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Support Skills
October 27, 2026 at 08:51 PM
Add the support skills effect reference.
Support skills change actions, protection, buffs or battle resources. See Abilities and Mastery for learning and equipping them. MP costs here are separate from the AP used by a learned ability in a loadout.
A dash in the MP column means no MP amount is listed; it does not mean zero. A value of 0 is shown explicitly.
Skill | MP | Effect |
|---|---|---|
Aim | - | Guarantee all attacks hit for 5 turns. |
Arcane Guard | 15 | Activate a barrier on all allies that reduces damage from magic attacks by 50% once. |
Arms Akimbo | 40 | Allows use of 2 actions in a single turn. |
Berserk | 4 | Black magic: Cast Berserk on target. |
Bravery | 6 | White magic: Increase physical attack of an ally. |
Call to Action | - | Add an ally to the bonus phase. |
Camouflage | - | Can only be used when luck level is 4 or higher. Stop an ally from being targeted for 3 turns. Luck level reduced by 4 after use. |
Cheer | 30 | Increase physical defense, magic defense, and speed of an ally. |
Coin Toss | - | Toss a coin. Luck level raised by 5 when heads and 2 when tails. |
Concentrate | - | Double magic attack damage and speed for 3 turns. |
Confluence | 0 | Transfer LB gauges of all party members to self. |
Cover | 5 | Take attacks in place of an ally. |
Double Action | 0 | Allows use of 2 consecutive attack skills in a single turn. Cannot be used with black or white magic. |
Dual Jobs | 41 | Allows use of both Blade Torrent and selected Onion Knight skill in a single turn. |
Dualcast | - | Allows use of 2 consecutive black or white magic spells in a single turn. |
Eminent Casting | 20 | Increase multi-target magic attack damage and stagger power by 50% for 3 turns. MP cost of magic increased by 50% while active. |
End Witching Hour | 0 | Deactivate Witching Hour. |
Energized Assault | 10 | Can only be used when luck level is 9 or higher. Increase physical attack damage by 50%. Does not count as an action. Luck level resets after use. |
Entrust | 20 | Transfer own LB gauge to an ally. |
Faith | - | White magic: Increase magic attack of an ally. |
Fill Gauge | 0 | Fill LB gauge by 25%. |
Focus | 0 | Decrease own speed to increase the damage of next attack. |
Focus Magic | 0 | Increase stagger power of next magic attack. |
Formation: Assail | 6 | Increase stagger power of all allies by 30% for 3 turns. |
Formation: Bulwark | 8 | Increase physical and magic defense of all allies for 3 turns. |
Formation: Charge | - | Increase critical hit rate of all allies by 30% for 3 turns. |
Formation: Regroup | 20 | Increase physical and magic attack of all allies for 3 turns. |
Gil Farmer | 0 | Steal gil. |
God of Water's Blessing | 60 | Increase the duration of all Formation skills by 1 turn. |
Guard | 0 | Decrease damage taken by 75% until next action. LB gauge will not fill while active. |
Gut Rip | 0 | Make all attacks either miss or deal critical hits for 5 turns. |
Haste | 6 | White magic: Increase speed of an ally. |
Hastega | 24 | White magic: Increase speed of all allies. |
Hide | - | Hide from sight for 1 turn. Guaranteed critical hit for the first attack after reappearing. Luck level reduced by 3 after use. |
Hone Senses | 8 | Increase the damage dealt by Lasswell's skills by 40% and critical hit rate by 20% for 5 turns. |
Libra | 10 | White magic: Analyze an enemy for information. |
Light Veil | 12 | Activate a barrier on all allies that nullifies a status ailment or debuff once. |
Magic Barrage | 20 | Cast black or white magic on random targets 4 times. The effect of each cast is halved. |
Magic Boost | 0 | Increase MP cost of selected magic attack by 50%, but double its damage. |
Mechabo Escape | 8 | Mechabo skill: Escape from battle guaranteed. |
Mimic | 0 | Mimic the last action performed by an ally. |
Mirage | 10 | Create 2 mirages of self that take physical damage instead. |
Moiety's Mirror | 0 | Select one physical attack and one magic attack. Reduce damage taken that turn and counterattack with both when hit. |
Multi-Cover | 10 | Take attacks in place of all allies. |
Skill | MP | Effect |
|---|---|---|
Overclock | 12 | Increase the damage and stagger power of Mechabo skills by 150%. Mechabo needs to cooldown for 2 turns after attacking with 3 Mechabo skills. |
Overclock Zero | 35 | Increase the damage and stagger power of Mechabo skills by 300%. Can be used during Overclock. Has same cooldown limitation as Overclock. |
Paradise Lost | 28 | Increase Dark damage of all enemies and allies by 50%, but decrease damage of other elements by 25% for 3 turns. |
Pass the Torch | 25 | Pass turn to an ally. |
Placidity | 25 | Increase speed and stagger power for 5 turns. |
Protect | 5 | White magic: Increase physical defense of an ally. |
Protectga | 25 | White magic: Increase physical defense of all allies. |
Provoke | 10 | Draw all enemy attention for 3 turns. |
Reckless Abandonment | 0 | Increase MP cost of selected physical attack by 50%, but double its stagger power. |
Reflect | 17 | White magic: Enable an ally to reflect back black or white magic cast at them. Certain magic spells cannot be reflected back. |
Royal Guard | 35 | Take attacks in place of target with Defend applied for 2 turns. |
Sage's Eye | 10 | Increase stagger power against target by 50% for 4 turns when using magic attacks of the target's elemental weakness. |
Shell | 10 | White magic: Increase magic defense of an ally. |
Shellga | 25 | White magic: Increase magic defense of all allies. |
Spell Drinker | 0 | Nullify a single black or white magic spell and absorb MP from it. Cannot absorb Meltdown or Meteor. |
Steal | 0 | Steal an item from an enemy. |
Supreme Defense | 34 | Reduce damage taken by 80% this turn, but move to the end of the turn order next turn. |
Tactic: Fluid Warfare | - | Grant an additional action after using Formation skills for 3 turns. The additional action is limited to once per turn. |
The Power Within | 40 | Increase all attributes by 25% during battle. |
Unity | 25 | Ensure all allies act before enemies on the next turn. |
Wait | 0 | Take action after the next ally's turn. Fails if not followed by an ally's turn. |
Witching Hour | 8 | Increase all attributes by 50%, but nullify all healing received from white magic spells. Effect can be deactivated. |
For damage and healing commands, see Active Skills. For persistent ability effects, see Passive Skills.