.Deafening BowBow17963Physical attack increases by 10%.Elfin BowBow5250Sanctity: 48ElysiumBow114162Sanctity: 141 Healing magic potency increases by 20%.Faerie BowBow121157Sanctity: 162 Battle start: Faith for 3 turns.Fujin's BowBow96123Sanctity: 94 The wielder acts first at battle start.GandivaBow115150Sanctity: 125GreatbowBow83103Stagger power increases by 10%.Heavy CrossbowBow13041Physical attack increases by 10%.Kagura LongbowBow112145Sanctity: 119LongbowBow83103Sanctity: 76Loxley BowBow88112Sanctity: 83Midnight LongbowBow7386Sanctity: 68Moon RainBow121157During battle, multicast uses twice the MP while retaining the full effect.Oracle BowBow96123Sanctity: 94Rock PiercerBow11834Physical attack increases by 10%.Rune ArchBow112145A skill aimed at multiple targets deals 100% more damage when used against one enemy.Rune BowBow101130MP: 70Seraphim BowBow7188Sanctity: 94 Healing magic potency increases by 10%.Silver BowBow4339Sanctity: 41Spellblade's BowBow110142Sanctity: 116 Magic costs 50% more MP; stagger power increases by 30%.YdalirBow103133Battle start: Faith for 3 turns.Yoichi BowBow124162Sanctity: 1691212Hammers13131414WeaponTypePhysical AttackMagic AttackDetailsAnalysis HammerHammer138130Deals 25% more physical and magic damage when exploiting an elemental weakness of a target already analyzed with Libra.Ancient HammerHammer11Arc HammerHammer40139Magic attack increases by 10%.Bronze HammerHammer4545Bullseye MaceHammer10098Exploiting the target's elemental weakness deals 20% more damage.Buster MaceHammer5857Clown HammerHammer7876Standard attacks and battle skills may inflict Confuse.Cross Pein HammerHammer5149Demon's MaulHammer58196Magic attack increases by 10%.Divine MalletHammer48168Sanctity: 66 Magic attack increases by 10%.Dreadwing MalletHammer2587Magic attack increases by 10%.Fortune's MaulHammer129121Sanctity: 71 Healing magic potency increases by 10%.Gaia HammerHammer9593Golem HammerHammer107105Speed: -30Great MaceHammer9088Heroic HammerHammer9088Battle start: Bravery for 3 turns.Inquisitor's GavelHammer121115While below half max HP: constant Regen.Iron HammerHammer7876Mechabo HammerHammer3333Mechabo Hammer SUPERHammer142133Grants Overclock; the wielder acts first at battle start.MjollnirHammer138130Lightning attack stagger power increases by 30%.Morning StarHammer35118Magic attack increases by 10%.NightbreakerHammer9796Recovers 5 MP each turn.Oni MaulHammer121115Piercing MaceHammer7370Exploiting the target's elemental weakness deals 20% more damage.PilebunkerHammer138130Exploiting the target's elemental weakness increases stagger power by 40%.Scorpion TailHammer107105Standard attacks and battle skills may inflict Poison.Slam HammerHammer3940SledgehammerHammer3940Raises critical hit rate.Star ShattererHammer114110Stagger power increases by 10%.Thor's HammerHammer151142Sanctity: 124 A physical critical hit increases stagger power and damage by 30%.Thor's Hammer+Hammer159150Sanctity: 136 A physical critical hit increases stagger power and damage by 30%. Damage cap becomes 99999.War HammerHammer133124WarpickHammer61591515Grimoires16161717WeaponTypePhysical AttackMagic AttackDetailsAdept's GrimoireGrimoire59105Anatomy of MagicGrimoire87150Battle start: applies Deshell to a random enemy.Ancient TomeGrimoire11AnnihilaticonGrimoire59105Staggering an enemy applies Deprotect for 3 turns.Arch DrainGrimoire97164Staggering an enemy recovers 5% of max MP.Battle GrimoireGrimoire20078Physical attack increases by 10%.Blessed CultsGrimoire5293Buffs applied by the wielder last 1 extra turn.Book of EibonGrimoire104176Magic defense increases by 10%.Book of StrengthGrimoire16567Physical attack increases by 10%.Book of the CosmosGrimoire97164Sanctity: 59 A critical hit recovers 3% of max MP.Book of the StarsGrimoire87150Magic attack damage increases by 10%.Celaeno FragmentsGrimoire59105Codex AsuraGrimoire69122Codex BelliGrimoire3769Codex PestisGrimoire74131Magic increases while Poisoned.Codex ProvidentiaeGrimoire106181Sanctity: 169 Battle start: Tactic: Fluid Warfare for 3 turns; the wielder acts first.Disciple's GrimoireGrimoire3769Illegible LexiconGrimoire13957Physical attack increases by 10%.Index of WarGrimoire21182Physical attack increases by 10%.Knightly TacticsGrimoire4581Last ResortGrimoire112193Sanctity: 124 An action that deals no damage fills the LB gauge by 10%. Buffs applied by the wielder last 1 extra turn.Last Resort+Grimoire118204Sanctity: 136 An action that deals no damage fills the LB gauge by 10%. Buffs applied by the wielder last 1 extra turn. Damage cap becomes 99999.Luminous GrimoireGrimoire76134Buffs applied by the wielder last 1 extra turn.Master's GrimoireGrimoire69122Critical hit rate increases by 5%.NecronomiconGrimoire104176Exploiting the target's elemental weakness deals 30% more damage.Pnakotic ManuscriptGrimoire100169R'lyeh TextGrimoire3593Water attack damage increases by 30%.Sage's JournalGrimoire81142The Savant GeneralGrimoire92157Tome of GraceGrimoire81142Sanctity: 56 Healing magic potency increases by 10%.Total CalisthenicsGrimoire8937Physical attack increases by 10%.1818Whips19192020WeaponTypePhysical AttackMagic AttackDetailsAbyssWhip130178Debuffs and status ailments inflicted by the wielder last 2 extra turns.Ancient WhipWhip11Beast KillerWhip133183Cursed WhipWhip131180Debuffs and status ailments inflicted by the wielder last 1 extra turn.Death AdderWhip114163Standard attacks and battle skills may inflict Instant Death.Dragon WhiskerWhip138190Empress BirchWhip6185Fire BirchWhip151207Damage increases with the number of debuffs and status ailments on the target. Debuffs and status ailments inflicted by the wielder last 1 extra turn.Fire Birch+Whip160217Damage increases with the number of debuffs and status ailments on the target. Debuffs and status ailments inflicted by the wielder last 1 extra turn. Damage cap becomes 99999.Leather WhipWhip6794Lunar WhipWhip102150Defeating an enemy recovers 3% of max MP.Power WhipWhip19675Physical attack increases by 10%.Rugged WhipWhip50HP: 2,500Rush WhipWhip21981Physical attack increases by 10%.Serpent Bone WhipWhip121171Shinobi's KusarigamaWhip129178Critical hit rate increases by 5%.Shock WhipWhip124173Adds Lightning to non-elemental physical attacks.Sleipnir's TailWhip142195Magic Defense: 98Thorn WhipWhip25190Physical attack increases by 10%.Whip BladeWhip107156Whip of AfflictionWhip119168Debuffs and status ailments inflicted by the wielder last 1 extra turn.2121Guns22222323WeaponTypePhysical AttackMagic AttackDetailsA-Type Sniper RGun14257Ancient FirearmGun11Arcane Long RifleGun87186Magic attack damage increases by 10%.ArcturusGun23794On the wielder's turn: LB gauge gains 10% and luck level rises by 1.Arcturus+Gun251100On the wielder's turn: LB gauge gains 10% and luck level rises by 1. Damage cap becomes 99999.Barrel BlazerGun15764Stagger power increases by 10%.Barrier BaneGun14257Standard attacks and battle skills may inflict Deprotect.Caelum RenatumGun22288Battle start: luck level rises by 8. Dealing damage with a standard attack recovers 2% of max MP.CulverinGun20782FireflyGun15363Gatling GunGun16869Hastur Long BarrelGun21686Battle start: applies Deprotect to a random enemy.Impetus BreakerGun15363Battle start: applies Slow to a random enemy.Jackpot GunGun21686Standard attacks and battle skills may inflict Poison, Silence, Blind, or Sleep.KokytosGun16869Adds Ice to non-elemental physical attacks.Loose CannonGun18976Magi-BlasterGun76162Magic attack damage increases by 10%.MusketoonGun14257Staggering an enemy recovers 10% of max HP.Mythril CannonGun66139Magic attack damage increases by 10%.PeacemakerGun12350Pulse CannonGun12852Stagger power increases by 10%.QuicksilverGun17873Renatus DuoGun11848Repeater RifleGun12887Critical hit rate increases by 10%.Rune ShooterGun100207Magic attack damage increases by 10%.Silver-Round RifleGun20080Critical hit rate increases by 10%.SpellfireGun108223Magic attack damage increases by 10%.Ultra MagnumGun22288Sanctity: 60 Receiving physical damage gives a 50% chance to inflict a debuff.2424Rods252526-WeaponTypePhysical AttackMagic AttackDetailsAncient RodRod11Barrier StaffRod123171Battle start: Shell for 3 turns.Battle StaffRod28899Physical attack damage increases by 10%.CatastropheRod111159An attack aimed at all enemies gains 10% damage per enemy.High CasterRod145192Magic costs 50% more MP; stagger power increases by 30%.Impact WandRod108155Exploiting the target's elemental weakness increases stagger power by 30%.Iron BatonRod24787Physical attack damage increases by 10%.LaevateinnRod150199Magic costs 50% more MP; damage increases by 100%.MystletainnRod145192Mythril RodRod96138Staggering an enemy fills the LB gauge by 10%.Pole MaceRod26592Physical attack damage increases by 10%.Resonate StaffRod90129Exploiting the target's elemental weakness deals 20% more damage.Rod of FocusRod105151Exploiting the target's elemental weakness increases stagger power by 30%.RoseliaRod154204Battle start: Concentrate for 3 turns and Sage's Eye for 4 turns.Seraph's RodRod133180Silver StaffRod141188Sanctity: 71Staff of the MagiRod117166Striking StaffRod23084Physical attack damage increases by 10%.Unyielding StaffRod126173Sanctity: 51 Once per battle, survives with 1 HP when received damage exceeds HP.Vajra StaffRod117166Dealing damage with a standard attack recovers 2% of max MP.War PickRod20777Physical attack damage increases by 10%.Whale WhiskerRod154204HP: 400White RoseliaRod90127Wizard's RodRod163216Exploiting the target's elemental weakness deals 30% more damage. Grants a 20% chance to evade magic attacks.Wizard's Rod+Rod171227Exploiting the target's elemental weakness deals 30% more damage. Grants a 20% chance to evade magic attacks. Damage cap becomes 99999.26+WeaponTypePhysical AttackMagic AttackDetailsAncient RodRod11Barrier StaffRod123171Battle start: Shell for 3 turns.Battle StaffRod28899Physical attack damage increases by 10%.CatastropheRod111159An attack aimed at all enemies gains 10% damage per enemy.High CasterRod145192Magic costs 50% more MP; stagger power increases by 30%.Impact WandRod108155Exploiting the target's elemental weakness increases stagger power by 30%.Iron BatonRod24787Physical attack damage increases by 10%.LaevateinnRod150199Magic costs 50% more MP; damage increases by 100%.MystletainnRod145192Mythril RodRod96138Staggering an enemy fills the LB gauge by 10%.Pole MaceRod26592Physical attack damage increases by 10%.Resonate StaffRod90129Exploiting the target's elemental weakness deals 20% more damage.Rod of FocusRod105151Exploiting the target's elemental weakness increases stagger power by 30%.RoseliaRod154204Battle start: Concentrate for 3 turns and Sage's Eye for 4 turns.Seraph's RodRod133180Silver StaffRod141188Sanctity: 71Staff of the MagiRod117166Striking StaffRod23084Physical attack damage increases by 10%.Unyielding StaffRod126173Sanctity: 51 Once per battle, survives with 1 HP when received damage exceeds HP.Vajra StaffRod117166Dealing damage with a standard attack recovers 2% of max MP.War PickRod20777Physical attack damage increases by 10%.Whale WhiskerRod154204HP: 400White RoseliaRod90127Wizard's RodRod163216Exploiting the target's elemental weakness deals 30% more damage. Grants a 20% chance to evade magic attacks.Wizard's Rod+Rod171227Exploiting the target's elemental weakness deals 30% more damage. Grants a 20% chance to evade magic attacks. Damage cap becomes 99999.27+For merchant prices and other listed sources, see Weapon Acquisition.